Bethesda Shows Where Their Priorities Are (Patch 1.6 New)

Oh they have no defense at all. What they are doing is ridiculous and restricting modders is just like shooting themselves on the foot. The first nail in their modding community coffin.
Yes it is, I just said that it's not necessary at all since currentgen is anyway more powerful than PS3 to withstand bethestard code ans script and the base engine is not that bad, so no reasons to pull something as stupid as restrictions.

I wonder how Skyrim modding scene would look like on X360/PS3 though.
 
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See that's where you lose me, over and over you say that I justify it because the previous games had muck ups too. That's misrepresenting my argument. It doesn't excuse anything, I give the same criticisms. It's different mistakes that where made, for F2 it's way too many annoying, game changing easter eggs with about a billion pop-culture references, and F4 there are a few quests that really make you scratch your head and go "why the actual fuck, why would you do that?" and it's up to you what you find worse. I know the majority find F4's to be worse, and that's fine.
Then what's the point in mentioning the past game's mistake, then? That we should be okay, unicorn and butterflies, rainbows and sunshine, and just accept Pete Hines's "not interested in discussing realism" yadda yadda?

Here's the difference, pal. After Fallout 2, Chris Avellone personally wrote the Fallout Bible to answer all the criticism to Fallout 2. After Fallout 4, we didn't even hear a damn thing from Emil, and instead we got that dumbass answer from Pete Hines.

The fact that you keep bringing up the past games mistakes can only means you just made a logical fallacy, and I don't have to repeat what type of fallacy.

Also, nice handwaving DM and OWB there, the ending slides for DM explicitly showed us how the Mojave was fucked anyway, and did you forgot I mentioned there was a cut ending for OWB that allowed us to fuck the Mojave by making it our personal laboratory?

And I haven't even mentioned Lonesome Road and nuke both the NCR and the Legion, yet.
 
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And I haven't even mentioned Lonesome Road and nuke both the NCR and the Legion, yet.
To be fair, the only way to explicitly confirm the death of the Mojave Wasteland here is to use the Wild Wasteland trait.
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You're still a maniac for doing so even without Wild Wasteland since you blew it up after all.
 
To be fair, the only way to explicitly confirm the death of the Mojave Wasteland here is to use the Wild Wasteland trait.
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You're still a maniac for doing so even without Wild Wasteland since you blew it up after all.
Basically, New Vegas isn't about saving the Mojave, after all. Especially when the DLCs gave us choices to reinforce that decision even further. Lonesome Road got extra points because the consequence of nuking either/or even both the NCR's and Legion's territory that practically blocked the Mojave's connection to the rest of the world, can immediately be seen when we return there. (though disappointingly there was no additional ending slides in the base game that's affected by our decision in Lonesome Road)
 
Oh they have no defense at all. What they are doing is ridiculous and restricting modders is just like shooting themselves on the foot. The first nail in their modding community coffin.
"We want you guys to make lots and lots of mods for the console players, but forget about all the really good ones you used to be able to make. Just shovel out whatever crap you can with the shit tools we give you, and it's all good!"

Yeah, that' s really going to motivate the mod authors.
 
"We want you guys to make lots and lots of mods for the console players, but forget about all the really good ones you used to be able to make. Just shovel out whatever crap you can with the shit tools we give you, and it's all good!"

Yeah, that' s really going to motivate the mod authors.
The only ones modding Beethesda games in a few new game releases will be those wanting internet attention and fame and "prima donnas" if this continues. Or those who keep pushing the games engines and develop tools to allow modding outside of Bethesda's restrictions or tools provided by Bethesda (like the people who keep making and maintaining the Script Extenders, xEdit, etc).
 
The only ones modding Beethesda games in a few new game releases will be those wanting internet attention and fame and "prima donnas" if this continues. Or those who keep pushing the games engines and develop tools to allow modding outside of Bethesda's restrictions or tools provided by Bethesda (like the people who keep making and maintaining the Script Extenders, xEdit, etc).
Or people who want to enter mod-making contests (hosted by Nvidia) to get the prize offered by uploading stolen mods that they claim credit for (that somehow passed through screening). I will acknowledge that some of those mods are legit and original at least, though some seem to take inspiration from Nexus mods.
https://www.reddit.com/r/FalloutMods/comments/4sefve/fo4bethesda_encourages_the_theft_of_mods/
To be fair, it's not entirely Bethesda's fault since Nvidia picked the candidates and I don't see the Unofficial Patch being an entry anymore (somehow that got picked despite it being obvious that it was stolen off Nexus) plus it seems that not all those mods are merely taken from Nexus without some work done to make it X-Bone compatible.
 
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Fallout 5 gonna be a mobile game based on pokemon go.
To be fair, Pokemon GO encourages people to go outside and meeting other players. Bethesda will be probably making 5 a VR game instead since they're obsessed with FO4 VR and all, which prevents people from going outside.

GO wins by being healthy and encouraging socialization.
 
>Update adds 300 new names for codsworth
>My name still ain't on that list
>Bethesda has left disappointed again
 
Oh they have no defense at all. What they are doing is ridiculous and restricting modders is just like shooting themselves on the foot. The first nail in their modding community coffin.
I feel that it will work awesome for Bethesda in the end, restricting their users, making money from it, while the modd community blames the users for beeing entitled cunts and the users the modders for beeing elitist pricks, where as the majority will hail and applaud at Betheasda for "supporting" modding on the console ...
 
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Thanks for doing this, I don't think it was intentional.
You know how whenever a Bethesda game comes out people say the mods will fix it?
Modd Howard.
I'll see myself out.
BUT seriously, this bug in their engine is no surprise, it has become an unoptimized mess, requiring 8 GB of ram for an outdated game with outdated graphics and "decent" sandbox building. It's just that after years of patchwork updates, Bethesda's Morrowind engine is just not fit to run a modern game. They really should've spent more time and built it from the ground up (which makes me ask, with the quality and shortness of the game, what were they DOING all of those years?) rather than just spitting out a few new features per game, most of which use little "tricks" to get working right, but instead it's just a Bethesda game being a Bethesda game.
 
Why even build anything? With all the sweet green they made over the last years, particularly with Skyrim alone, they should have enough funds to buy the best engine you can get out there. And getting the correct support for it. No clue why they still insinst on this outdated gambro-shit-engine. And the only argument I hear in it's favour ... its sooooooo moddable! Yeah ... well. Nice. But at the end of day, what counts for me is if a game can stand on it's own. Right now Beth is killing modding slowly anyway, so why not have at least a decent engine that looks awesome?
 
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No clue why they still insinst on this outdated gambro-shit-engine.
7 years. No new engine. Game is predominantly mods/mod ideas. Procedurally generated MMO quests. No RPG dialogue whatsoever. All dialogue choices are same.

I think it's laziness. That and if it has "Bethesda" on it people will still throw money at it because Idiocracy.
 
I don't really know you, but probably.

I don't usually name drop, but @Crni Vuk is a very reasonable person that gives out well spoken commentary on some of the things I say, all without ever coming off as rude. props for that. There's more, but like I said, it's not really my thing to name people off.

Out of curiosity, might I get your perspective on the main Fallout games, so I can see if our opinions align slightly.

I like Fallout 3, really really really love Fallout New Vegas, understand the importance and strengths of the first two games in the times they were made even if I may never get into them. I was disappointed and unable to properly invest in Fallout 4 and feel that a radically different approach is needed for future installments.
 
I was disappointed and unable to properly invest in Fallout 4 and feel that a radically different approach is needed for future installments.
Bethesda could turn the game into angry birds with $100 red boots DLC and their fans would still be sitting in a room saying "This is fine! Keep going!"

It's going to keep going downhill. It's been slowly but surely moving this way since Oblivion.
 
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