whirlingdervish
Brahmin Cavalry Commander
Easter eggs are not the same as these "issues" that you are claiming on.
The vast majority of "issues" with Fallout 2 are just ways that it slightly diverged in the level of seriousness from the setting of the first game, and most of them like the mob families of New Reno were still giving us good gameplay value while being marginally outside of the norm, not entirely whacky bullshit like ancient aliens or vampire/jesus blood in an actual quest with other human NPCs involved.
Most of the pop cultural references you're talking about are easter eggs and the ones that aren't are not vital to the storyline quests in any way.
There are tons of serious quests in Fallout 2 that treat the setting/world correctly, and a handful of easter eggs and a few "issues" with the overall feel in certain areas. The ratio of one to the other is ridiculous when compared to Fallout 4, which has a handful of actual quests most of which are absolutely unfallouty trash and everywhere else it's just crapping on the setting from undermining the narrative of the prewar USA and the order of events that led to the war, to the motivations of entire postwar factions etc.
You've equated these "issues" multiple times now, and if you persist in doing so when people tell you that they are not the same thing, then it looks like you're dense or trolling or both.
The bulk of the issues in Fallout 4 are huge glaring ones that show an utter disrespect for the world and the fans. There are relatively few instances where Fallout 4 has a quest that could even be called good, or that added anything to the existing world/setting that wasn't nonsensical.
The bulk of the issues in Fallout 2 were stylistic divergence from the first one, and in most cases minimal ones that while they could have been handled better, still made some sense and were enjoyable and added to the world. They are contrasted against a ton of good quests and world building.
The vast majority of "issues" with Fallout 2 are just ways that it slightly diverged in the level of seriousness from the setting of the first game, and most of them like the mob families of New Reno were still giving us good gameplay value while being marginally outside of the norm, not entirely whacky bullshit like ancient aliens or vampire/jesus blood in an actual quest with other human NPCs involved.
Most of the pop cultural references you're talking about are easter eggs and the ones that aren't are not vital to the storyline quests in any way.
There are tons of serious quests in Fallout 2 that treat the setting/world correctly, and a handful of easter eggs and a few "issues" with the overall feel in certain areas. The ratio of one to the other is ridiculous when compared to Fallout 4, which has a handful of actual quests most of which are absolutely unfallouty trash and everywhere else it's just crapping on the setting from undermining the narrative of the prewar USA and the order of events that led to the war, to the motivations of entire postwar factions etc.
You've equated these "issues" multiple times now, and if you persist in doing so when people tell you that they are not the same thing, then it looks like you're dense or trolling or both.
The bulk of the issues in Fallout 4 are huge glaring ones that show an utter disrespect for the world and the fans. There are relatively few instances where Fallout 4 has a quest that could even be called good, or that added anything to the existing world/setting that wasn't nonsensical.
The bulk of the issues in Fallout 2 were stylistic divergence from the first one, and in most cases minimal ones that while they could have been handled better, still made some sense and were enjoyable and added to the world. They are contrasted against a ton of good quests and world building.