Bethesda Shows Where Their Priorities Are (Patch 1.6 New)

Sure Codsworth can say names now...but c'mon, unless you always have Codsworth as a companion, how many times will you hear your name? So yeah, it is something to complain about. If there were other patches, then we wouldn't be as upset, but from what I know, Bethesda only added the names.
they also did some of their general stability updates, as well as fixed a few obscure bugs I've never personally encountered, from what they've said in the patch notes.
EDIT: they also added a new feature to survival mode, where if you leave to the main menu, it creates a temp save that will be deleted when you start back up again, so there is that as well.
 
they also did some of their general stability updates, as well as fixed a few obscure bugs I've never personally encountered, from what they've said in the patch notes.
EDIT: they also added a new feature to survival mode, where if you leave to the main menu, it creates a temp save that will be deleted when you start back up again, so there is that as well.

Well...Ok. 1/2 of the things are useful [Survival temp save/stability], the rest aren't as useful, then again, better to get rid of a bug while it's still obscure.
 
To draw comparison with a more competently made game, The Witcher 3's patches have actually added in addition to the usual bug fixes; gameplay improvements, alternate movement styles, easter eggs (the Bovine Defense Squad comes to mind) and even some UI changes. This Beth patch seems trivial when compared to CDPR in that regard at least.
since Hammerfell is mostly inhabited by the Redguards, who are the black race in the Elder Scrolls world, means that they will get heaps of praise from the gaming media for being "progressive" and "diverse" and anybody who says otherwise is a racist and a closed minded bigot.
So the new Ghostbusters movie marketting strategy then? If it somehow worked for one thing, it would definitely work for Bethesda then with aforesaid Bethesda's unfathomable good rep and all.
 
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So, if I am understanding this correctly, you're upset/criticizing them for something that has literally never happened in this game before, Fallout 3, or New Vegas......... gotcha.
Why would new content be excluded from critique?
Sure Codsworth can say names now...but c'mon, unless you always have Codsworth as a companion, how many times will you hear your name? So yeah, it is something to complain about. If there were other patches, then we wouldn't be as upset, but from what I know, Bethesda only added the names.
If I remember correctly, Codsworth only uses your name in the intro, the rest of the time he regards you as "Sir" or "Ma'am".
I looked and saw the name Ebony. I always thought Ebony was a way to describe black people since I haven't really seen it used for other purposes than that and wood, why would they include a name like that lol.
Ebony's a normal name, bro.
 
If I remember correctly, Codsworth only uses your name in the intro, the rest of the time he regards you as "Sir" or "Ma'am".

False, he does say it as long as you have a name he can say. However, he only says it when you first talk to him/ask him for his thoughts, or if you're talking to him during one of his event conversations, and he always uses the exact same inflection. For example, my character's name was Solomon, which is one of the names Codsworth can say. He would always say "Mr. Solomon" when addressing me but it would always be in the exact same tone, even if he was "crying" or angered by my actions. That's what made this feature completely pointless, they only did 1 take of each name and it just sounds really awkward and out of place a lot of the time considering how much emotional range Codsworth is given.
 
After seeing the ecstatic comments talking about how generous Bethesda is being for giving away this Codsworth update for free I am disappoint in humanity lol.

I really hope Bethesda goes even further with this direction with Elder Scrolls. They should give the new Dragonborn an English Butler too.
 
Valenwood? Oh no, the next Elder Scrolls game will take place in Hammerfell. Think about it. Hammerfell is mostly a massive desert which means Bethesda, in their infinite laziness, won't have to put a lot of work into making the worldspace and since Hammerfell is mostly inhabited by the Redguards, who are the black race in the Elder Scrolls world, means that they will get heaps of praise from the gaming media for being "progressive" and "diverse" and anybody who says otherwise is a racist and a closed minded bigot. Bethesda can both be lazy and get recognition at the same time if they make ES6 take place in Hammerfell. Its the choice that allows them to have their cake and eat it too.
You should see the dialogue that people tell you if you're redgard in Daggerfall
 
Aaaaaaand back in RPG's with text-based dialogue and no voice acting we can have characters refer to our names and we can choose to be referred to as Cockgobbler Rumpstein Sr. But voice acted dialogue is just so much better. Totes.
 
Aaaaaaand back in RPG's with text-based dialogue and no voice acting we can have characters refer to our names and we can choose to be referred to as Cockgobbler Rumpstein Sr. But voice acted dialogue is just so much better. Totes.

Yes. Voiced Protagonists too can be good, it just depends on what you're playing/resources the company has.
 
What? No, fuck voice acting in general when it comes to RPG's with dialogue choices. All they do is limit what you can do. With text-based dialogue you could update the game and add in new lines as you please. Can't do that with voice acting unless you wanna drag the voice actors back into the studio constantly and shower them with green. And isn't one of the biggest hoggers of space on a disc (console version) the audio files?
 
What? No, fuck voice acting in general when it comes to RPG's with dialogue choices. All they do is limit what you can do. With text-based dialogue you could update the game and add in new lines as you please. Can't do that with voice acting unless you wanna drag the voice actors back into the studio constantly and shower them with green. And isn't one of the biggest hoggers of space on a disc (console version) the audio files?

Yeah your point is probably better than mine. It kinda depends on the game you're playing, but with RPGS, a voiced protagonist shouldn't be a thing.
 
Yeah I mean if we're going for a cinematic approach then it can be done well and all. I mean, Mass Effect and Alpha Protocol are proof of that. But as good as games like that can be if I get a choice between an RPG with only text and a more cinematic approach I'm going to have to go with the text-based one. And Fallout started as text-based with 'some' voice acting for important or interesting NPC's and that's what I personally feel it should have remained.
 
Yeah I mean if we're going for a cinematic approach then it can be done well and all. I mean, Mass Effect and Alpha Protocol are proof of that. But as good as games like that can be if I get a choice between an RPG with only text and a more cinematic approach I'm going to have to go with the text-based one. And Fallout started as text-based with 'some' voice acting for important or interesting NPC's and that's what I personally feel it should have remained.

Again, fair point.
 
Voice acting is being confused with quality. People think if a game doesn't have voice acting it must mean the game is low-budget and lacking quality.

Fallout 4 proves that is definitely NOT true. They don't even seem to have good voice actors.

Mr. House, Caesar, and even the NPCs in New Vegas had great voice acting compared to what we have now. But that's also because the dialogue that was written for them was written by GOOD writers.

Idiocracy is unfortunately becoming more and more accurate and as such people don't read anymore so now we get poorly written games that are seen as "deep RPGs."
 
They don't even seem to have good voice actors.
Gotta disagree with this particular point though. Stephen Russell (Codsworth, Nick Valentine) is a good voice actor (in fact, I only became more interested in Dishonored 2 simply because he was going to be Corvo's voice actor). He was Garrett from the older Thief games and it was his voice acting that gave so much depth and personality to the main character of those games. I have fond memories of the Thief games simply because Garrett had so much personality that I became fond of the smart-mouthed greedy thief with a small moral compass. Below is one of Garrett's quotes from Thief 2:


However unlike Fallout 4, the Thief games had good writing for the dialogue so your point still stands. I still can't recall any dialogue from Fallout 4 except for the droning from Preston (which is memorable for the wrong reasons).
 
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Gotta disagree with this particular point. Stephen Russell (Codsworth, Nick Valentine) is a good voice actor (in fact, I only became more interested in Dishonored 2 simply because he was going to be Corvo's voice actor). He was Garrett from the older Thief games and it was his voice acting that gave so much depth and personality to the main character of those games. I have fond memories of the Thief games simply because Garrett had so much personality that I became fond of the smart-mouthed greedy thief with a small moral compass. Below is one of Garrett's quotes from Thief 2:


However unlike Fallout 4, the Thief games had good writing for the dialogue so your point still stands. I still can't recall any dialogue from Fallout 4 except for the droning from Preston (which is memorable for the wrong reasons).


I shall attest to this point. Stephen Russell is a proven voice actor, and I personally think he was the best voice in the game (though recording hundreds of names is not the most productive use of his talents), as is Courtenay Taylor I think. The problem lies in direction; a classic example of this was Peter Dinklage in Destiny. It was obvious that Bungie did not care at all for writing him a compelling character to voice, they just wanted his star power to bring extra attention.
 
I shall attest to this point. Stephen Russell is a proven voice actor, and I personally think he was the best voice in the game (though recording hundreds of names is not the most productive use of his talents), as is Courtenay Taylor I think. The problem lies in direction; a classic example of this was Peter Dinklage in Destiny. It was obvious that Bungie did not care at all for writing him a compelling character to voice, they just wanted his star power to bring extra attention.
Kind of like the way Bethesda used Liam Neeson in Fallout 3.
 
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