Bethesda Shows Where Their Priorities Are (Patch 1.6 New)

Kind of like the way Bethesda used Liam Neeson in Fallout 3.

Well ever since Oblivion Bethesda had used a handful of celebrities for promotion, as you do. But I don't think any has been nearly to same degree as what Bungie tried.

I'll give you another example; when Call of Duty: Advanced Warfare was announced, Sledgehammer (or rather Smughammer, cause they were so pleased with themselves) could not get over the fact that Kevin Spacey was in the campaign. I remember looking at it on Amazon; Activision was practically selling him as a main feature of the single player. I really wonder what they'll try next year, so they can act so pleased with themselves for including another celebrity in their game.

Those are two examples of that sort of thing done to the extreme, and I don't personally believe Bethesda has done anything to that degree... yet.
 
they also did some of their general stability updates, as well as fixed a few obscure bugs I've never personally encountered, from what they've said in the patch notes.
EDIT: they also added a new feature to survival mode, where if you leave to the main menu, it creates a temp save that will be deleted when you start back up again, so there is that as well.

They really should've realized that their survival save system was stupidly flawed to begin with, but at least they fixed it now. Live and learn, and so forth.

That's not to say that they should be given carte blanche so long as they fix it later, but as long as they're willing to fix honest mistakes then I am willing to forgive them.

Kind of like the way Bethesda used Liam Neeson in Fallout 3.

Or Patrick Stewart in Oblivion.

I feel like Codsworth being able to say a player character's name would have been a lot neater if they hadn't advertised it as much as they did, or even at all. By making it a selling point they gave the impression that it was a major focus during their development cycle (which it very well may have been) which makes it seem like they have no idea what they're doing and are just wasting time. If they'd restrained themselves and kept quiet about it, an argument could have been made for their "talent" in "immersion" with small things like that.
 
They really should've realized that their survival save system was stupidly flawed to begin with, but at least they fixed it now. Live and learn, and so forth.

That's not to say that they should be given carte blanche so long as they fix it later, but as long as they're willing to fix honest mistakes then I am willing to forgive them.



Or Patrick Stewart in Oblivion.

I feel like Codsworth being able to say a player character's name would have been a lot neater if they hadn't advertised it as much as they did, or even at all. By making it a selling point they gave the impression that it was a major focus during their development cycle (which it very well may have been) which makes it seem like they have no idea what they're doing and are just wasting time. If they'd restrained themselves and kept quiet about it, an argument could have been made for their "talent" in "immersion" with small things like that.
But then they wouldn't have been able to brag to all the kiddies during pre-release that they could name their characters "Fuckface" and have Codsworth say it.
 
What? No, fuck voice acting in general when it comes to RPG's with dialogue choices. All they do is limit what you can do. With text-based dialogue you could update the game and add in new lines as you please. Can't do that with voice acting unless you wanna drag the voice actors back into the studio constantly and shower them with green. And isn't one of the biggest hoggers of space on a disc (console version) the audio files?
But that would require reading and reading is too hard now a days with gamers or at lest that's what Pete Hines thinks.
 
But that would require reading and reading is too hard now a days with gamers or at lest that's what Pete Hines thinks.
Even playing video games is too hard for their target audience. Just look at this review:
http://attackofthefanboy.com/reviews/age-decadence-review/
"It's been since Skyrim that I played a decent RPG"
"As a veteran RPGer"

I nearly bought the game right then and there knowing that someone who thinks Skyrim is a good RPG gave it 1 out of 5 stars.

Bethesda "RPGs" seem to have made people think that "RPG" means you can run around and be leader of every faction and High King of Tamriel and the best lockpicker, wizard, and warrior in the land all at the same time and that you should be able to do every quest in the game with a single character regardless of skills and stats and character build.
 
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Ah, yes. Wishing he could walk away from Bethesda dialogue cause it sucks and not only admitting to it but taking pride in such a feature finally being in a Bethesda game was a beautiful moment of Bethesda history.
That and the part where they can't remaster Morrowind because Skyrim fans HATE READING:

"Pete Hines makes it clear that Morrowind won't ever be getting the HD treatment: 'Do you remember the dialogue system in Morrowind? Do you remember what it was like talking to someone and scrolling through this long list of questions. You put that out for someone that just finished Skyrim and they're going to be like 'What in the hell...?'"
http://www.escapistmagazine.com/new...r-Scrolls-Morrowind-HD-Remaster-Not-Happening

He's right though. You give current Bethesda fans anything resembling reading, or an actual RPG, and they will hate it.
 
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That and the part where they can't remaster Morrowind because Skyrim fans HATE READING:

"Pete Hines makes it clear that Morrowind won't ever be getting the HD treatment: 'Do you remember the dialogue system in Morrowind? Do you remember what it was like talking to someone and scrolling through this long list of questions. You put that out for someone that just finished Skyrim and they're going to be like 'What in the hell...?'"
http://www.escapistmagazine.com/new...r-Scrolls-Morrowind-HD-Remaster-Not-Happening

He's right though. You give current Bethesda fans anything resembling reading, or an actual RPG, and they will hate it.

I have cringed. Literally cringed. In fear and revulsion that that's the state of gaming today. Like, come on! Reading is good for you!
 
I really hope Bethesda fails miserably as a company - because then there is actually a good chance they will sell the Fallout IP back to the original owners that actually gave a shit about it [instead of the money it made them].
 
I really hope Bethesda fails miserably as a company - because then there is actually a good chance they will sell the Fallout IP back to the original owners that actually gave a shit about it [instead of the money it made them].
Doubtful.

Idiocracy is coming to fruition. It is becoming reality. If anything, their dumbed down crap is going to make even more money.

Elder Scrolls 6 is going to be a real money maker.
 
Idiocracy is coming to fruition
It's here already dude - just look at how many people actually think Fallout 4 is a good RPG.

I'll still hold on to the small hope that they fail and die and sell FO to someone who cares.

Meanwhile, I'm having a ball reading all the self-deluded "Fallout 4 is great" comments on the internet.

[The only reason I am currently playing FO4 is because I like to Know My Enemy ;) ]
 
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We should make a scrap-book of Bethesda blunders. I sincerely hope their next projects are complete and utter failures. Buuuuuut.... I don't think they will be.

See here's something that's been nagging at me. Skyrim was basically the peak of what they could possibly be able to do with TES while streamlining the shit out of it without everyone getting suspicious on them. Fallout 4 was their attempt at doing it with Fallout, trying desperately to breathe some life into their formula with the whole dialogue, voiced protagonist and settlement crafting bullshit. So what I'm thinking is that the top people at Bethesda has some self-awareness about their own limitations and knows that they can't pull the same shit again. So you know the 3 other projects they are working on that aren't Fallout or Skyrim? I think that if they were to sell a Skyrim 2.0 then it'd be a total flop. And we saw what happened with Fallout 4. Not a flop, but not exactly going over too well.

Buuuuut what happens if it is a new IP? Then players can't have any preconceptions about what it should be because it doesn't have any former instalments to compare it to. Then they can sell the same formula back to us yet again but in a different setting. Bethesda is a one trick pony, and I think that during the development of Fallout 4 even they must've realized it at some point and that's why they rushed it or stopped caring about it and focused their attention on the other projects. And there's only so many times you can pull the same trick before the audience walks off.

...

But now it's not a pony. It's a moose! So it's totes different guys! nevermind that it is doing the same trick, it's different! And people might just eat it up cause now Bethesda hasn't fucked over an established IP.

Then again, maybe I'm giving them too much credit or maybe I'm just starting to get these paranoid grand delusions about their plans or maybe I'm just reading too much into stuff. Still, ain't like we got a whole lot else to do until the Fallout 4 fiasco is over with (Nuka World) and until their next shit sandwich gets presented to us.
 
Elder Scrolls 6 is going to be a real money maker.

Let's make predictions!
First of all, the time of "holding back" is over! So, all the things given a nicely mysterious obscurity has to be WIDE OPENLY OBVIOUS in Elder Scrolls 6, such as MORE DRAGONS and DWEMER RETURNED and the elusive, mysterious FALMER REBORN!
Obviously, nobody wants to wait, look for, or do any kind of work when it comes to armor and weaponry, so - the very, absolutely most epic armor and weapon attainable will be handed to you in the tutorial, where you will also have the pleasure of slaughtering 10 000 enemy soldiers, through a one-way corridor of action where you cannot veer off course even if you wanted to, because of invisible walls.
Every "checkpoint" will be marked by a long cut-scene

The interface should also be as intuitive as possible, which will be easy, because you want to equip the best sword - and use it.
That is the be-all and end-all of your UI now - to equip the best sword. Click ENTER or X on your controller - to equip the best sword, and use it.

If you stand in front of ANY character, you will have 2 options: Accept quest, or equip your best sword and use it.
And yes, there's no denying or negotiating quests, we learned that from FO4, quests will be pinned to the back of your head even if you try to flee from them. Dialogue has become obsolete, since you are going to accept - or kill.

And needless to say, ALL quests will be radiant this time, because after all, you only have one course of action: Equip the best sword, and use it.

The story will be the following:
The Dwemer, Falmer and Dragons have returned, and you must defeat them.

The map will be:
The biggest map in the history of maps, although actual gameplay area will be slim, railroading corridors between invisible walls, to prevent you from straying off course too much
 
Let's make predictions!
1) Dialogue wheel because they've already implied (as shown in previous posts) that their current fanbase hates reading and thinking.

2) Voiced protagonist because they and their fanbase confuse voice acting with quality.

3) No skills or stats, but there will be a perks system that resembles the standard boring console game upgrade system

4) Preston Garvey giving you MMO dungeon crawling quests.

5) You will not be able to complete quests without quest markers because Bethesda and its fanbase thinks dialogue and reading and thinking are stupid.

6) There will be a Fallout 4 Vault as an "easter egg" dungeon.

7) You will be the leader of every single faction in the game, and probably Emperor of Tamriel, within a few quests.

8) Tamriel Workshop Crafting DLC $50

9) Aliens.

10) There will only be 2 major cities, you will have to create the rest of the game world with the settlement crafting system.

10/10 Game of the Year "A Near Perfect Video Game!"
 
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Going off of what Todd said regarding TES 6 (that it's years off since they need better technology for it), I'm betting it'll have a huge map consisting of several countries (if not all of Tamriel) as well as settlement building. You will be able to build a castle and a city surrounding it. But why stop there? How about a hundred castles!?

And in turn, it will be shallow as fuck.
 
I'm betting it'll have a huge map consisting of several countries (if not all of Tamriel) as well as settlement building.

And in turn, it will be shallow as fuck.
Yea it will be huge map but only 2 major towns/cities. The rest you will have to build with the crafting system lol.
 
He's right though. You give current Bethesda fans anything resembling reading, or an actual RPG, and they will hate it.
That's a bit of a gross over-generalization don't you think? I mean honestly: hundreds of thousands of people all being the exact same? It's dishonest
 
That's a bit of a gross over-generalization don't you think? I mean honestly: hundreds of thousands of people all being the exact same? It's dishonest
Their target audience clearly isn't into that type of thing, to say literally every single one of their fans would hate it is a generalisation, but they clearly aren't aiming to satisfy those people.
 
That's a bit of a gross over-generalization don't you think? I mean honestly: hundreds of thousands of people all being the exact same? It's dishonest
I think that by Bethesda fans he means "fan-fan", not casual fan or just "oh yeah I like their games"-fan. No, proper fan-fan. Like "oh my god Bethesda are fucking awesome! FO4 is their greatest game yet!"-fan. I doubt those kinds of fans are in the hundreds of thousands.

Even so, I still agree with you Zyax, it is an over-generalization. We know those kinds of fans will eat up a Bethesda product and ask for seconds but that don't mean that they are incapable of enjoying a game like Planescape or Fallout 2.
 
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