Stoveburner said:It's a circular argument. DRM exists because of pirates and now pirates pirate because of DRM.
Chicken or the egg!
Well, in this case we know it was the pirates that came first. LPs and cassettes had no DRM and in fact every home stereo system came set-up capable of copying them.
The problem is that you can never get rid of pirates. DRM does encourage people to pirate and it also encourages those who bought the game to get the pirated version with has no DRM. I personally will never get a Steam game because you don't own it. If the servers go down you cannot reinstall your game. And even Steam doesn't prevent piracy since there are plenty of torrents and such out there with removes the Steam check or whatever.
And while I can go on a long rant about what contributes to piracy and what steps can be taken to prevent it (demos, no DRM, interactions with the community for starters). In the end there will always be pirates. At the same time if your game is good and has a nice play life (i.e. lots of replayability) then a developer can at least hope to convert some pirates over to paying customers just by guilt or at least use the word of mouth generated by these non-paying customers to get paying ones and generate buzz for a sequel.