Bethesda tires of spending money to support pirates

Don't argue with Jonnymstgt, it's pointless.

He's not here to discuss anything, he's here to poke holes in anything you discuss to prop up his desperate ego.

Then if you respond in a negative fashion to whine about it and play the victim since he was so polite in telling you why you were wrong.

Poor boy, so misunderstood.

I take all this piracy talk with a grain of salt.

I remember long ago in the mists of time when I was a boy and just started gaming, or more to the point "Please Mommy buy my that, Daddy I need a CD-ROM please, Can we get a modem like the kid in Wargames? I promise I won't change my grades!"

Originally there never seemed to be any protection. If I had a friend with a computer I could copy the floppy and trade it to him for a copy of his floppy. Wasn't exactly a common practice as living on an Army base there weren't all that many other kids I knew at the time and there were few enough games of any worth out that odds are we had the same things anyway.

I think the Copy Protection I ever noticed was on Sierra Quest games which asked you questions from the stories in the manuals (not very invasive at all if you read them at all) or In some RPGs like Eye of the Beholder that asked you for pictures on pages or some other obscure reference that made you keep the manuals around. Still not all that problematic cause if you lent an ever so cool game to a friend you just handed him the manual too.

The thing was back then though, the games were good.

The other thing was, the company usually planned on being around for awhile and building up their name.

I remember I gave my AD&D group one of the first SSI Gold Box games, probably Pools of Radiance, because I was so impressed and it was something to pass around and share between us and our mutual love of AD&D and games. At the very least it was somethign to play inbetween playing our own paper and pen games.

The game spoke for itself and I didn't have to trade around my copy of the game, they bought the sequels themselves so they didn't have to wait for me and my copies. I probably added another dozen or more custmers to SSI who each probably bought another half dozen of their games.

Hell, the original Fallout was lent to me as was Fallout 2, but when I saw FO2 in a bargin bin I picked it up to have my own copy. If Fallout 3 had come out I'da bought my own at the time sight unseen based on what I'd played of the games beforehand.

Companies used to actually build a client base like so many other businesses in the world, they'd build series as well which like comic books fans would hope and wait for the next issue.

Even if you didn't go to a store and buy a game when it came out you might hear about it or get a copy of it from a friend, and then you'd probably check out the rest of that series if you liked it, wait for more from it, or check out what else such a great company had to offer.

Now many companies can't rely on that, largely cause they make crap. Reviews of games these days, suck, and it reminds me of most press coverage of the Bush years. They're just afraid to say anything bad it seems so you get loads of milquetoast reviews that usually say every game is great, or at least every game made by people who our employers like is great.

Most of even the old companies names have gone into the crapper. Interplay used to mean a lot to me, didn't last long. Sierra is the name most of my childhood gaming revolved around, and it still produced great games for awhile, but eventually it was being parted out by the companies that bought it making fast cash on an established name. Like if someone bought a famous handcrafted furniture business for the name that had been built up over it's lifetime, then started cashing in on chairs made of balsa wood.

So you can't really trust reviews, and there are few company names you can trust, and most companies afraid of an honest appraisal of their work before you buy it won't even give you demos or clips of unedited gameplay.

Bethesda is a great example of a company who's largely built up on carefully crafted hype and limited glimpses of that hyped product, and OF COURSE they're heavily against piracy because it gives glimpses of their game and it's obvious flaws to people who may then base purchasing it on the new information.

Where as piracy in the past, I just don't see as all that much of a problem for Companies with quality product and development. They typically built up thier product as a series and as a company name. Almost like all publicity is good publicity you counted on if you missed the first installment of a series, found it through other means and liked it, you'd be happy to pick up further installments, and odds are you'd pick it up through them. They have missed an oppurtunity for money on one installment, but they'd found a customer they may not have otherwise who'd pay for a few more when they got those out - providing you're thinking of the future and producing the quality to be there for it.

But these days there are few series, and most games are hyped up one hit wonders, the next best thing in the media for five whole minutes, and if those are leaked the company expects a loss. They won't build a future clientele of a one hit wonder. Few companies care to build up a franchise, they merely take advantage of them.
 
Falloutvet said:
I like the Steam distribution method a lot. It's convenient and seems to curb piracy a little better than your typical methods. although sometimes services (im looking at you EA!) can lag up your machine when they force you to run programs along with the game

I had a lot of trouble with Steam when Halflife 2 was released.

Still, I think that any move towards a standardized system of distribution is simply going to provide pirates with a bigger target; the industry needs to maintain diverse outlets in order to help legitimate fans buy the game, but also to allow dynamic response to organized piracy.

In the end, many thieves will never pay for a game, so encouraging legitimate users - by making games as affordable as possible, for instance - is much better than trying to stop the people who will never constitute a significant revenue stream.

Affordable also means good value for money, i.e. finished, polished, and of the highest standard possible. Make people feel as though they are being asked to invest in a craft, rather than that developers are selling rancid milk from a cash-cow.
 
Bernard Bumner said:
Anxion said:
Do like bioshock. Put CD keys on it but you need a online connection (most people have internet on their computers today) and then it registers the cd key to their servers. If the key is already in use bam! you just can't play the game.

Bioshock was cracked within hours of release.
Not only that, but why the fuck should I have to register online to play an offline, single-player game?

DRM like this punishes only the paying customers and doesn't deter piracy. It's one of the reasons I rarely buy PC games anymore (with regards to Fallout 3, I'm probably not going to buy it for entirely different reasons).
 
Stoveburner said:
People don't want to wait. You ever tried emailing for tech support? It can take days to get a response. Call and you are going to get someone within an hour or so.
An HOUR?! OMG, you americans are really permissive. If I don't get an answer (by phone) in one or two minutes, i want my money back...

I only used tech support twice though. Once for my webhost, and my email was replied in two minutes, and another time for an alarm central, by phone, to england, and they got my call right there, almost no waiting. Maybe I'm just lucky?

Seriously, you don't get to wait a whole hour in the phone for tech support, do you?
 
There have been times I've had to wait almost two hours.

I went ballistic of course, but did finally get help.

I'd like to see some proof of that review/score.
 
Yeah, that Chinese frying pan panflet i bought last week said it was awesome. After using it twice, it's already crumbling.

:EDIT:
This was @ Paul_cz who said OXM gave 10/10 to FellOutMyButt 3
 
Sander said:
I still don't see why Bethesda couldn't 'just' release, say, the Vault as a demo.

Umm... because they rely on hype to sell their games instead of quality?

it is clear that they could easily release the whole intro/tutorial as a demo.But they would have to make it far more interesting in order for the game to still sell.
 
Ausir said:
http://xkcd.com/488/

It's a circular argument. DRM exists because of pirates and now pirates pirate because of DRM.

Chicken or the egg!

Well, in this case we know it was the pirates that came first. LPs and cassettes had no DRM and in fact every home stereo system came set-up capable of copying them.
 
Stoveburner said:
Ausir said:
http://xkcd.com/488/

It's a circular argument. DRM exists because of pirates and now pirates pirate because of DRM.

Chicken or the egg!

Well, in this case we know it was the pirates that came first. LPs and cassettes had no DRM and in fact every home stereo system came set-up capable of copying them.
Actually, in this case we know games with DRM tend to sell less than games without it. But that isn't conclusive, of course. We also know there's been a certain tendency for best sellers not to have DRM because they know they'll probably sell a lot.

My personal take on it is that I don't buy DRMed games. Not a chance.
 
Morbus said:
Stoveburner said:
Ausir said:
http://xkcd.com/488/

It's a circular argument. DRM exists because of pirates and now pirates pirate because of DRM.

Chicken or the egg!

Well, in this case we know it was the pirates that came first. LPs and cassettes had no DRM and in fact every home stereo system came set-up capable of copying them.
Actually, in this case we know games with DRM tend to sell less than games without it. But that isn't conclusive, of course. We also know there's been a certain tendency for best sellers not to have DRM because they know they'll probably sell a lot.

My personal take on it is that I don't buy DRMed games. Not a chance.

Well, the cartoon was talking about music.. which is what I was generally referring to.

But yeah, back in the day computer games had zero protection either. Then they started having word games when you launched it that you needed to look in the manual for. Well, Xerox made that useless. Then they started having CD checks.. and well CD burners made that useless.

Pirates have always been one step ahead. Pirates are the one who drive the supposed 'need' for DRM. And it's the legit customers who suffer in the process. So when you skip a good game on principle because of DRM you can only blame pirates.

It's hard to blame people for wanting to protect their interests, even if they use misguided methods to do so.
 
Yes, it's hard. What's not that hard is to blame them for not caring about selling more and instead obsessing about being less stolen...

Seriously, the best way to make profit is to ensure that people will want to buy your game. The margin of pirate players is roughly the same all around, there's nothing no one can do to change it.
 
Morbus said:
Yes, it's hard. What's not that hard is to blame them for not caring about selling more and instead obsessing about being less stolen...

Seriously, the best way to make profit is to ensure that people will want to buy your game. The margin of pirate players is roughly the same all around, there's nothing no one can do to change it.

I agree with someone else that said quality isn't really a major factor. You could have nothing but perfect games and piracy would still be rampant.

Yes, you may sell more raw units based on your game being better than bacon, but you will have just as many pirates stealing it because they can.
 
Morbus said:
Exactly.

I was clear, right? Because that's what I tried to say :P

Oh, sorry. It's clear now. I thought at first you were implying that making perfect games would stop piracy.

But companies don't seem satisfied with just making 'more' money, they want money for every copy that is played. Which I guess I can't blame them even if I despise the current methods in trying to achieve that goal.
 
You can. "Companies" are nothing but a bunch of wormbelly crooks, parasites, nothing more. People in charge of selling (and even making - see Bethesda for more info) games usually don't know jack about videogames. They know about money, and they know how to handle it. It's a tough job, there's a lot of hard work involved, but that doesn't make up for the fact that they are just a bunch of crooks. That's one of the reasons I try to support indies. And that's also one of the reasons why I believe all that "support your country" and worldwide crisis stuff is just bullshit thrown at us so we feel comfortable/fearful and let them keep eating our own food.

So to speak.

I know two wrongs don't make a right, but it's closer to a right that one single wrong. It's not about retribution, it's about justice in its earthly sense. Irony, if you like. They kick you in the crotch, you kick them in the crotch and the chin. Makes up for the fact that they started it.
 
Sorry, but I cannot take you seriously when you are clearly so biased against one company.

I mean, Bethesda are no angels but they are far from the worst in the industry.

And really, you could call the suits at every corporation in the world 'crooks', it's just a matter of perspective.

There's a lot worse people out there than the guys who sit in a board room and green light game projects.

And no, two wrongs don't make a right.. and as I have said earlier, they didn't start it. We did. The gaming public at large. They responded.. and quite wrongly in most cases. But I doubly cannot understand your Beth-hate when they are one of the very few companies out there that AREN'T draconian in their measures to stop pirates.
 
Anxion said:
Do like bioshock. Put CD keys on it but you need a online connection (most people have internet on their computers today) and then it registers the cd key to their servers. If the key is already in use bam! you just can't play the game.
Internet account activation should be only for using multiplayer servers, patch download, technical help and other things that additionally cost developer money. Otherwise it's just another additional hassle and source of problems for paying users. When I pay my hard earned money for a game, the last thing I want is having to deal with such systems and problems created by them. Similarly I don't want any additional stuff running in the background. No thanks, I already have enough of my own stuff running.

Stoveburner said:
But companies don't seem satisfied with just making 'more' money, they want money for every copy that is played. Which I guess I can't blame them even if I despise the current methods in trying to achieve that goal.
I blame them, because they reach a point when their actions are illogical. Lack of sharing doesn't multiply money - it won't cause someone who has only 20$ to suddenly have 60$ or someone who has 60$ to have 180$. The thing is that your average pirate probably already bought what they could (a game for 10$, 20$ or 60$) and for example downloaded two other games - then statistics of "piracy" will never show how it influences the market, as it will show that for example 3/9th of players bought the game - it won't let you know that for example only 1/9th doesn't want to pay for anything and 5/9th bought a game of competition. But hey, you see those fictional vile thieves that don't want to pay for anything and you start thinking how to get their fictional money and you end up scaring your paying customers away with DRM and unjustly vilifying some poor guys that happen to be paying customers too.

Anyway, if games without DRM sell better than games with DRM, it means that people prefer to buy games when they can, even if they download torrents.
 
Stoveburner said:
I mean, Bethesda are no angels but they are far from the worst in the industry.

Who's the worst then?

I'd honestly like to know.

They seem the worst to me, largely because in addition to their blatant dishonesty and corruption they have the largest hype machine to give them such a major boost into the major mainstream, while perhaps more corrupt companies are unknown to me and likely to many others.
 
Sander said:
Gothic III had a pretty good demo. Showed the first part of the game in full. Sadly it only came out after the game was released.

I still don't see why Bethesda couldn't 'just' release, say, the Vault as a demo.
Yep, I liked it but not enough to buy it (not really my type of game) but I never would have looked at it otherwise. A friend of mine played through all three Gothic demos and decided to get the latest game (Gothic III) which he never would have bought without the demo.

Falloutvet said:
I like the Steam distribution method a lot. It's convenient and seems to curb piracy a little better than your typical methods. although sometimes services (im looking at you EA!) can lag up your machine when they force you to run programs along with the game
Steam started as a pile of crap and remains a pile of crap, it just has a chocolate coating with gold leaf. Steam is DRM wrapped in many wrappers (chat program, store, game launcher, etc.) but there is other software that does the same thing as each individual wrapper and most can be done without any special software (just need an internet browser). Now I've never played Source engine games without Steam but I can assure you that games that use the original Half-Life engine run worse through Steam than they ever did without it. I don't know where all the love for it comes from.

Morbus said:
An HOUR?! OMG, you americans are really permissive. If I don't get an answer (by phone) in one or two minutes, i want my money back...

I only used tech support twice though. Once for my webhost, and my email was replied in two minutes, and another time for an alarm central, by phone, to england, and they got my call right there, almost no waiting. Maybe I'm just lucky?

Seriously, you don't get to wait a whole hour in the phone for tech support, do you?
Agreed. If I don't talk to a human within, say, five minutes of calling them (just a simple "We'll be with you as soon as possible,") I get really pissed. Thankfully I have speakerphone so if it starts taking awhile I switch to that and do something else but if I feel I've been waiting too long then I tell whoever helped me about it (once my problem is resolved).

Morbus said:
My personal take on it is that I don't buy DRMed games. Not a chance.
Same here. I tried to avoid them where possible but somehow ended up getting NWN2 without realizing that it had DRM. Now I haven't had a problem with NWN2's DRM but I've had other DRM that ran CD/DVD checks constantly and I don't want to wear out my disc drives anymore than I have to. I'm also not keen on any of the datamining done, the unauthorized communications with home, and the inability to make backup copies.

Stoveburner said:
Pirates have always been one step ahead. Pirates are the one who drive the supposed 'need' for DRM. And it's the legit customers who suffer in the process. So when you skip a good game on principle because of DRM you can only blame pirates.

It's hard to blame people for wanting to protect their interests, even if they use misguided methods to do so.
Bull. It's not the pirates' fault, it's the game developers' fault. Piracy has always existed and will always exist and there has yet to be an effective way to curb the singleplayer aspect and even the multiplayer of many games have been cracked. Piracy is an excuse to put DRM on legit user's computers and datamine them.

Morbus said:
They know about money, and they know how to handle it.
That's arguable, I'd say that many of their business models and using software like DRM proves that they don't understand the market their money is invested in.

Stoveburner said:
Sorry, but I cannot take you seriously when you are clearly so biased against one company.

I mean, Bethesda are no angels but they are far from the worst in the industry.

And really, you could call the suits at every corporation in the world 'crooks', it's just a matter of perspective.

There's a lot worse people out there than the guys who sit in a board room and green light game projects.

And no, two wrongs don't make a right.. and as I have said earlier, they didn't start it. We did. The gaming public at large. They responded.. and quite wrongly in most cases. But I doubly cannot understand your Beth-hate when they are one of the very few companies out there that AREN'T draconian in their measures to stop pirates.
Bethesda are good in the area of copy protection but they are severely lacking in most other areas (product quallity, consumer interaction, providing information [they are negetive here as they actually fabricate fake information], and providing a sample of their products [no demos after Daggerfall]).

Sorrow said:
Internet account activation should be only for using multiplayer servers, patch download, technical help and other things that additionally cost developer money. Otherwise it's just another additional hassle and source of problems for paying users. When I pay my hard earned money for a game, the last thing I want is having to deal with such systems and problems created by them. Similarly I don't want any additional stuff running in the background. No thanks, I already have enough of my own stuff running.
Agreed but I have no problem with requiring CD Keys and such for any of that stuff. It's also wrong to make a singleplayer game require an internet connection because not everyone has one and not everyone who has one always has one (laptops for example).

Sorrow said:
I blame them, because they reach a point when their actions are illogical. Lack of sharing doesn't multiply money - it won't cause someone who has only 20$ to suddenly have 60$ or someone who has 60$ to have 180$. The thing is that your average pirate probably already bought what they could (a game for 10$, 20$ or 60$) and for example downloaded two other games - then statistics of "piracy" will never show how it influences the market, as it will show that for example 3/9th of players bought the game - it won't let you know that for example only 1/9th doesn't want to pay for anything and 5/9th bought a game of competition. But hey, you see those fictional vile thieves that don't want to pay for anything and you start thinking how to get their fictional money and you end up scaring your paying customers away with DRM and unjustly vilifying some poor guys that happen to be paying customers too.

Anyway, if games without DRM sell better than games with DRM, it means that people prefer to buy games when they can, even if they download torrents.
Exactly. DRM is not effective and certainly not cost effective, at least not for preventing piracy. In fact, DRM is probably only detrimental to profit since it doesn't prevent piracy and prevents many would be customers from buying the game.
 
Stoveburner said:
Sorry, but I cannot take you seriously when you are clearly so biased against one company.
No, no! You got it all wrong! It's not against one company in particular, it's against all companies in general.

Also, you are forgiven, don't worry.

@ UncannyGarlic

I said thye know about money. That doesn't mean they understand the market. I never meant it's enough to know about money to be successfull in the gaming business. You have to know a lot more stuff. In most cases that happens, at least.
 
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