Silencer said:Wait, I thought only other dykes benefit from dykes?
That, and sometimes also my aesthetic sense.
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Silencer said:Wait, I thought only other dykes benefit from dykes?
That, and sometimes also my aesthetic sense.
What is legal can change.Brother None said:What matters is what is legal, and by what morals you judge yourself.
No excuses are needed. What disgusts me is the constant promotion of the false image of sharing and creating laws based on that.Brother None said:Piracy has long become this circle-jerk, "everyone does it" thing, where mass action means people find it excusable. It disgusts me, to be honest.
Seeing people attacking it is what sickens me. Especially that alien anti-sharing newspeak and philosophy.Brother None said:If you want to pirate, do so, but to see people prancing around defending it just sickens me.
What? Libraries are free and and commonly accessible - their main mission is to gather writings and promote reading. And they aren't paying any publishers fees. They only pay for books themselves, unless they get donated by readers and publishers have a duty to donate a specific number of books to the national library. Personally, I donated a big part of my book collection to a local library, including 17 Terry Pratchett's novels so that other people could read them for free, yeah, and the publisher can't do anything about that, so in reality it makes me no different from people that seed torrents.Brother None said:Also, comparing libraries to piracy is just plain dumb. Libraries are legal and profitable, using a revenue model based on monthly subscriptions on one hand and paying the publishers fees on the other.
Sorrow said:What is legal can change.
Sorrow said:Libraries are free and and commonly accessible
Who says I think I'm above the law?Brother None said:Sorrow said:What is legal can change.
But it hasn't. What gives you the right to think you are above the law?
Ah but now you aren't talking about piracy but leaks. Would you then say that the pirates who buy the game, crack it, and share it on the internet are legitimate?Mikael Grizzly said:FFS, you're a complete moron Sorrow.
Libraries gather books through buying them or receiving them from people who bought them. Either way, someone pays and gains the right to use it. Libraries simply choose to make them available to people for free or a nominal fee.
You're right about common goods but not all services paid for by taxes are common goods. Take education for example. Not everyone has or will have children, not everyone with children send said children to a public school, and thus not everyone uses and directly gains (most people indirectly gain from it but that is because someone else directly gained from it) from that service. Same can be said for welfare.Brother None said:2. In regards to UncannyGarlic's "not everyone pays taxes but everyone gets benefits from street lights", I think you need to follow a course in Economics 101.
Stuff like street lights or roads or dykes are known as "common goods". An important element of these things is not just that they are paid for from collective funds (not the case for games), but that there is no conceivable way to limit their usage: I can't tell someone he can't be protected by a dyke because he didn't pay for it. It serves everyone by default.
And this is where you shoot yourself in your own foot: the whole issue with these common goods is that they can never be handed over from the government to particular means because no industry would take them. This is because you can not make a profit on a good that has unlimited usage, no industry will ever want to produce them, and the government has to do it instead.
Legallity is irrellevent to the discussion so let's set that aside. As for being profitable, how so? No library I've ever been to charges for anything other than getting a card printed (something like $2) and late fees and damage fees (paying to replace a book). Most are funded by public money and donations (which also supply much of their content) and all are public libraries. I've never heard of any private library that charges to read their material like a video rental store.Brother None said:Also, comparing libraries to piracy is just plain dumb. Libraries are legal and profitable, using a revenue model based on monthly subscriptions on one hand and paying the publishers fees on the other. A comparable principle for gaming would be renting a game (including from a library, but this is generally cost-prohibitive so libraries won't do it while video rental stores will), not pirating it.
Given the current bs morallity code you're probably right however a pirate should not receive less punishment than a person who physically steals because, as Sorrow pointed out, it's not a lost sale.Brother None said:* And note that this is a key point: the question of piracy is not just whether it hurts net profits of the industry or not, the question is also if an individual pirate who steals a game and then never buys it is wrong in doing so, and the question is indubitably yes. He's a thief like any thief and should go to jail. There is no conceivably excuse for stealing a product you don't need to survive, nobody has any right to anything they don't pay for - including cultural goods (try walking into a museum without paying why don't you, Sorrow?), unless the proprietor opts to offers his goods for free (like the London Museum). But that's the decision of the owner, not you.
Damn those Greeks, damn those people who invented disk drives which could write aswell as read, and damn those people who invented the internet.Texas Renegade said:To quote one very large rotund orange cat who likes Lasagna:
"Whoever invinted piracy should be drug out into the street and shot"
UncannyGarlic said:You're right about common goods but not all services paid for by taxes are common goods.
UncannyGarlic said:Legallity is irrellevent to the discussion so let's set that aside.
UncannyGarlic said:As for being profitable, how so? No library I've ever been to charges for anything other than getting a card printed (something like $2) and late fees and damage fees (paying to replace a book). Most are funded by public money and donations (which also supply much of their content) and all are public libraries. I've never heard of any private library that charges to read their material like a video rental store.
UncannyGarlic said:Given the current bs morallity code you're probably right however a pirate should not receive less punishment than a person who physically steals because, as Sorrow pointed out, it's not a lost sale.
UncannyGarlic said:Hell, some libraries complain about e-books putting them out of existence so it could be that free digital distribution is the wave of the future.
Fair enough, bad point on my part.Brother None said:No, a number of them are welfare goods, and there is no conceivable way games could fall under welfare. So how does this relate to this discussion?
It's not universal (for example in China), it's always "right", and being illegal doesn't support why it's illegal. I guess dicussing legallity is fine, using it as a point is not (especially considering it's part of what's being debated).Brother None said:UncannyGarlic said:Legallity is irrellevent to the discussion so let's set that aside.
Let's not. Why is it irrelevant?
Books, movies, and music are all in libraries, even the welfare ones, so why can't games be included? Just because it's entertainment doesn't mean that it can't be in a library.Brother None said:There are private libraries that work on a profitable bases, and regardless of what library you go to it does have to be profitable on whatever revenue resource it has. Yes, it is often counted as welfare and thus heavily funded as I said, though a lot of them do charge monthly fees.
Regardless, it's not charity, and it does have to make money. It can be viewed as a welfare service, in which case it still is not relevant to this discussion.
Actually I should know that (worked in retail myself), my bad. That said, it's a non-issue since we don't have data to show that if it wasn't pirated it would be bought or physically stolen.Brother None said:UncannyGarlic said:Given the current bs morallity code you're probably right however a pirate should not receive less punishment than a person who physically steals because, as Sorrow pointed out, it's not a lost sale.
Yip. As someone who worked in retail I can affirm: it is worse than an old-fashioned lost sale for publishers.
Lost sales by theft are calculated and caught in the (often insurance-based) safety net of stores; they do not affect the entire chain of transportation and production before it and thus do not have a negative impact on the revenue of the people responsible for creating and producing the game.
Pirating does, since it is so the sale never happens and the lost sale does not have to be replaced by the store - as is the case with theft.
The economic impact of someone pirating a game is by definition larger than someone stealing it from a store.
Who says that there can't be both? Still, I'd agree that immediate free digital distribution is rediculous but I think a waiting period of a few years might not be so. Then again, just because it's old doesn't mean that it can't sell nor does it mean that conditions can't be created which sell it (StarCraft battlechests sold like mad when StarCraft II was announced). All in all, maybe it shouldn't be mandated but encouraged.Brother None said:UncannyGarlic said:Hell, some libraries complain about e-books putting them out of existence so it could be that free digital distribution is the wave of the future.
No. This is conceptually impossible because free digital distribution means there is no profit. There being no profit means no one will produce it. You are again confusing free reproduction costs with free production costs, they are markedly different.
Leon said:mlk said:I hate pirates with all my heart, I can only imagine they are a huge part as to why the game market sucks so bad today for the PC compared to 10 years ago when we had so many more games available and so many different games than today.
I believe it to be the fact that video games are entering the mainstream. The need for mass-market appeal has a homogenizing effect on any media. Pirates, scurvy dogs that they might be, undoubtedly have some effect but are probably more of a convenient scapegoat.
This sort of thing is hard if not impossible to quantify, though.
zag said:and anyway, if i like a game i've played for free, i'm still willing to pay for it. actually back in 2004 when i played a free copy of fallout, i wished i could find an original copy to buy. now its too late, if i'm not mistaken the rights belong to bethesda, who i dont want to support.
Mord_Sith said:I don't support crap, so in that regard yes BN I agree with you, but to say 'If you don't like it then take your ball and go home!' is pretty asinine and not a solution at all.
TheWesDude said:i am one of the most anti-piracy people i know.
i do not plan on supporting fallout 3 any time soon.
i dont plan on supporting fallout 3 ever without mod tools.
that does not mean i wont play it.
(The following is about PC games) To be fair, sometimes you want to try out a game that you're on the edge about even after doing research and it doesn't offer a demo. In that case you're forced to either borrow it (which requires a friend to have it) or pirate it to give it a shot before burning money on it. This comes back to the problem of not enough games offering demos. Console games can get away with it since they can be rented but PC games are in a tight spot on this.Brother None said:No it isn't. If you truly hate crap, why are you stealing it? If it's that crappy, just turn away from it.
Now you're giving publishers an excuse for bad sales. If a title tanks, they can just blame piracy. In that way, piracy is preventing a clear picture forming on how much game sales are hurt by low-quality, bad game releases.