Bethesda wants Skyrim PC Mods on consoles!

That would be pretty awesome but I'm doubting they'd let third-party/user generated mods be distributed and installed on their consoles. Probably a lot of security implications there.
 
Shadow of the Wastes said:
With that, doesn't the line between PC and Console basically vanish?

They've said that about game patches, updates and DLC :D
The line will vanish when you buy new processor/additional memory/whatever for your PlayStation 5 :D
 
DarthBartus said:
Shadow of the Wastes said:
With that, doesn't the line between PC and Console basically vanish?

They've said that about game patches, updates and DLC :D
The line will vanish when you buy new processor/additional memory/whatever for your PlayStation 5 :D

Though at that point probably the consoles will die (just my speculation) because one of the bigest advantage of the console is that you do not have to upgrade your system or well you would not need it because the evolution is coming from the game development in that part (better use of resources, new ways of using current technology etc.). So by baiscaly making the Console more like the "PC" ... you would trade one of the bigest selling points.
 
sampson70 said:
Would anyone have problem with consoles folks like me getting to play PC's precious Mods? :)

Yes, there is a problem. A big one as a matter of fact! That way you would never buy the Horse Armor DLC. :D
 
Truth be told, I can not see what console users are missing now by not being able to get fan made mods.

Well there are of course the fan made fixes, I can understand that they really would like those.
Or downloads that bring back removed stuff, I am pretty sure some planned quests for FNV were removed or never implemented.

But for the rest?
Is there really such a need for retextured armor, hot coffee mods, ridiculous uber weapons, and places that simply exist to be stocked with good weaponry for free?

So far I haven't seen any mods for Bethesda's latest games that add in interesting new locations, characters, or quest that make the game more rich (yes I know some modders made a new location for FO3 but I never played it and won't bother installing that game for it).

In general console gamers really aren't missing out on anything of great importance.
 
Well, modders made lots of places in Oblivion to look more pretty. That's definitive something that I bet many console players want to have as well.

It's questionable if it would run well and with a good frame rate on a console, though.
 
The only thing which would make me wonder to download a mod is for example the removal of "[Science 49/60]" tags in the dialogs, like Lexx made, or some Questmod which widens the experience in a reasonable manner. I don't want to have mods fucking around with the general aesthetics etc of how the devs potrayed their game. Many mods do that, don't care for the general tone, and just throw "some cool shit" in there. I am extremely picky about that and mostly just end up with a vanilla game.
 
That is my reasoning too Surf Solar.

Outside mods that actually add something good to game or enhance the experience like the mod you suggested, most mods fans made are terrible.

I just checked the Fallout New Vegas nexus again and could not help but facepalm.

I am not a modder, I will admit that, but I sure would like to become one and when I see some stuff people who do make mods make I honestly wonder why they thought that this would be good.

In general I have only seen a few mods for games that are honestly good, good to the point that I think that their designers have potential or should consider becoming full time game designers to make even more.
 
FO3 and FONV have a comparatively small and boring modding community. Look at Oblivion and even Morrowind. There is awesome stuff for those games. Better Cities, Open Cities, the whole Overhaul mods from Oscuro and Martigen, Vim and Vigour...

Of course there are tons of stupid mods too but there are gems out there, both from the technical viewpoint and gameplaywise. And if you want to learn modding, there is nothing better than Oblivion and tesconstruction Kit, nifskope, Blender and you can sink your teeth into it. Scripting is relatively easy and with Script extender there is nothing you cant do.
And i am sure millions of kiddies would love to be able to download mods on their console. Think of all the noodiemods! Not sure if and how they would make those available for consoles though.
 
Shadow of the Wastes said:
With that, doesn't the line between PC and Console basically vanish?

No, PC has better controls than on a console controller. That's why you don't see auto-aiming in PC titles like you do on the consoles.
 
Usually I only download mods that fix bugs or gameplay flaws. I try to avoid mods that change visuals and mods that just add random cool stuff. Half the stuff on the Nexus forums just add armour that makes you invincible or uber-instant-death weapons.

On a side note I got banned from the Nexus chat for saying I thought Fallout 3 was terrible. :roll:
 
I'll be honest. I'm of two minds over this.

The slow convergence between console, TV, stereo and PC as been a-comin' for over a decade now. I seriously suspect that once Microsoft finally give in and produce a full version of IE and Office for their new XBox, the PC will start to wither away as a seperate entity for around 75% of the home market. It will still hold sway in schools and the office, and those who hold on to their old-style seperates will look like fusty old antiquarians.

We in the west have been arragant in looking down on Internet TV (and their console decendent). But in Asia, Internet via cable TV took off a decade before the PC did, and the humble moble 'phone made inroads where no landline had been before.

Even with this convergence, the PC still holds the edge when it comes to mods - the user base. As a rule, PC gamers are rather more likley to be the people to hack the game files, email bugs to the developers, create mods and generally demand more from their game, such as patches and support. Admittedly this is due to the serious difficulty in doing that to a console game, but I suspect that will hold true for some time to come. I'd also attribute this to the fact that the general age of a PC gamer is older than a console gamer, because it's only adults who can afford a good enough PC for modern gaming.

I see the benefit of this, but I see more worries...

The fact of console patching may encourage developers to cut beta testing even more, because they can 'allways release a patch'. But for some developers, that never comes. I think of fan patches like KillApps F2 patch (is that right?) and Team Gitza's content restore mod for KOTOR 2 - I seriously doubt these would have houseroom on a console. And I know they won't have those handy patches like No-CD, skip intro and game tools that most 'veteran' PC gamers use.
(Disclaimer: I do use No-CD patches, but as I still own the phyisical media and don't multi-install, I have not broken the EULA. It's just that when you have 50+ games installed, it stops my desk being filled with CD wallets)

Now, most of Morrowind's mods are out of character, god items, badly made or just plain stupid (Just like any other game). But a few of them are real nice - stuff like Better Clothes, Better Bodies etc really shows how you can tart up a creaking game engine. I know Better Bodies wouldn't make it on a console, because they had a nude version (a la Daggerfall) and I remember the 'topless' mod which caused a micro-storm over Oblivion. My fear is that the console maker will collaborate with the devlopers to create a mod 'pond' in which they charge £ even for the patches which we PC people regard as both free and a sign of a developer's goodwill to their fanbase.

Lastly, I fear that in the convergence, PC games will degrade into their console brethren, not the blossoming of consoles into a new era of gaming.
 
Something else to consider is that a lot of these games are designed and optimized for the xbox. So you can't necessarily download whatever graphical/model improvements you like because it likely won't perform that well.
 
Crni Vuk said:
Though at that point probably the consoles will die (just my speculation) because one of the bigest advantage of the console is that you do not have to upgrade your system or well you would not need it because the evolution is coming from the game development in that part (better use of resources, new ways of using current technology etc.). So by baiscaly making the Console more like the "PC" ... you would trade one of the bigest selling points.
I doubt it. Consoles are plug-and-play and, if anything, will evolve to be plug-and-play PCs ala IMacs.

The Dutch Ghost said:
In general console gamers really aren't missing out on anything of great importance.
Orange Box Owners will disagree.

Courier said:
No, PC has better controls than on a console controller. That's why you don't see auto-aiming in PC titles like you do on the consoles.
You can already plug a USB mouse and keyboard into any current console, though how well they are supported is a different matter...

KarmaPolice said:
Lastly, I fear that in the convergence, PC games will degrade into their console brethren, not the blossoming of consoles into a new era of gaming.
Let's not make this another PC vs Console argument thread. "Both" platforms have crap and quality games for them and the crossover is nothing new. Game trends have more to do with expectations, demand, and executive decisions based on recent blockbusters and the executives' perspectives matters as much as the real data, of which very few companies seem to actually fund studies to collect. I too worry about the lack of variety in gaming but consoles have suffered as much as PCs have, probably more.
 
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