Hellion
Antediluvian Lurker
Note that they say 100 perks "if you include the multiple ranks". For all I know then, the game might even have just 20 perks with 5 ranks each or something.
Bodybag said:If they let you pick all 100 or whatever in one playthrough, then yes, but the man clearly said you'd have to play it at least 5 times to see them all. I guess it boils down to how differently each perk affects your character; if there's like a bunch of "samey" perks I might change my mind, but I don't see any inherent drawback from this news.
Todd Howard said:The good news is that there are a ton of perks, around 100 if you include the multiple ranks.
RobOverall said:Also think that the gun in the second shot is the russian machine gun used in call of duty 2. (cant remember the name)
Edit: here --> http://www.frenchparadise.net/modules/Page/html/images/ppsh_side_small.jpg
Modified to fit the "rifle" pose of the player model.
Edit part 2: then again there are shotgun shells coming out of it.
Yeah... I guess this is Fallout: Fantasy Edition. What the fuck.Seymour the spore plant said:Todd Howard said:Different outfits also come with different stat boosts sometimes, and do more then basic "damage resistance". Like mechanic's coveralls that boost your repair skill, that kind of thing.
Magic Suit of the Mechanic confirmed in. Shame they botched this whole concept up, had it been handled differently it could have ended up okay.
No, it definitely did NOT work wellit works like Oblivion, in that when they "die" they get knocked "unconscious" and get up a little while later. It worked well in Oblivion, so we kept that system
It would probably sell more with an sdk, would bethesda really turn down more money?I wish I could promise that an editor will be coming and when, but I can't.
If done right and with the ability to disable crosshairs (like in stalker) then this is niceYou can also "aim", like many shooters
WHAT... Do they not understand that they are breaking their own game this way?You can't run while you are aiming, but it negates most of the skill wobble. Not all of it, but enough to compensate for a really bad skill. What you find is, as your skill raises, you don't have to rely on aiming as much, so it's a good balance.
Elhoim said:I foresee everyone carrying different suits and changing them according to the situation. I want to barter? I'll use my merchant's robe. I want to repair something? I'll use my mechanic's coveralls.![]()
You can't run while you are aiming, but it negates most of the skill wobble. Not all of it, but enough to compensate for a really bad skill. What you find is, as your skill raises, you don't have to rely on aiming as much, so it's a good balance.
radnan said:after readingi'm pretty sure this game won't have a world editor released ... and will be locked up pretty tight because theyre affraid someone will mod in child killing and then they'll get banned.
Hope i'm wrong tho
They said maybe but in PR talk thats .. NO.
Jiggly McNerdington said:Saying ammo has no weight kinda made me sad. I always sort of enjoyed that in the Fallouts, and in Stalker. Not only do you sometimes choose your gun based on the ammo's rarity, but sometimes you don't want a minigun just because lugging around the ammo for it hinders your ability to collect lewt.