Megaton Bar: Hey, my computer might actually be able to run this. Good atmosphere and level of detail. I like the ghoul but what the hell is up with the pirate?
Shotgun on Robot: I'll have to take your word for it.
Pipboy Skills: No real innovation. They should have at least added a couple new skills, not just streamline existing ones.
Beth has a few things to learn about publicity. I like it when a developer has a sit down FAQ with the fans and honestly answers our questions. In fact, when they start giving us info, sometimes my opinion is improved. I don't know why Beth has been so secretive about this game. It was an insult that they didn't show the demo video last year to the people who wanted to see it most and you have to scour the internet through dozens of reviews to get tiny tidbits of information and the number of screenshots they've released since announcement has been laughable. They don't seem to see the importance in giving the fans reassurances that they won't rape our beloved franchise. This FAQ is too little too late; damage control should have been done a year ago and we've all long since built our opinions. Now that I'm done ranting:
Although I'm a little pissed about no child killing, I honestly never saw a need to do it Fallout 1 or 2. Still, it was nice to know I COULD if I so chose. Realistically though, I understand this decision. Gaming's political climate is much more volatile than it was ten years ago and they'd have a hard time selling it. But some characters can't be killed at all? That's just laziness is what that is.
Personally I think clothing giving benefits is silly. Just because I put on a lab coat doesn't mean I can cure cancer.
Traits and perks being combined sounds reasonable to me. So long as I can pick two at character creation it's fine by me. Admittedly, getting a perk every few levels was the best part of leveling up in Fallout. Getting one every level sounds like a good idea on paper, but too much of a good thing may cause it to lose it's SPECIALness.
40,000 lines of dialogue, compared to a few thousand? Are they just referring to spoken dialogue cause Fallout 2 had quite a lot but little of it was spoken. If that's the case than that's not nearly as impressive as they want to make it sound. If there's no deception to this, then I'd say that it was promising but for the recently released fact that Speech won't be as important as it was in previous games.
They better release an SDK; It's this game's only hope.
I don't expect much from AI in games anymore. So long as the AI isn't getting stuck on rocks or running headfirst into a wall like it did in Oblivion I'll be happy. Having only one follower sucks, but if they are running in circles to walk across the room in might, sadly, be a good thing.
I like that you have a choice of ethnicities to choose from, but they missed a couple. If you're gonna do four races, why not do all six? I was really hoping that having a high strength would bulk my character up. Oh, well.
Shotgun on Robot: I'll have to take your word for it.
Pipboy Skills: No real innovation. They should have at least added a couple new skills, not just streamline existing ones.
Beth has a few things to learn about publicity. I like it when a developer has a sit down FAQ with the fans and honestly answers our questions. In fact, when they start giving us info, sometimes my opinion is improved. I don't know why Beth has been so secretive about this game. It was an insult that they didn't show the demo video last year to the people who wanted to see it most and you have to scour the internet through dozens of reviews to get tiny tidbits of information and the number of screenshots they've released since announcement has been laughable. They don't seem to see the importance in giving the fans reassurances that they won't rape our beloved franchise. This FAQ is too little too late; damage control should have been done a year ago and we've all long since built our opinions. Now that I'm done ranting:
Although I'm a little pissed about no child killing, I honestly never saw a need to do it Fallout 1 or 2. Still, it was nice to know I COULD if I so chose. Realistically though, I understand this decision. Gaming's political climate is much more volatile than it was ten years ago and they'd have a hard time selling it. But some characters can't be killed at all? That's just laziness is what that is.
Personally I think clothing giving benefits is silly. Just because I put on a lab coat doesn't mean I can cure cancer.
Traits and perks being combined sounds reasonable to me. So long as I can pick two at character creation it's fine by me. Admittedly, getting a perk every few levels was the best part of leveling up in Fallout. Getting one every level sounds like a good idea on paper, but too much of a good thing may cause it to lose it's SPECIALness.
40,000 lines of dialogue, compared to a few thousand? Are they just referring to spoken dialogue cause Fallout 2 had quite a lot but little of it was spoken. If that's the case than that's not nearly as impressive as they want to make it sound. If there's no deception to this, then I'd say that it was promising but for the recently released fact that Speech won't be as important as it was in previous games.
They better release an SDK; It's this game's only hope.
I don't expect much from AI in games anymore. So long as the AI isn't getting stuck on rocks or running headfirst into a wall like it did in Oblivion I'll be happy. Having only one follower sucks, but if they are running in circles to walk across the room in might, sadly, be a good thing.
I like that you have a choice of ethnicities to choose from, but they missed a couple. If you're gonna do four races, why not do all six? I was really hoping that having a high strength would bulk my character up. Oh, well.