Bethesda's Lore Recons

Yes, because soil can't possibly be purified and neither can water through a reasonable simple filtration system. And one could not possibly set up a hydroponic garden with the purified soil and water. Oh wait! Seriously man, do you think radiation is magic or something? It's not that difficult to filter it out of something, especially water and soil.

Never mind the fact that radiation should not be fucking up the soil after 200 years.
Do you understand that this is Fallout? A game based on 1950's atomic paranoia, which often depicted nuclear was as destroying the world forever?

Radiation doesn't work the same in Fallout like it does the real world, never has, hence things like mutant animals, and ghouls. That was always the whole point according to Tim Cain. And even Feargus Urquhart described a possible Fallout: LA game as "the Walking Dead meets Fallout, due to all the radiation". Even one of the NCR's largest cities, large enough it became one of the 5 founding states, is supposed to be infested with feral ghouls and radiation.
 
-Actually, Arefu is mentioned by other people, specifically Lucy West in Megaton, who is the one who gives you the quest to go there in the first place.

Whoa, you mean that the quest giver of a quest that takes place in Arefu actually mentions the place the quest is taking place in when she is giving you the quest? Well, I never.

-And the Republic of Dave is also an abstraction, just like everything else in the game. Shady was said to be over a hundred people in Fallout 1, yet had a grand total of 5 Brahmin in the game.

-By what measure? if 5 abstracted brahmin can sustain a population of hundreds in Fallout 1, then why cant 2 do the same for a population of far less in Fallout 3? Those double standards rise again.

If you really find the abstractions of 2D top down games the same as 3D ones I don't know what to tell you.

But it's not even that. The whole point of the Republic of Dave is that is ridicously small. If they wanted to make it seem bigger they would have made the Brahmin pen at least as big as the one at the Regulators HQ.

Also, in FO1 settlements also grew stuff, while in FO3 they don't.

And regarding Shady Sands you do realize that maybe, just maybe, their primary diet was composed of vegetables?

-Yeah, it does. It has a water purifier, and clean water in its various toilets and sinks.

Where is it located? And does that mean that there are "small" purifiers that can produce enough water to sustain all the people in Tenpenny Towers with enough to spare to use it to flush the toilet? Do you realize the implications of that?

-No, you don't need to produce "twice" as much, you need to produce for yourself, and a little bit more to trade.

If they trade "only a little bit" how does the whole town (which provides only services) survive? Economy of scale doesn't apply because the Capital wasteland is supposed to be a sparsely populated place that doesn't have a lot of communication with the rest of the country.

-When all the soil and water are irradiated to the point were basically nothing but grass grows... yeah, you kinda do need a large/complex water purification system, which can purify semi-large amounts of water daily, in order to sustain crops. That is THE core point of the game.

The core point of the game is stupid. What you need are several smaller purifiers, one for each settlement. Pray tell, what will happen when the GECK will break? Because it WILL break sooner or later. They can't replace it and given how advanced it was it's doubtufl it can be fixed. Wouldn't be better to build purifiers like those installed in the Vaults, which can purify daily enough water for 1000 people?

-Depends on the animal
--Deathclaws, being the alpha predator, would eat anything.
--Yao Guai eat anything, except deathclaws.
There isn't enough grass around to
--Roaches eat basically anything they can IRL, that wouldn't change in Fallout.
--Brahmin eat grass.
--Mirelurks would eat algae, and some dead animals, like real crabs do.
--Mole rats eat plant roots, like real mole rats do.
--Squirrels are known to eat everything from fungus, to tree bark, to soil, if they have too.

Yeah, the C.W. is just SO devoid of grass right?
http://i.imgur.com/1xcsJQd.jpg

The whole nature cycle is broken and unbelievable. Vegetation is sparse and radiated, and while it's certainly enough to sustain a few animals (a single cow eats ~20Kg of grass per day) isn't nearly enough for a so many predators (Deathclaws, Yao Guay, Super Mutants, human beings, dogs, Feral Ghouls, radscorpions) not to mention the crazed wandering robots that would kill animals leaving them behind to rot.

I never implied hydroponic gardens aren't a thing, what a ridiculous straw man. I implied only that they weren't possible in D.C. because of environmental factors, outside of Rivet City and its pre-war science lab.

Nobody is saying that people in the wasteland should start hydroponics cultures in a day, but you can build them over time, you know? It's been 200 years and people DO have means to purify water, as little as it can be. What is in Rivet City that makes it possible there and not in a shack?
 
I noticed you mentioned some of the towns may trade water in FO3, however as you also pointed there isn't the ability to gather and purify large amounts of water in FO3. There is no pulling water out of the ground or anything like that due to radiation. The towns need to have a reserve of water for potential dry times so they have to produce more than they are using for sure. How are they producing enough water to consider trading water for other supplies. In addition when you come to megaton the water systems are screwed up and IIRC they've been broken for a while now. This means they certainly aren't producing enough to consider trading water to other places.
 
I noticed you mentioned some of the towns may trade water in FO3, however as you also pointed there isn't the ability to gather and purify large amounts of water in FO3. There is no pulling water out of the ground or anything like that due to radiation. The towns need to have a reserve of water for potential dry times so they have to produce more than they are using for sure. How are they producing enough water to consider trading water for other supplies. In addition when you come to megaton the water systems are screwed up and IIRC they've been broken for a while now. This means they certainly aren't producing enough to consider trading water to other places.
The Megaton water system leaks, its not broken entirely.

Actually there is pulling water of the ground. Megaton gets its water from wells, and Moria even mentions she was going to use the mininuke she gives you as part of the wasteland survival guide to dig another well for the town.
 
I noticed you mentioned some of the towns may trade water in FO3, however as you also pointed there isn't the ability to gather and purify large amounts of water in FO3. There is no pulling water out of the ground or anything like that due to radiation. The towns need to have a reserve of water for potential dry times so they have to produce more than they are using for sure. How are they producing enough water to consider trading water for other supplies. In addition when you come to megaton the water systems are screwed up and IIRC they've been broken for a while now. This means they certainly aren't producing enough to consider trading water to other places.
The Megaton water system leaks, its not broken entirely.

Actually there is pulling water of the ground. Megaton gets its water from wells, and Moria even mentions she was going to use the mininuke she gives you as part of the wasteland survival guide to dig another well for the town.

...

Mini nuke well? Oh wait it's Moria.
 
Mini nuke well? Oh wait it's Moria.
The water is already irradiated, and they have a water purification system to clean it.

Using a mininuke to blast open the ground to get to it isn't exactly going to change anything besides the fact it would save people a lot of digging time.
 
I know, because we don't want the mininuke to have drawbacks.
Or, you know, they lack the nuclear material needed to produce any significant radiation over a long period of time as would be normal with a "bomb" that small.
What school of Nuclear Engineering did you study at?

/Just saying, there's a lot of people round here talking like they are Nuclear physicists

Honestly there comes a point where you have to suspend your disbelief to enjoy Fallout. The problem is that Fallout 4 is so poorly written that suspension of disbelief is impossible.
 
I know, because we don't want the mininuke to have drawbacks.
Or, you know, they lack the nuclear material needed to produce any significant radiation over a long period of time as would be normal with a "bomb" that small.

Well actually as long as it produces enough radiation to kill which it does (remember the fat man only needed enough matter the size of a paper clip) then it shouldn't disappear in seconds.
 
Well actually as long as it produces enough radiation to kill which it does (remember the fat man only needed enough matter the size of a paper clip) then it shouldn't disappear in seconds.
Realistically yes, but this is Fallout.

Salt Lake City got completely leveled by 13 nukes, yet LA, Bakersfield, and D.C. which got his far worse, survived in good shape. Nukes are never consistent.
 
I can never understand LA and frankly it's my most hated area in Fallout 2, but Bakersfield made sense. The majority of actual buildings that people lived in them were made after the bombs and look like cheap squats.
 
I think a big issue with tall buildings in Fallout 1 and 2 is the engine. The fixed, isometric camera angle along with the lack of transparency doesn't really allow too many tall buildings because it would take up too much map space as you can't really go "behind" them. While I do think that Boston looks a bit too undamaged I don't have a general problem with taller structures left standing, as I think that the discrepancy between art work and gameplay is simply an issue of game mechanics.
 
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