Bethesda's Lore Recons

Discussion in 'Fallout 4' started by arcticflocky, Nov 10, 2015.

  1. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Do you understand that this is Fallout? A game based on 1950's atomic paranoia, which often depicted nuclear was as destroying the world forever?

    Radiation doesn't work the same in Fallout like it does the real world, never has, hence things like mutant animals, and ghouls. That was always the whole point according to Tim Cain. And even Feargus Urquhart described a possible Fallout: LA game as "the Walking Dead meets Fallout, due to all the radiation". Even one of the NCR's largest cities, large enough it became one of the 5 founding states, is supposed to be infested with feral ghouls and radiation.
     
  2. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Whoa, you mean that the quest giver of a quest that takes place in Arefu actually mentions the place the quest is taking place in when she is giving you the quest? Well, I never.

    If you really find the abstractions of 2D top down games the same as 3D ones I don't know what to tell you.

    But it's not even that. The whole point of the Republic of Dave is that is ridicously small. If they wanted to make it seem bigger they would have made the Brahmin pen at least as big as the one at the Regulators HQ.

    Also, in FO1 settlements also grew stuff, while in FO3 they don't.

    And regarding Shady Sands you do realize that maybe, just maybe, their primary diet was composed of vegetables?

    Where is it located? And does that mean that there are "small" purifiers that can produce enough water to sustain all the people in Tenpenny Towers with enough to spare to use it to flush the toilet? Do you realize the implications of that?

    If they trade "only a little bit" how does the whole town (which provides only services) survive? Economy of scale doesn't apply because the Capital wasteland is supposed to be a sparsely populated place that doesn't have a lot of communication with the rest of the country.

    The core point of the game is stupid. What you need are several smaller purifiers, one for each settlement. Pray tell, what will happen when the GECK will break? Because it WILL break sooner or later. They can't replace it and given how advanced it was it's doubtufl it can be fixed. Wouldn't be better to build purifiers like those installed in the Vaults, which can purify daily enough water for 1000 people?

    The whole nature cycle is broken and unbelievable. Vegetation is sparse and radiated, and while it's certainly enough to sustain a few animals (a single cow eats ~20Kg of grass per day) isn't nearly enough for a so many predators (Deathclaws, Yao Guay, Super Mutants, human beings, dogs, Feral Ghouls, radscorpions) not to mention the crazed wandering robots that would kill animals leaving them behind to rot.

    Nobody is saying that people in the wasteland should start hydroponics cultures in a day, but you can build them over time, you know? It's been 200 years and people DO have means to purify water, as little as it can be. What is in Rivet City that makes it possible there and not in a shack?
     
  3. Eternal

    Eternal Where'd That 6th Toe Come From?

    461
    Nov 4, 2008
    I noticed you mentioned some of the towns may trade water in FO3, however as you also pointed there isn't the ability to gather and purify large amounts of water in FO3. There is no pulling water out of the ground or anything like that due to radiation. The towns need to have a reserve of water for potential dry times so they have to produce more than they are using for sure. How are they producing enough water to consider trading water for other supplies. In addition when you come to megaton the water systems are screwed up and IIRC they've been broken for a while now. This means they certainly aren't producing enough to consider trading water to other places.
     
  4. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    The Megaton water system leaks, its not broken entirely.

    Actually there is pulling water of the ground. Megaton gets its water from wells, and Moria even mentions she was going to use the mininuke she gives you as part of the wasteland survival guide to dig another well for the town.
     
  5. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    ...

    Mini nuke well? Oh wait it's Moria.
     
  6. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    The water is already irradiated, and they have a water purification system to clean it.

    Using a mininuke to blast open the ground to get to it isn't exactly going to change anything besides the fact it would save people a lot of digging time.
     
  7. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    And create surrounding radiation making it so people can't work nearby.
     
  8. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Mininuke radiation goes away after a couple seconds.
     
  9. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    I know, because we don't want the mininuke to have drawbacks.
     
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  10. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Or, you know, they lack the nuclear material needed to produce any significant radiation over a long period of time as would be normal with a "bomb" that small.
     
  11. Irwin John Finster

    Irwin John Finster Sonny, I Watched the Vault Bein' Built!

    Nov 13, 2015
    What school of Nuclear Engineering did you study at?

    /Just saying, there's a lot of people round here talking like they are Nuclear physicists

    Honestly there comes a point where you have to suspend your disbelief to enjoy Fallout. The problem is that Fallout 4 is so poorly written that suspension of disbelief is impossible.
     
    • [Like] [Like] x 1
  12. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Well actually as long as it produces enough radiation to kill which it does (remember the fat man only needed enough matter the size of a paper clip) then it shouldn't disappear in seconds.
     
  13. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Realistically yes, but this is Fallout.

    Salt Lake City got completely leveled by 13 nukes, yet LA, Bakersfield, and D.C. which got his far worse, survived in good shape. Nukes are never consistent.
     
  14. fakeangel

    fakeangel First time out of the vault

    63
    Nov 22, 2015
    Only when bethesda is handling it.
     
  15. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Funny because, the Salt Lake city thing was in New Vegas, which Bethesda didn't make.
     
  16. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    I can never understand LA and frankly it's my most hated area in Fallout 2, but Bakersfield made sense. The majority of actual buildings that people lived in them were made after the bombs and look like cheap squats.
     
  17. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
    Last edited: Nov 23, 2015
  18. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
  19. Someguy37

    Someguy37 Mildly Dipped

    592
    Nov 18, 2015
  20. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    I think a big issue with tall buildings in Fallout 1 and 2 is the engine. The fixed, isometric camera angle along with the lack of transparency doesn't really allow too many tall buildings because it would take up too much map space as you can't really go "behind" them. While I do think that Boston looks a bit too undamaged I don't have a general problem with taller structures left standing, as I think that the discrepancy between art work and gameplay is simply an issue of game mechanics.
     
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