Dr Fallout
Centurion
If we're going to level criticism at Bethesda, at this point it's fairly pointless to criticise them for having a wildly different vision about what an RPG is to Fallout 2's. The horse has bolted, Robert Altman and Zenimax, arugably the best run business unit in the games industry, grabbed the brand and ran with it and if we're honest, rewarded and touched far more people than Fallout 1 & 2 ever did by leveraging Bethesda's audience.
The thing is, Bethesda are getting things wrong that conflict with the ideal vision of their platform, as well as NMA's, there's an absolute overlap between what their audience demands and what NMA's demands. Dialogue for one, also the prose and micro quality of writing, and arguably the expansive themes and ideas that were present in Obsidian's writing but really absent in FO3. It's too early to criticise the plotline/prose reallly, from the leaks it looks like they're borrowed touches from New Vegas, but nothing like enough to judge them.
Point is, rather than descending into the split sided discussion, with one side as the isometric turn based grognards, and the other as the Bethesda sell out Call of Duty ring ins, better for both sides to crucify the 3 choice dialogue system and all the consequences it entails, as well as the other details that matter to both. There's no point yearning after a 90s bus that's left you behind.
Oh not again...
I see what you're saying but keep the peace messages down. They're not making us think on what we're doing, they're frankly just annoying.