Yeah, but you can only do that when you know the game. You need to know where to go, navigate through an area that is filled with Enclave patrols that will fuck your shit up, then you need to know what to say to whom and so on.
In Fallout 4 you get power armour right in the first main quest, or five minutes of walking from the start with only minor threats on the way.
OK that does kinda suck. Is it a part of story line or just obvious find you can ignore for role playing purposes?
I think it's part of the main quest. The first meeting with the Minutemen basically results in you getting power armour.
I don't know if the one you can get after five minutes (as shown by IGN) is the same one without the quest, though. But basically, if you follow the main quest I think you get power armour very, very soon after leaving the vault.
Last edited: