Betheseda MIGHT be learning from there mistakes

Yeah, but you can only do that when you know the game. You need to know where to go, navigate through an area that is filled with Enclave patrols that will fuck your shit up, then you need to know what to say to whom and so on.
In Fallout 4 you get power armour right in the first main quest, or five minutes of walking from the start with only minor threats on the way.

OK that does kinda suck. Is it a part of story line or just obvious find you can ignore for role playing purposes?

I think it's part of the main quest. The first meeting with the Minutemen basically results in you getting power armour.
I don't know if the one you can get after five minutes (as shown by IGN) is the same one without the quest, though. But basically, if you follow the main quest I think you get power armour very, very soon after leaving the vault.
 
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Nice backtrack there.....

Now, as far as Bethesda learning from their mistakes....no.

Power armor is acquired in the first 5 minutes of the game....

Did that when I got Operation: Anchorage. After a few games, I realized it was a bad idea. Game breaking for sure, and you don't work for the awesome. Looks like I am smarter than a Bethesda programmer.
 
OP sounds like he's never had contact with the real world. The whole premise of Bethesda "not knowing" what the fans want is so ridiculous, it's not worth giving a nuanced reply to. Bethesda knows exactly what these shitheads want, and it's been giving it to them ever since Oblivion.
 
Yeah, but you can only do that when you know the game. You need to know where to go, navigate through an area that is filled with Enclave patrols that will fuck your shit up, then you need to know what to say to whom and so on.
In Fallout 4 you get power armour right in the first main quest, or five minutes of walking from the start with only minor threats on the way.

OK that does kinda suck. Is it a part of story line or just obvious find you can ignore for role playing purposes?

I think it's part of the main quest. The first meeting with the Minutemen basically results in you getting power armour.
I don't know if the one you can get after five minutes (as shown by IGN) is the same one without the quest, though. But basically, if you follow the main quest I think you get power armour very, very soon after leaving the vault.

As I understand it, you need to have the power armor because modding the power armor (and scavenging power cells) is a core gameplay mechanic, because crafting. And apparently it doesn't suck...

I can see how having power armor from the beginning could be interesting from a gameplay perspecive and is possible, but of course if it becomes the norm in all future fallout games (as it most certainly will) it's just a sign of where things are headed. You pick up things to add to mod it, but that makes me think of "armor shards" in Doom 2.
 
From what I understand, you get to use the power armor in an early story quest and kill a bunch of raiders and a deathclaw. Then the PA runs out of power and its a dead pile of metal until you get more fusion cores. Except another shitposter on the rpgcodex said he got a bunch after a few hours of scavenging around the starter areas anyway.
 
Basically, Power Armor is on limited fuel.

Except if you scrounge, the fuel ain't that limited.

Then, you can get perks that boost that limited fuel farther.

So I assume that eventually, you get a magic pre-war core and can use the Power Armor forever.
 
Basically, Power Armor is on limited fuel.

Except if you scrounge, the fuel ain't that limited.

Then, you can get perks that boost that limited fuel farther.

So I assume that eventually, you get a magic pre-war core and can use the Power Armor forever.

Well this probably is the first Fallout where power armor is somewhat realistic, so "magic power core" is a bit unfair. Now it is a bulky metal shell stuffed with electronics and requiring fuel not just a magic metal skin that fits in protagonists backpack and runs on fairy dust like it was in every Fallout ever. ;)
 
I think Buxbaum said it best, Power armor is now the Hot Rod of Fallout. Together with it's own gangs ... TUNNEL SNAKES RULE!

I think the Witcher 3 has shown clearly though that you don't need to dumb down the game and plot to appeal to toddlers if you want to be succesfull. I understand that they at least think that certain sacrifices have to be made, but seriously, I think you just have to create the correct markting. You can sell people even a more complex plot and gameplay. I mean hell, there are many games out there which follow this approach and millions love it.

Easy to learn, difficult to master. That's kinda the trick in my opinion. Somewhat like chess.

Don't really like chess. Too simple and it relies on mistakes, not skill. The one who makes the most mistakes usually loses.

I am just saying the design/idea behind chess should be an example for good game design. It is a very popular game and it has been for a very long time. Not without a reason. Not liking it is alright, no problem with that. But like I said, just the general idea of a gameplay that is very easy to learn but difficult to master. Some of the oldest games out there follow this principles, Pokemon for example, or Magic the Gathering, Warhammer, and many more. What gives a game like chess the quality is the fact that you have 16 pieces on each side with different moves, allowing you literaly millions of combinations. And Fallout followed a very similar path - of course not with million of possibilities, Fallout 3 and 4 have lost a lot of depth here, in both gameplay and the narrative/story.
 
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Basically, Power Armor is on limited fuel.

Except if you scrounge, the fuel ain't that limited.

Then, you can get perks that boost that limited fuel farther.

So I assume that eventually, you get a magic pre-war core and can use the Power Armor forever.

There were rumblings of something called a Super Fusion Core. If it's not a myth, that's probably what it is.

Which I'm fine with. Power Armor fuel is supposed to last so long that its user would have to wear it all day, every day for the rest of his life and it would still have years left.
 
I think Buxbaum said it best, Power armor is now the Hot Rod of Fallout. Together with it's own gangs ... TUNNEL SNAKES RULE!

I think the Witcher 3 has shown clearly though that you don't need to dumb down the game and plot to appeal to toddlers if you want to be succesfull. I understand that they at least think that certain sacrifices have to be made, but seriously, I think you just have to create the correct markting. You can sell people even a more complex plot and gameplay. I mean hell, there are many games out there which follow this approach and millions love it.

Easy to learn, difficult to master. That's kinda the trick in my opinion. Somewhat like chess.

Don't really like chess. Too simple and it relies on mistakes, not skill. The one who makes the most mistakes usually loses.

I am just saying the design/idea behind chess should be an example for good game design. It is a very popular game and it has been for a very long time. Not without a reason. Not liking it is alright, no problem with that. But like I said, just the general idea of a gameplay that is very easy to learn but difficult to master. Some of the oldest games out there follow this principles, Pokemon for example, or Magic the Gathering, Warhammer, and many more. What gives a game like chess the quality is the fact that you have 16 pieces on each side with different moves, allowing you literaly millions of combinations. And Fallout followed a very similar path - of course not with million of possibilities, Fallout 3 and 4 have lost a lot of depth here, in both gameplay and the narrative/story.

That's true, and it's a shame more and more games are falling from the idea of player freedom.
 
Basically, Power Armor is on limited fuel.

Except if you scrounge, the fuel ain't that limited.

Then, you can get perks that boost that limited fuel farther.

So I assume that eventually, you get a magic pre-war core and can use the Power Armor forever.

Nah, the cores are already described as pre-war.
 
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