Betheseda MIGHT be learning from there mistakes

Its their right to seek money, I cant fault them for it, and won't, as a matter of fact. But, fuck, give it all the flash it needs to succeed, market it for the mass market, everything they are doing, and dont fail to provide something that offers depth, and character building that matters. Probably the best designed character, the most memorable is Moira, and, she is only a 7 on a 10 scale of depth, and there isnt anyone even fucking close after her. Somehow, a game made 17 years ago, manages 70% of the 'important' characters having at least a 7, and there are more then a few that manage 9's.
 
...and dont fail to provide something that offers depth, and character building that matters.

Even though that could directly lessen their sales potential? (As it likely would; and they know it)

*They don't have to to sell it; and they don't risk offending a segment of the mass audience.

Remember, they are aiming for the middle overlap on multiple targets... IE. Just above tolerable to all.
They cannot make the superb game for each, when those are the mutually exclusive demands of different targets. To nail it for one, is to miss the others.

FO3_Arrow_to_the_Knee.jpg
 
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I think the Witcher 3 has shown clearly though that you don't need to dumb down the game and plot to appeal to toddlers if you want to be succesfull. I understand that they at least think that certain sacrifices have to be made, but seriously, I think you just have to create the correct markting. You can sell people even a more complex plot and gameplay. I mean hell, there are many games out there which follow this approach and millions love it.

Easy to learn, difficult to master. That's kinda the trick in my opinion. Somewhat like chess.
 
I think the Witcher 3 has shown clearly though that you don't need to dumb down the game and plot to appeal to toddlers if you want to be succesfull. I understand that they at least think that certain sacrifices have to be made, but seriously, I think you just have to create the correct markting. You can sell people even a more complex plot and gameplay. I mean hell, there are many games out there which follow this approach and millions love it.

Easy to learn, difficult to master. That's kinda the trick in my opinion. Somewhat like chess.

I think that there is a segment ~of not insignificant size, that wants rote activity that they can succeed at by just following the carrot. Also: Some chunks of the audience thrive when left to their own explorations in a big game world that doesn't heavily prompt the player; while another segment flounders in options, wondering what it is that they are intended to be doing. How does anyone make a perfect game for both? (It's not sane to even try.)

*And so we get 50/50 (or 33/33/33) games from this mindset to attempt to reel in all markets in one product launch. Games just tolerable enough to be okay in most opinions. :(
 
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I think the Witcher 3 has shown clearly though that you don't need to dumb down the game and plot to appeal to toddlers if you want to be succesfull. I understand that they at least think that certain sacrifices have to be made, but seriously, I think you just have to create the correct markting. You can sell people even a more complex plot and gameplay. I mean hell, there are many games out there which follow this approach and millions love it.

Easy to learn, difficult to master. That's kinda the trick in my opinion. Somewhat like chess.

Don't really like chess. Too simple and it relies on mistakes, not skill. The one who makes the most mistakes usually loses.
 
The skill is in knowing the mistakes several moves ahead; and not making them, or making them while knowing that the opponent won't see it and/or may fall into a trap.

Chess is a wonderful example IMO.
 
Nice backtrack there.....

Now, as far as Bethesda learning from their mistakes....no.

Power armor is acquired in the first 5 minutes of the game....
Quests do not always start or end properly....
Game crashes....
Bugs, bugs, and more bugs......
Shoddy animations......
Bland voice acting....

It's the same thing over and over.
 
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Nice backtrack there.....

Now, as far as Bethesda learning from their mistakes....no.

Power armor is acquired in the first 5 minutes of the game....
Quests do not always start or end properly....
Game crashes....
Bugs, bugs, and more bugs......
Shoddy animations......
Bland voice acting....

It's the same thing over and over.

Bethesda... Bethesda never changes...
 
Power armor is acquired in the first 5 minutes of the game....
That's pretty sad. :wtf:

* I decided some time ago not to buy FO4 until after seeing several GECK reviews... So some time next year the situation may have changed with the advent of patches and possibly mods.
 
At least in Fallout 3, you had to get far enough in the main story or complete Operation Anchorage to be able to use power armor. But the early access to power armor in Fallout 4 are trivial problems to me. I can't stand the story though. It's Bethesdian in that it's more of something out of an action film than what I expect from a Fallout game.
 
At least in Fallout 3, you had to get far enough in the main story or complete Operation Anchorage to be able to use power armor. But the early access to power armor in Fallout 4 are trivial problems to me. I can't stand the story though. It's Bethesdian in that it's more of something out of an action film than what I expect from a Fallout game.

I liked Fallout 1 and 2 because YOU set the pace. You could make it a fast action movie where you whirred through the Brotherhood, helping them and fight evil, or do a slow survivor run, attempting to scratch out a living first.
 
At least in Fallout 3, you had to get far enough in the main story or complete Operation Anchorage to be able to use power armor. But the early access to power armor in Fallout 4 are trivial problems to me. I can't stand the story though. It's Bethesdian in that it's more of something out of an action film than what I expect from a Fallout game.

I liked Fallout 1 and 2 because YOU set the pace. You could make it a fast action movie where you whirred through the Brotherhood, helping them and fight evil, or do a slow survivor run, attempting to scratch out a living first.

It's been quite a few years since I played Fallout 1&2 the last time but the way the games usually went for me was up to luck more than anything. Fallout 1? You were stuck with a pistol and little to no armor for a while, I still remember the feeling when me and my friend played it originally and finally came across a sawed off shotty and how excited we were. Big game changer... til we ran out of the handful of ammo it came with!

Same goes for Fallout 2. My most recent game did happen.. i think 4-6 years ago? Not sure. Either way, it's usually Den were things start coming together, you get more gear, companions, enough experience to do stuff. Well, I ran into a random encounter way before that and somehow made through it too. Two groups fighting each other, and I got to keep the loot. It almost felt like the beginning was too easy after that. But it was often encounters like that made the big difference, you got lucky!

The fact that you get Power Armor and fight a death claw right in the start.. it kinda feels like robbing something. Power Armor has always been that classic thing you reach closer to the end of the game. Fallout 1 and 2 at least. I mean sure you could quick-run to the right locations in both games to hurry it up but.. yeah.

And even in third you had to work for it, same for New Vegas, it took some effort to get it.

Now you just.. jump into it right from the start. Ain't a game breaker, because of the way it's implemented with the limited energy.. but it still feels.. well.. weird decision. And if that armor has been there for decades, why didn't anyone else pick it up years before?
 
Power armor is acquired in the first 5 minutes of the game....
That's pretty sad. :wtf:

* I decided some time ago not to buy FO4 until after seeing several GECK reviews... So some time next year the situation may have changed with the advent of patches and possibly mods.

If it works like with the previous games I would guess this will take between 3 to 6 months before we see the GECK, and we probably can't expect the really good mods before the end of next year. It's kinda stupid really. Because even if there is a lot of potential, for some mods, like in Skyrim, it's usually that only 1 or 2 mods from 100, which change for example the combat or adding some house building are really worth it.
 
Power armor is acquired in the first 5 minutes of the game....
That's pretty sad. :wtf:

* I decided some time ago not to buy FO4 until after seeing several GECK reviews... So some time next year the situation may have changed with the advent of patches and possibly mods.

If it works like with the previous games I would guess this will take between 3 to 6 months before we see the GECK, and we probably can't expect the really good mods before the end of next year. It's kinda stupid really. Because even if there is a lot of potential, for some mods, like in Skyrim, it's usually that only 1 or 2 mods from 100, which change for example the combat or adding some house building are really worth it.

I doubt mods will fix the dialogue.
 
After playing the game I can easily say that only thing Bethesda has learned is how to copy popular gameplay mechanics from big games to hide their own broken mess of a game.
 
Power armor is acquired in the first 5 minutes of the game....

To be fair in Fallout 2 you could beeline to Navarro and find power armor in a closet.

Yeah, but you can only do that when you know the game. You need to know where to go, navigate through an area that is filled with Enclave patrols that will fuck your shit up, then you need to know what to say to whom and so on.
In Fallout 4 you get power armour right in the first main quest, or five minutes of walking from the start with only minor threats on the way.
 
Yeah, but you can only do that when you know the game. You need to know where to go, navigate through an area that is filled with Enclave patrols that will fuck your shit up, then you need to know what to say to whom and so on.
In Fallout 4 you get power armour right in the first main quest, or five minutes of walking from the start with only minor threats on the way.

OK that does kinda suck. Is it a part of story line or just obvious find you can ignore for role playing purposes?
 
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