A team of modders have been working on adding some Van Buren-inspired content to Fallout: New Vegas, and have now released the beta version of their mod. You can read their blog here, and they released a teaser trailer over a week ago.
<center><iframe width="560" height="315" src="http://www.youtube.com/embed/IvVplrgYRww" frameborder="0"></iframe>
</center><blockquote>Beyond Boulder Dome
IMPORTANT: As we're currently in BETA stage, we are thankful for any bugs you let us know about, so please post all your bugs in the comments section, rather than sending a private message. We will do our best to address every issue, and we will do so ASAP. We may not be able to reply to every commenter directly, but we will take your problems into account in our next update.
I'm currently out of town until the 9th, so I have limited computer access, and no access to the GECK, but the very talented Moburma is handling bug-fixing while I'm gone, and he's doing a great job so far. Also, dragbody is working on fine-tuning the armors; removing any bugs there.
Thanks for all your comments, votes and endorsements so far and thanks for playing! We will continue to work on this mod until all the bugs are ironed out, and we'll be adding improvements and new content also.
DESCRIPTION
The Boulder Dome was constructed before the war to be a "city of the future"; a prototype for future cities on the moon and other planets. It was also an advanced scientific research facility, and an Arc of sorts, built to withstand severe nuclear attacks. And withstand it did.
Mere hours before the bombs dropped, only the elite of society, or those with specialist skills; the top of their fields, were transported to the Dome and transported two hundred years into the future. Put into a "cold sleep", they would ride out the war and the following chaos, to start a new world in the future.
When the scientists woke up, they found themselves in a nightmare. Their bodies now riddled with a strange disease of unknown origin, dubbed the Seltsam Syndrome; literally meaning "strange disease". Forced to wear advanced Bio-suits, to help slow the spread, they struggle to survive, as time is running out.
Beyond the Dome, outside the highly toxic ruins of Boulder, two factions are moving in.
The NCR has a deadly and unmerciful mission, to stop the spread of the Seltsam Syndrome by eliminating all potential carriers. They have tracked the disease to its last known vestige, The Boulder Dome itself.
The Colorado branch of the Brotherhood of Steel have also set their sights on the Dome. Its noble leader seeks to control the Dome for the good of the region, to bring peace to the chaos. Very close to a real, working cure for the Seltsam Syndrome, he offers a peaceful solution.
Forced into the middle of things, is a simple courier, far from home. The decisions of the courier may slide the balance in many different ways, ultimately determining the fate of the scientists of The Boulder Dome.
Colorado is a place with many secrets and surprises. Three new worldspaces. New unique weapons and armor, new creatures never before seen with custom sounds, new robots. 50+ fully voiced and lip-synced characters. A long main quest with multiple pathways, and many side-quests should provide many hours of gameplay.</blockquote>
<center><iframe width="560" height="315" src="http://www.youtube.com/embed/IvVplrgYRww" frameborder="0"></iframe>
</center><blockquote>Beyond Boulder Dome
IMPORTANT: As we're currently in BETA stage, we are thankful for any bugs you let us know about, so please post all your bugs in the comments section, rather than sending a private message. We will do our best to address every issue, and we will do so ASAP. We may not be able to reply to every commenter directly, but we will take your problems into account in our next update.
I'm currently out of town until the 9th, so I have limited computer access, and no access to the GECK, but the very talented Moburma is handling bug-fixing while I'm gone, and he's doing a great job so far. Also, dragbody is working on fine-tuning the armors; removing any bugs there.
Thanks for all your comments, votes and endorsements so far and thanks for playing! We will continue to work on this mod until all the bugs are ironed out, and we'll be adding improvements and new content also.
DESCRIPTION
The Boulder Dome was constructed before the war to be a "city of the future"; a prototype for future cities on the moon and other planets. It was also an advanced scientific research facility, and an Arc of sorts, built to withstand severe nuclear attacks. And withstand it did.
Mere hours before the bombs dropped, only the elite of society, or those with specialist skills; the top of their fields, were transported to the Dome and transported two hundred years into the future. Put into a "cold sleep", they would ride out the war and the following chaos, to start a new world in the future.
When the scientists woke up, they found themselves in a nightmare. Their bodies now riddled with a strange disease of unknown origin, dubbed the Seltsam Syndrome; literally meaning "strange disease". Forced to wear advanced Bio-suits, to help slow the spread, they struggle to survive, as time is running out.
Beyond the Dome, outside the highly toxic ruins of Boulder, two factions are moving in.
The NCR has a deadly and unmerciful mission, to stop the spread of the Seltsam Syndrome by eliminating all potential carriers. They have tracked the disease to its last known vestige, The Boulder Dome itself.
The Colorado branch of the Brotherhood of Steel have also set their sights on the Dome. Its noble leader seeks to control the Dome for the good of the region, to bring peace to the chaos. Very close to a real, working cure for the Seltsam Syndrome, he offers a peaceful solution.
Forced into the middle of things, is a simple courier, far from home. The decisions of the courier may slide the balance in many different ways, ultimately determining the fate of the scientists of The Boulder Dome.
Colorado is a place with many secrets and surprises. Three new worldspaces. New unique weapons and armor, new creatures never before seen with custom sounds, new robots. 50+ fully voiced and lip-synced characters. A long main quest with multiple pathways, and many side-quests should provide many hours of gameplay.</blockquote>