Makagulfazel said:Ben said:All that talk about video games and vaginas, can I get her number?
She might let you skip the foreplay.
Probably can't skip the dialogue though
Makagulfazel said:Ben said:All that talk about video games and vaginas, can I get her number?
She might let you skip the foreplay.
if she doesnt play computer games then she cannot understand the context in which it will be consumed.
Ilosar said:I'm not really responding to you in perticular, WesDude, just to the whole bunch of whining loons. Criticism is all fine and dandy, but people should get their damn facts straight.
The only thing the article has a point is that Bioware seems to have lost her patience.
The devs in the official community are being extremelly rude and snarky with the fans, sometimes with reason, most times without it.
Ilosar said:....snip...
I'm not really responding to you in perticular, WesDude, just to the whole bunch of whining loons. Criticism is all fine and dandy, but people should get their damn facts straight.
Ben said:Makagulfazel said:Ben said:All that talk about video games and vaginas, can I get her number?
She might let you skip the foreplay.
Probably can't skip the dialogue though
DevilTakeMe said:...games, like L.A. Noire, would let you skip the "action"
well, i would like to know her breadth of gaming experience.
its all about context and exposure.
if she has not played many games, or at least games with real story and not contrived story like halo, then her being a writer for a "rpg" company is kinda weird.
there are lots of RPGs and even the older ones with great story and great writing.
i dont care if she plays games she has written for. i dont care if she plays primarily console games. what i do care about is someone who writes for RPGs without playing other works in that field.
otherwise she is writing in a vacuum. without context or exposure to her medium. which means she cannot be considered an "artist" as being an artist requires context and exposure.
and if you are taking my position as a slight against her, you are very wrong. i do not blame her in the least. who i do blame is the people in bioware that hired her to contribute/create art ( words/story ) for a medium she has no real context or exposure to.
DevilTakeMe said:Ben said:Makagulfazel said:Ben said:All that talk about video games and vaginas, can I get her number?
She might let you skip the foreplay.
Probably can't skip the dialogue though
I'd like to point out at this point that other games, like L.A. Noire, would let you skip the "action" if you failed at it... a lot.
Ignoring the fact that RPGs tend to have inferior combat to games to focus on said type of combat, there are a number of genres that have no combat at all. Puzzle games, adventure games, visual novels, hell a lot of board games have extremely simplistic combat. The point is that it's not a requirement for the game and she has something of a point that many RPGs, which are so plot heavy (quality aside), could work fine as an interactive story. That said, that she has a point is arguably something of a problem. The narrative should should be written so that it's more entwined with the combat, and I don't mean that it should interrupt it. Bastion and Arkham Asylum are good examples of games whose narrative flows with the gameplay.ZeusComplex said:The idea of a "skip combat" option is pretty absurd in my eyes. Then why make games? If she wants to write un-interactive content, then stick with books. Or movies.
You add it to broaden your market share. People do in fact watch youtube collections of all of the cinematics from games so why not integrate that option into the game and sell more copies? There is a false dichotomy being presented here which is that it's a choice between better combat or this. That said, doing more intricate things like removing all of the enemies from a game is far more of a technical challenge than she seems to understand and could have an effect on the rest of the content.ZeusComplex said:If you have a game where combat is 50% of the experience, then why add a "skip" button?
I hadn't noticed the name, once sea pointed it out the article started to make more sense. Your description of him is apt.Brother None said:Jim Sterling is basically a troll paid as a professional. Even within the industry of game journalism, he's not well-respected.
well the "homosexual option" feels kinda artifical though in recent Bioware games.
Kyuu said:and SW:tOR is actually doing very well
Ilosar said:
Hoxie said:Kyuu said:and SW:tOR is actually doing very well
It really isn't, they dropped an incredible number of players after the first free month ended. Mass Effect will keep them afloat, but TOR's been steadily sinking since the start.
And a number of the players they didn't lose were the people who wanted to unsubscribe, but couldn't because they hid the button in some fine print ON THE LAST DAY of the free month. And when people started posting a workaround in the forums, the threads were systematically deleted. I'm glad I didn't get on board that ship.Hoxie said:It really isn't, they dropped an incredible number of players after the first free month ended. Mass Effect will keep them afloat, but TOR's been steadily sinking since the start.
Any links fedaykin, that's interesting info I seem to have missed. I did catch the TOR Dancing Exploit thing .fedaykin said:And a number of the players they didn't lose were the people who wanted to unsubscribe, but couldn't because they hid the button in some fine print ON THE LAST DAY of the free month. And when people started posting a workaround in the forums, the threads were systematically deleted. I'm glad I didn't get on board that ship.