PaladinHeart said:Deadman87 said:I recall there beeing this one guy in bethesda (quest designer or something) that went against the moral restrictiveness the company put forth (like how a npc can NEVER lie to the pc.), and how he got fired for doing so (though he didn't really say that in his departing post, but one can put the puzzle together).
That doesn't really make sense, considering the Overseer can deceive the player. [spoiler:4f23782b68]I'm not sure if it's a direct lie or not, but he does lead you to believe that he'll have a nice long chat with you if you just surrender and hand over your weapons. At which point he says, "Thanks, that makes this easier!" and then proceeds to use your own gun to shoot you.[/spoiler:4f23782b68]
I found the interview I was talking about.
http://www.rpgcodex.net/phpBB/viewtopic.php?t=10403
"...I wanted to have NPCs betray the player in a few quests, but Ken had a "no-betrayal" rule..."
I had to look pretty hard to find it. It's from 2005, and seems to portray some differences between some of the quest designers there. Lot's of drama, and I'm not sure if my previous statement applies any longer, seeing as both the involved is not longer working for bethesda.