TheHobbler
Woah there
F4 is quite unbalanced and buggy but anyway - it still contrains the history and the atmosphere of post-apocalypse. We can discuss a lot are the factions good or not and why introduced Institute and removed Enclave, why we need Gunners and forgot NCR but there are details...
At least we agree it's unbalanced and buggy. But your faction complaints are... inane? Why in the world would the NCR be mucking around on the other side of the continent when they are occupied with their own territory. The only reason the Gunners were disappointing was because they didn't do anything with them. Bethesda finally set themselves up to have interesting and unique factions and flubbed it. Same can be said of the Institute and Enclave. The Institute is even more of a let down than the Gunners, because you can actually watch Bethesda miss their shot. They didn't even try with the Gunners. Meanwhile the Enclave has been destroyed three times in the series, two of those times in Fallout 3. Wanting a return is overkill. It was stupid enough that they included the X-01 Power Armor.
On the subject of Power Armor, I did like the execution of Power Armor mechanics in Fallout 4. The implementation of Power Armor in general sucked, but the game mechanics for it felt good.