One could argue that Fallout 1 and 2 already have retrofitted the essential elements of Wasteland 1 into the Fallout lore. Fallout 1 by having the Guardians of the Old Order turn into the Brotherhood of Steel and Cochise into the Master and his army. Fallout 2 by turning Vegas and it's rival gangs into New Reno and it's rival Families.The plot of Wasteland 1 is practically identical to the plot of Fallout 1, thematically at least, so it would seem a bit contrived to have both of them happening at roughly the same time.
However it's still a fun experiment we have here, let's see how far we can take it. The fact that Tycho is a former Desert Ranger and that Fallout: New Vegas references Wasteland 1 in more ways than is just subtle fan service gives us a case I think.
Thank you for your posts about the Guardians. This gets right to the core I believe:
I would like to agree with you on Guardians of the Old Order, but they're explicitly a pseudo-knightly pseudo-monastic order. The odds of their being two Army remnants within a few hundred miles of each other that explicitly devote themselves to hoarding technology in a the fasion of religious fanatacism, and also seem to be massive DnD fans... I dunno, it stretches my credulity far too much. I guess you could rewrite the Guardians to be more of a generic army remnant if you really wanted to but that takes away basically all their flavor.
Since we would need to go with a kill-your-darlings approach, as to not get a Bethesda level of writing, I would say that we will have to cut the faction and just have a base with army remnants. I agree that it's sad since the Guardians were a big part of Wasteland 1, but we already have the Brotherhood of Steel back in California so this faction has to go.
However those army remnants could always be made part of the Brotherhood at a later stage I believe. It's not improbable that the original Brotherhood would try to get in contact with other remnants of the former US military. And remember that there is a Brotherhood bunker to be found in Fallout: New Vegas.
The above quote informs us why the Guardians had the keys to Cochise, it's because some of it's founding members came from that place. I guess that in our version of Wasteland 1 where the game is converted into Fallout format, the Citadel would just be some base that's home to former militaries. It's still possible to make something cool out of it - and that's our task! How would they be organised for example?The Citadel was a military base once, but was expanded and modified by the Guardians ever since the great war.
The Guardians are descendant from US military personnel and Base Cochise personnel that abandoned their bases in the aftermath of the nuclear war and Chinese invasion.
Vegas:
Wiki said:The platinum chip was due for delivery by courier on October 23, 2077, the day of the Great War. The attack, however, came 20 hours earlier than House had predicted, and before the platinum chip could leave Sunnyvale, the city was reduced to rubble, with the chip buried beneath it. House was forced to make do with his relatively primitive systems, but still managed to stop 68 of the 77 ICBMs aimed at the Vegas area. Although most of Vegas was saved, he suffered numerous system crashes and was eventually forced into a coma. While many citizens were spared and even began celebrating, fallout from the warheads that did hit blew into the city, killing all of them. In 2138, House awoke from his coma, but only observed - did not interfere - as the city was settled by tribals, raiders, and at least one overweight gangster similar to Junktown's Gizmo was known to have made his mark on pre-new Las Vegas.
The quoted above is very interesting. We would have to go with the version where the population of Las Vegas is killed by poisonous clouds as to not contradict actual Fallout lore. However, as is confirmed by the quote, an empty city that's unharmed by war would be resettled. Nine warheads still hit the Vegas area so with a lot of other places destroyed people would probably come in droves to re-inhabit the city. When law and order no longer exists chaos erupts. Obviously someone would try to fill to power vacuum and here we have Fat Freddy and Faran Brygo being the main players.
However, Robert House woke up from his coma 61 years after the bombs hit. This gives us some trouble since that would be in the year of 2138 which is 23 years before Fallout 1. However since Robert House didn't send out his Securitrons untill the NCR arrived in 2274, it doesn't matter that much.
In 2274:
House ordered the Securitrons to emerge from the Lucky 38, offering an ultimatum to the raider tribes settled on the Strip: join House and be part of his New Vegas, leave the Strip, or die. Three tribes accepted his offer, eventually taking up the identifies of the Chairmen, the Omertas, and the White Glove Society, henceforth known as the Three Families. Only the Kings and the Great Khans refused, with the Kings settling in Freeside while the Great Khans were exiled to Bitter Springs.
Some of those tribes could very well be descendents of Fat Freddy and Faran Brygos.
If we let the conversion of Wasteland into Fallout, let's call it Fallout: Desert Rangers from now on, take place in the year 2137 that would make things easy for us. It solves two problems. One, we get to see Vegas as it was before Robert House woke up. And two it makes it plausible that Tychos father was a Desert Ranger.
It would probably be a good idea to settle on a year first. When we have that it's easier to make judgement on other necessary adjustments.
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