CanardPC Fallout 3 magazine Preview

Bodybag said:
The Ink Spots were used purely for ironic juxtoposition. It was jarring when the camera panned out after Maybe started skipping...
You're joking, right? Maybe clashed against every aspect of the current reality depicted in the game, soundtrack inlcuded. That was the whole point! It's this cute and ironic little reminder of the naivety that led to the apocolypse. You know, pretty much like every other damn thing in the game.

I think we might actually be coming at the same point, but I've not explained myself well enough. I recognise the juxtaposition, I meant that they shouldn't be at crossed purposes - the ambient music was an aesthetic counterpoint to the use of Maybe, whereas epic orchestral music very much runs the risk of working against the atmosphere they're trying to develop. I know what I mean, at least...

So, basically, I agree with you.

I'll check out that doom music a bit later...
 
Bodybag said:
I don't know what you call it, but people with a sense of humor call it a joke.

Yeah, and people on this site have never made jokes or light-hearted hyperbole. We are too KERAZY for that newfangled stuff! Foam! Foam!
 
You know, I realize asking people to "wait and see" is tantamount to calling someone's little sister a cunt right to her face in certain circles, but to me, the fact that it's "orchestral" alone isn't cause to dismiss it right out of hand. All we have to go on is that little interlude in the teaser, which seemed to at least fit the mood of the scene.

I'd still prefer the style of the originals personally, but as I indicated earlier I also wouldn't mind seeing some Road Warrior-inspired stuff.

Try and track down the PSX game if you can, the music alone probably won't sway you.

Per said:
Yeah, and people on this site have never made jokes or light-hearted hyperbole. We are too KERAZY for that newfangled stuff! Foam! Foam!

I could see how you'd think that, what with all the state-sanctioned negativity and everything. :wink:
 
Bodybag said:
You know, I realize asking people to "wait and see" is tantamount to calling someone's little sister a cunt right to her face in certain circles

Oh, look, outright trolling. Have a strike.

You make valid points occasionally, so it's a bit of a shame that they mostly get lost in the "YOU ARE EVIL AND STUPID AND MEAN AND PREJUDICED FOR ASSUMING THE WORST ABOUT PEOPLE HOW CAN YOU DO THAT I NEVER DO THAT" rhetoric. It comes off as a bit silly, to be honest.
 
Bodybag said:
I don't know what you call it, but people with a sense of humor call it a joke.

Yes, 's what both our posts were. I just found it very telling that my joke reflected actually expressed opinion, while yours didn't.

We heard the trailer music and it wasn't very good. Other than that, all we're saying is that it sounds bad from this description. I wish people wouldn't ride the pony on making assumptions so much. It's not like us saying "orchestral music? Sounds bad" means anything as to how good we'll think the soundtrack is at the end of the day.

P said:
You make valid points occasionally, so it's a bit of a shame that they mostly get lost in the "YOU ARE EVIL AND STUPID AND MEAN AND PREJUDICED FOR ASSUMING THE WORST ABOUT PEOPLE HOW CAN YOU DO THAT I NEVER DO THAT" rhetoric. It comes off as a bit silly, to be honest

Aye. You, Jiggly McNerdington and Autoduel are smart enough that you often make points that are so valid that it becomes annoying, so don't get lost in the lower regions of rhetoric. Autoduel never does, but you and Jiggs do
 
Heh, this bit of news about the soundtrack reminds me of a Youtube video I once saw parodying Fallout 3. It had some Fallout 1 gameplay to the tune of Oblivion's music, the player walking around in the cave outside the vault with that overworld theme, then a rat would spot him, initiate a fight and Oblivion's combat theme would kick in. Pity I can't find a link, as it seems to have turned out pretty accurate after all (especially given mr Boulon's second comment in that thread).

Don't like the new weapons, also. Sure, Fallout weaponry was never realistic to begin with, but it had a certain Buck Rogers feel to it (as in mostly "ray" guns with a spiraly 50's look) that the pulse weapons in 2 still captured nicely. The whole Science! schtick can certainly explain freezing and hypnotizing guns, but they still seem too over-the-top for the setting in my opinion.

Plus BN, I think having non-combat uses for a hypnotizing weapon might be a little game-breaking, since it could render Charisma and Speech far less useful.
 
Seymour the spore plant said:
Plus BN, I think having non-combat uses for a hypnotizing weapon might be a little game-breaking, since it could render Charisma and Speech far less useful.

What if:
the way the hypnotizing weapon works is that it taps into your conscience and enlarges its powers and projects those onto your enemy. So in order to be effective you need to have high Charisma and/or Speech, plus the enemy needs to be low on these. But it would still work somewhat with low Charisma people, and would function somewhat similar to StealthBoy.
This would solve most of the game-breaking problem.
Though it sounds like an electronic cap/helmet form Arcanum.
 
note:

Canard PC houses some of the french Joystick's old crew. from the time where Joystick was still kicking ass and taking names. the old Joystick crew were self-proclaimed Fallout fans for as long as i can remember.

i'm going to have to get my hands on a copy of the mag, i guess.
 
syllogz said:
What if:
the way the hypnotizing weapon works is that it taps into your conscience and enlarges its powers and projects those onto your enemy. So in order to be effective you need to have high Charisma and/or Speech, plus the enemy needs to be low on these. But it would still work somewhat with low Charisma people, and would function somewhat similar to StealthBoy.
This would solve most of the game-breaking problem.
Though it sounds like an electronic cap/helmet form Arcanum.

psiampbf1.gif


If they went with that route, they might as well call it the "Psi-Amp" and crap on the legacy of one of my other favorite games all in one shot.

Funny thing is, The Psi-Amp in Xcom had the unfortunate effect of neutering the combat, even in a completely turn based strategy game with meaningful stats..

If the Mesmetron gets implemented in an effective manner (even if it only works on NPCS that are capable of "thought" and not "creatures" as Bethesda calls the rest) it would become the weapon of choice when the players realized how incredibly overpowering the advantage of subverting your enemies can be.

:(
 
@Suaside : Indeed, they are. I've taken a look at their official Fallout topic on the canardplus forum and it seems that some of them are as passionate as we are as regards the series. I've heard that the author actually expresses some criticism IN the preview ( he does not talk about the soundtrack in the preview but says it's a "putain de catastrophe" on the forum ) which is rather rare to be mentionned. I could not find the magazine today but I shall try to look for it elsewhere tomorrow or maybe next week. Will translate a few excerpts if they are worth mentionning.
 
MrBumble said:
he does not talk about the soundtrack in the preview but says it's a "putain de catastrophe" on the forum ) which is rather rare to be mentionned.
good enough reason to buy the mag :)
 
@Suaside : Indeed, they are.

I used to send Miroslav scans of the mag on Fallout stuff or even NMA stuff in the old days, I was a regular buyer of the magazine. I have their mag with the Fallout 2 review, Baldurs Gate something review, and Half Life, and Blade Runner... Oh man great days.

I have to scan it this weekend
 
Kind of a tangental topic to the soundtrack, but I wonder if you will be able to easily import your own music to the game, via the Pipboy radio station function.
 
Autoduel76 said:
Kind of a tangental topic to the soundtrack, but I wonder if you will be able to easily import your own music to the game, via the Pipboy radio station function.

"... and now for some traffic reports from NUKE 92.7 - The Guardian. Freeway I-280 is jammed by a stock of brahmin, the traffic is slow, so direct your carriages around the Molten Gate Bridge...

... the weather tomorrow is fair, with two rad-storms heading East across the mountains. Always check your Geiger for unexpected surprises !

... and now, it's time for some oldies ! We've just recovered another analog record, which brings our collection into double digits ! Here come The Ink Spots ! Everyone have a beautiful day and may the winds blow as far away as possible from y'all !"
 
After thinking it over, I can't decide if I like or dislike the new weapons. Initially, I thought "Cripes, Duke Nukem 3D" as some others did. Then I thought "Well, maybe they sorta fit". Now I'm just not sure. I do know that I hate the names.

I think I can tolerate the freeze ray, but the hypnotizer...no, that's just stupid, sorry. I've made up my mind. It has no place in Fallout. Oh, and it ain't like I'm opposed to orchestral music - I just have this idea of what Fallout music is supposed to sound like, and it's the FO1/2 scores. Not the generic, uninspired stuff that Fallout 3 will surely contain. Back in the day, a video game having a fully orchestrated score was a big deal, and quite often the results were pretty spectacular. Nowadays, so many AAA (budget-wise, not quality-wise) games trumpet the fact that they have a fully orchestrated score that it's hardly worth mentioning anymore. Half the time they're sleep-inducing anyway.
 
Briosafreak said:
@Suaside : Indeed, they are.
I used to send Miroslav scans of the mag on Fallout stuff or even NMA stuff in the old days, I was a regular buyer of the magazine. I have their mag with the Fallout 2 review, Baldurs Gate something review, and Half Life, and Blade Runner... Oh man great days.

I have to scan it this weekend
i think i've got every mag from number 20 to whatever number they're at now (205?).

but i've got to admit it used to be better. better style, more fun and much sharper reviews.
 
Bodybag said:
the fact that it's "orchestral" alone isn't cause to dismiss it right out of hand.
Yeah, because the Oblivion soundtrack was way cooler than that ambient crap from Fallout 1. They made that shit just because of technical limitations. Orchestral fits Fallout better, because it was great in Oblivion!
 
Just checked out some of that PSX Doom music. It is pretty good creepy atmospheric music, I gotta agree. Still think I prefer the originals for running around blasting things at high Doom speeds, but this would be pretty good in the slower paced Doom 3.

Next time I fire Doom 3 up I might get this soundtrack playing in the background.
 
Oh yeah! I remember playing Q1 back when it new, without the disk and consequently without the soundtrack. Then I got to borrow the disk....What a big difference! Great stuff....
 
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