Mr. Teatime said:If SS gets the license, I hope they do the decent thing and give it to Troika or Obsidian, as a true Fallout fan surely would,
Not likely, very rarely do companies choose to do anything that isn't profitable.
Mr. Teatime said:If SS gets the license, I hope they do the decent thing and give it to Troika or Obsidian, as a true Fallout fan surely would,
Big_T_UK said:Mr. Teatime said:If SS gets the license, I hope they do the decent thing and give it to Troika or Obsidian, as a true Fallout fan surely would,
Not likely, very rarely do companies choose to do anything that isn't profitable.
Llama-God said:Personally, i'd like to see the license die, totally. Just get to the point where it's not possible for another to be made, like System Shock. FO3, no matter made by, will always be far worst than the originals. And even though I like Troika alot, i'd rather see an original Troikian masterpiece than a rehash of their older stuff. Remember, Fallout is what happened when they did something original (when they were at Interplay).
Also, Silver Style fucking sucks as worse as Interplay. It'd be the same damn fire.
Llama-God said:Personally, i'd like to see the license die, totally. Just get to the point where it's not possible for another to be made, like System Shock. FO3, no matter made by, will always be far worst than the originals. And even though I like Troika alot, i'd rather see an original Troikian masterpiece than a rehash of their older stuff. Remember, Fallout is what happened when they did something original (when they were at Interplay).
Also, Silver Style fucking sucks as worse as Interplay. It'd be the same damn fire.
Since the FO community is well known for its impatientness and hard criticism I think it's time for some statements.
Everybody should remember the start of this complete FO3 discussion. We always said that we would be more than happy to see a FO3 from a developer which was involved in the development of FO1 or 2. Simply why we love the game (Never forget: Game developers are also gamers. If you aren't a gamer, it's nearly impossible to work on the creative side of the games business). We made the risky step to ask the community about their opinion about a FO3 from SSE. Especially if no other developer can handle it because of financial reasons or something we thought this would make sense for the community. On the other hand we wanted to develop FO3 because we are fans of the FO universe. I'm very sure that I played both games more often than a lot of hardcore fans. Not only because it's fun playing them, but since it's my job to analyze games in detail. I appreciate comments telling me that a FO3 would need this and that, but you can believe me that none of these comments tell me something new. I always said, we would only develop a FO3 if a) we can make sure that it catches the "spirit" of FO1 and FO2 (including TB, blood & gore, FO1 humor etc.), b) we can make sure that ex-BIS staff is involved, c) the community thinks it makes sense.
Why a)? Because we don't want to be the one that make the FO-monument collapse. If a FO3 wouldn't fit to the first two parts, the legend around the game would get damaged.
Why b)? To make sure that a) can't happen. Nobody said that every developer can continue every game series. And we wouldn't be such impudent to say that we don't want the support of the people who were involved in FO1, FO2 or the cancelled FO3.
Why c)? Believe it ot not, the FO series wasn't a huge success from the financial side. I know that the core fans don't want to hear such stuff. However, it's the truths. The topic and style of the game is very focused on the US market. If someone develops a FO3 and the US FO community isn't supporting him, he's lost. If the community don't like the game and won't buy it, there are not that much gamers as customers left on the worldwide market. That doesn't mean that FO has no fans in Europe or Asia. But they're not enough to compensate a flop on the US market.
To make a long sentence short: SSE would only develop a FO3 if we are absolutly sure that we can do it the right way. If we have the feeling that we can't handle it, we would move on to other more profitable projects (yes, we need to make money, even if some gamers think that developers should live from air and love ).
As for the community in general I have to say that it's necessary to face the good and the bad sides if you work with it. You'll always have people who communicate with respect and like adults, because that's part of their character. You'll always have people who are aggressive or rude, simply because it's fun to them. It's not my job to judge one or the other side. Fortunately the internet is a free media and everybody should act in a way he likes. Nobody at SSE takes written attacks serious or personal, we're professionals and it's our job to handle criticism. I also wrote PMs to people involved in flames telling them that a good flame is just some fun and that my comments have nothing to do with disrespect. It's entertaining for the writers, it's entertaining for the readers. Nothing more, nothing less.
OK, I hope that some of my comments help to understand our position. As always I'll be around to answer your questions.
_________________
Silver Style Entertainment
Carsten Strehse
Lead Designer
www.silver-style.com
Revolver said:That said, SSE does not have the ability to pull off a good F3 by themselves. The best case for them is to handle the technical aspect, and let people like Puuk, and whoever they can scrape together from the old VB team handle the creative aspects. Even then, it might not be good, but at least it has a chance to be. And I'm sure if we put on the fullcourt press day in and day out to get it to be TB only, they'd eventually cave.
I wouldn't mind if Obsidian got it, and MCA was put in charge of the project. I know he gets knocked a lot for his story ideas, and inconsistency with the original FO, but I liked his writing and dialogue, judging from New Reno and Vault City.
I mentioned Puuk just b/c he works there, not b/c I know anything about his abilities. I just don't think any foreign writer has a chance of capturing the FO style, humor, and 50s US culture. And judging from the english translations in SoA (which I liked) SSE by itself doesn't either.Saint_Proverbius said:I'm not really sure why you'd think Puuk would be a good designer for Fallout 3 at all. The only two games he's ever had actual design credits on were Lionheart and IWD2. Up until then, he was a betatester for Interplay. And whomever they scrape together would most likely be those who don't have enough of a pedigree to get a job elsewhere.
Why c)? Believe it ot not, the FO series wasn't a huge success from the financial side. I know that the core fans don't want to hear such stuff. However, it's the truths. The topic and style of the game is very focused on the US market. If someone develops a FO3 and the US FO community isn't supporting him, he's lost. If the community don't like the game and won't buy it, there are not that much gamers as customers left on the worldwide market. That doesn't mean that FO has no fans in Europe or Asia. But they're not enough to compensate a flop on the US market.
To make a long sentence short: SSE would only develop a FO3 if we are absolutly sure that we can do it the right way. If we have the feeling that we can't handle it, we would move on to other more profitable projects (yes, we need to make money, even if some gamers think that developers should live from air and love ).
... You seem to prefer the fame, not the game. ...