I lied.
Trailer is ew. I loathe CGI trailers.
As to the article.
"Stalkers still living in the Zone"; So are they lacking originality, is it a sequel (spiritual) or are they ripping off STALKER?
I don't like the idea of "go find your loved one", it just feels like a cheap way of explaining why the player character would venture into sometimes literal hell.
"...in combat, craft, and of course..." Ew. Why does every fucking survival game have to have crafting in it? I'm quite frankly sick of it.
"April 26th, 1:23 AM Ukrainian time, 1986. The day on which the Chernobyl nuclear catastrophe happened and the lives of 350,000 people changed forever. At the time you were just a young, passionate, naive physicist working at the facility. And like many, you’ve lost what was most dear to you – a loved one. 30 years later you’re still struggling with the demons of the past. So, to finally put them to rest, you return to what’s now called the Chernobyl Exclusion Zone."
All right, well that's a bit better than "go save your princess".
The [SURVIVE] part of the article sounds interesting but it also makes me a bit wary. I like the idea of the game treating me like just another cog in the machine and not giving me any special treatment but I don't like the idea that I have to feel stressed out to do things or I might end up in such a fucked position that I might have to restart the game or reload to a save hours ago, this isn't a 30 minute roguelike after all.
[PLAY YOUR WAY] So is it an RPG or an open ended game when it comes to the narrative? Either way, I do like it. Games should be as interactive as possible and that includes the story elements so depending on the other aspects of the game I might be interested in it just because of this reason. But they have to nail it and this can't be some bullshit empty promise. If the choice is a red stick or a yellow stick after 10 hours then I'll quite frankly call this a lie.
"Explore the beautiful and horrifyingly accurate 3D-scanned recreation of the Chernobyl Exclusion Zone" ... 3D-scanned?
"Collaborate or compete with other stalkers of the Zone. But whatever you do, never fully trust them. Remember everybody has a hidden agenda." This makes it sound like it is gonna be multiplayer or have a multiplayer component to it. If they do something souls-like then I'm interested. I dunno how else to interpret this. Like, how many stalkers are there to "compete" with. What does that mean? When I go to a train tunnel and there is an artifact at the end will I have to race Boris "Speedy" Bratwurst to it? Will a companion last for 30 minutes or 10 hours? I'm interested in the idea of other human characters being loose cannons but I dunno. Maybe all of this is part of some linear story moments. Could just be them blowing smoke up our ass. I'm interested but I don't trust it.
At least they're saying the story will be non-linear. I'm going to hold their feet to the fire on that promise.
Wrapping it up, it sounds like what I'd expect someone who's creating an RPG-esque survival game would say. And I don't really trust it.
Here's Fable 2's description on Microsoft Store:
"Fable II delivers an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs, and taverns in the world of Albion"
I would say every single one of those promises are broken in the game. Offers less choice than its predecessor and is shorter than it. It does not have a VAST collect of dungeons, catatombs and taverns. It has a decent amount for what it is but this is blowing it out of proportion. It's real-time gameplay wasn't even innovative back when it came out and epic story? I suppose that' subjective. But from what I remember it ends on a fucking cliffhanger.
So yeah, I trust what I can see with my own eyes. I've been burnt by far too many Fable 2's to trust a damn thing developers promise.
But if they can live up to some of their promises? Then it does sound interesting. But I won't be anything but a cynical skeptical bitch until I see some proof to back their words up. Oh, and give me something other than a CGI trailer. Unless this is their "3d-scanned recreation" just played out in cinematic angles for trailer excitement, in which case holy fuck what the hell is 3d-scanned reaction and how can other developers make use of it?