Companion you hated most on a personal level?

I guess I don't like Raul. I think he's a huge whiner. It's like... come on man. You're 200 years old. Get your shit together.

> see the nuclear holocaust on the spot
> watch your family burn to death
> live in the irradiated rubble of Mexico City
> turn into a ghoul
> find your sister's mutilated, barely recognizable body
> live the next century in a world filled with savage violence
> live through yet another situation where you can't save a girl
> moar violence
> get locked up by a schizophrenic nightkin
> feel the old age catch up to you

IMO Raul is in a pretty decent psychological state, given what he has been through. He should be a wreck, yet he's still surprisingly witty and funny (maybe that's his way of dealing with internal issues, though). Also, he just feels less useful in his age, but wants to change something in that matter, instead of laying down and waiting to die. So you could say at the end of his quest he does get his shit together. Raul is one of my favourite companions, so just adding my two cents here. ;)
 
I agree with most of your points, Mameluk, but Raul just didn't do it for me. I liked his story, and Danny Trejo was perfect for the character, but something about him just didn't do much for me. Maybe it's the fact that he and Lily, the two companions with the longest histories and the most connection with the old world, had the least depth/breadth of personal interaction out of all of them. Even Rex got a couple of unique interactions and an actual marked companion quest.

As far as the original question, "hated on a personal level" is pretty strong. I have a tough time managing that in real life, let alone vs. a fictional character. Dean Domino and God were assholes, but I had a tough time holding it against them because one was kind of a slave to circumstance and the other was... well, he was easy to kill, so his betrayal didn't matter in the end as much as his interesting backstory had. The worst I can muster for any of the companions is reproach. Most of them are understandable people who are fun to have around for awhile.

(Side note: as much love as Boone gets, he'd probably be the most dour, unenjoyable traveling companion they've ever put in a Fallout game (or at least, one where the companions actually had personalities).
 
Myron is one of my favourite companions with personality, and i wouldn't have him to watch my back either. (especially if i am a lady)
At least, with Boone, i know that the silent dude has his eyes wide open.
But i don't like his personality either. But if the concept is not original, the character manage to convey strong emotions and feel complete.
 
Either Rex or Cass

For some reason I still have Cass with me, but I don't see a whole lot of reason to have her.

Her perk isn't very helpful. She's got a boring story (sad alcoholic) and she's pretty immature (like someone else said, Long Dick). Also she won't have sex with me! -Nerd rage-

I just don't like her; and Rex is just weak in my opinion. ED-E on the other hand...
 
Though I can't say that I actually hated any of the companions, since they all did at least add something to the story, it should be pointed out that Boone out of all the companions did have the weakest story and personality.
 
Though I can't say that I actually hated any of the companions, since they all did at least add something to the story, it should be pointed out that Boone out of all the companions did have the weakest story and personality.

He is pretty dour, no disputing that.

But his "Spotter" perk more than makes up for it if you're playing a sniper type character.
 
I didn't hate any one of them, but Lily and Raul have to come close, Lily cus as others have pointed out, it's not the coolest choice of companion, an old grandma, and Raul cus come on, the man limps around, he should be at home having some tea, listening to comfortable music.
 
I'm with Yamu in the sense that I don't think I COULD have felt "hate on a personal level" towards any of the Companions. I mean, I do feel that towards plenty of people, fictional and non-fictional (mostly fictional, though), but I just couldn't muster that towards my Companions.

When I played FONV for the first time, I instantly fell in love with Veronica, so I was having a very hard time abiding by my completionist compulsions, because that would require hiring someone else and sending Veronica on her way, which i did not want to do despite the fact that I'd completed "I Could Make You Care" a long time ago. Recruiting Cass was just such a hastle in the back-and-forth you had to do, so it took me ages to get around to picking her up. Lily was dropped on the player's lap so suddenly when visiting Jacobstown that I felt very uncomfortable taking her on. But I will say that, after eventually getting around to recruiting every Companion, there were few that I actively tried to avoid. I still considered Raul a bit too much of a hassle to get, and I still considered Lily an inconvenience, but I fell in love with Cass just as I originally had with Veronica, so I put up with the back-and-forth treking just so I could take her on as my buddy.

But which could I say I even remotely truly disliked? Yeah, Rex. Sorry but you're just too fucking suicidal for my patience to bear with any longer, buddy. ED-E's squishiness gets on my nerves, but at least he doesn't facerush certain death. I can actually play my favorite type of character- the sneaky kind -when I had Boone, Cass, or Veronica, along with ED-E by my side. But no amount of setting Rex's combat modes to being PASSIVE works to stop the pooch from killing himself wherever I go. Sure, he's a dog, but he just gets on my nerves way too fucking much for me to bother with him anymore. Rex gets my vote.
 
The instant I give Rex his new brain, I send him home to the Kings. I take role-play-comfort in the fact that Rex must feel most at home there :I

I haven't even given him a chance, but I assumed he would be the dive-into-certain-death type of companion, which is confirmed just above me here :D
 
Yes, he is. It's not even because he's melee and therefore in the heat of all battles he will be the recipient of ANY AOE damage you or your adversaries deal or that you'll have to be careful where you're aiming. Yes, there is that dilemma, but he LITERALLY just charges into death at the slightly provocation- often even without provocation. I had a real difficult time just reaching Jacobstown without him running off after Mantises that were well off the road itself, which is of no consequence because they're fucking Mantises and he destroys them in once chomp. But it's that behavior that gets him killed. It doesn't matter if it's a Mantis or a Deathclaw, he smells it, he MUST run at it until one of them is dead. Usually him.
 
Yes, he is. It's not even because he's melee and therefore in the heat of all battles he will be the recipient of ANY AOE damage you or your adversaries deal or that you'll have to be careful where you're aiming. Yes, there is that dilemma, but he LITERALLY just charges into death at the slightly provocation- often even without provocation. I had a real difficult time just reaching Jacobstown without him running off after Mantises that were well off the road itself, which is of no consequence because they're fucking Mantises and he destroys them in once chomp. But it's that behavior that gets him killed. It doesn't matter if it's a Mantis or a Deathclaw, he smells it, he MUST run at it until one of them is dead. Usually him.

Especially if said thing is, like you mentioned, a friggin DEATHCLAW! UGhhh. That pissed me off about Dogmeat too, and I *love* dogmeat ^_^

If there's one reason I hated Rex, it's because Rex wasn't Dogmeat. Ever since Fallout 1, it's sorta become TRADITION for the canine companion to be dogmeat. In FO2, it was a special encounter, in FO3 it was a good ol' junkyard dog. Why couldn't New Vegas have had an incarnation of Dogmeat? That's what really made me hate Rex. In fact, I STILL have yet to use him as a companion because I just can't get over the fact that they picked such a poor replacement for Dogmeat damnit!
 
That's kind of a double-edged sword, though. You include something just for the sake of tradition, people are going to complain. You don't include it in the name of progress and realism, people complain. The inverse of this can be seen in the general response to the vault jumpsuit and PipBoy Doc Mitchell gives you at the start of the game (or, in an extreme case from elsewhere in the franchise, Harold).

Rex has grown on me on reflection, even in the few months since I first weighed in on him here on the boards, but most of my complaints about him still stem from the fact that they tried so hard to stress that he wasn't Dogmeat and he had his own super-unique identity. A dog is a dog is a dog, especially without a text box or unique animations to drive home its quirks in a way that doesn't seem forced. I'd probably sooner have no dog at all in the next game. (A more generic one with a more useful companion ability than "lets you see stuff on the ground" would be fine, too.)
 
If I could say the one I dislike the least, it would be Deputy Beagle, sure he helps you for like ONE fight, but it should still count;
I absolutely find it despicable how people treat the courier in the wasteland, especially without a high enough Speech, he essentially kicks me in the balls and runs as soon as I SAVE HIS LIFE.
Naturally, I cap the coward while he's running away.
 
You don't need to sacrifice realism for the sake of tradition if you just program Rex TO NOT BE SUCH A SUICIDAL MORON!!!!! He is a Cyber-dog, after all, you CAN tame him! If his AI was simply less infuriating, I wouldn't have hated him so much. =/
 
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