Companion you hated most on a personal level?

That old super mutant lady, brain's all derp but I think her name is Lilly... Something about her I just dont like... I guess we just never clicked
 
Yeah, such stuff just leaves me wondering really. Beth was never very good with companions-staying-alive. I'll usually force an essential+1 on them if I bother enough (for example in NV hardcore mode, or FO3), otherwise, sigh... I mean really... The thought of attempting a questline with Cass or Boone - with the possibility (high likelyhood) of them dying like flies is only frustrating.

It was the same in FO3, everyone except Fawkes would insta-die at the first oportunity they got -.-

(leads me to a similar complaint - trying to fight alongside someone else in a Beth game, especially melee - such as fighting alongside others in Oblivion: Impossible! Yet the game repeatedly instructs you to! WHY? Why does it benefit my quest-progress that I accidentally beat up Fighters guild people, Mages guild people, civilians and guards? Why is the game urging me to get into all this trouble!? It's LESS trouble to stand aside, let the battle finish on its own, and then using console commands to correct the damage and resurrect dead people... )
 
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I mean really... The thought of attempting a questline with Cass or Boone - with the possibility (high likelyhood) of them dying like flies is only frustrating.

With the exception of Rex, I've never had a problem with companions dying in NV - provided I've outfitted them accordingly and play strategically (i.e. no bum rushing a pack of deathclaws).

On my most recent playthrough (Very Hard/Hardcore) I gave Cass recon armor and an assault carbine, and we proceeded to shoot up the Van Graffs without taking so much as a scratch.

Admittedly I take some kind of weird pleasure in dressing my companions to the nines - by mid to endgame, I'll have Boone outfitted in full NCR Veteran Ranger apparel with a fully modded sniper (or the Gobi), Veronica equipped with T-45d and Pushy, Arcade in Remnants armor (well before completing For Auld Lang Syne) and some kind of energy rifle, Lily with Oh, Baby! etc.
 
I'm going to second the distaste for Arcade Gannon in his being obscenely snobby in his refusal to actually be engaged with the world in any meaningful way despite his talents merely because he can't be bothered with having a moral position on anything and just runs away from responsibility for the world into the suicidal narcissicism of anarchy.
 
I'm going to second the distaste for Arcade Gannon in his being obscenely snobby in his refusal to actually be engaged with the world in any meaningful way despite his talents merely because he can't be bothered with having a moral position on anything and just runs away from responsibility for the world into the suicidal narcissicism of anarchy.

How is Arcade not "engaged in the world"? He's not living in his mother's basement, he's a member of the Followers of the Apocalypse, who are actively trying to help people in Freeside. And how does he not have a moral position on anything? Arcade obviously supports Independence for New Vegas. He absolutely has a moral position on events in the Mojave, and in fact will refuse to work with you if you've sided with the Legion. He comments extensively on various quests (i.e. Three Card Bounty, the White Wash), making his opinions quite clear.

Disagree with Arcade's worldview and attitude all you like, but you can't say that he doesn't engage with the world or refuses to take a moral position. Anarchy =/= Apathy.
 
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Because Freeside is an irrelevant hole in the ground and its junkie population will never be important to anything. He refuses to take a position when doing so would actually be productive. His support for an independent New Vegas is facile.
 
You are seeing things from the micro and most shallow way. He is not only about Freeside, but that's where the bigger operation of the Followers is located, mostly because the Junkies and the like are an effect of the occupation of the NCR and the whole conflict in the region. He even has opinions about Westside Co-Op and the whole Legion operation in the region, he can even participate in the Hoover Dam battle.
 
Because Freeside is an irrelevant hole in the ground and its junkie population will never be important to anything.
You are seeing things from the micro and most shallow way. He is not only about Freeside, but that's where the bigger operation of the Followers is located, mostly because the Junkies and the like are an effect of the occupation of the NCR and the whole conflict in the region. He even has opinions about Westside Co-Op and the whole Legion operation in the region, he can even participate in the Hoover Dam battle.
Don't forget that in-game representations of spaces are a "game version" of those spaces. Freeside, in actually, is MASSIVE. It's a sprawling mass of dilapidation the size of most any NCR settlement, surrounding a relatively small Strip. What happens in Freeside has a remarkable impact on all sorts of things, because despite how cramped it had to be for the purposes of the game, the actual location represented is large enough and populous enough that the livelihood of its inhabitants is a big deal. There's a huge reason that the Kings have so much power in Freeside because of their bodyguard escort business; it IS perilous to walk from one side of Freeside to another, because of how big it is and how many violent junkies and thieves there are, so a business providing safe passage is very profitable. The simple fact that the poor balance of the game makes Freeside a walk in the park for he PLAYER doesn't mean that the Courier (or anyone else) wasn't in danger just by walking in the general direction of the Strip.

Take in what the game is trying to fool you into seeing, not what you're actually seeing, otherwise we're just going to be talking about pixels and wave files and fiction. If you limit your perspective to the literal that extremely, then NOTHING matters.
 
Hm... I'll have to go with Rex. All of the other companions I at least cared about on some level. Rex is just... I can't bring myself to care about that stupid dog. Which is weird, because usually I really like dog companions in games. But Rex just didn't click with me. I wouldn't say I hated him, I just couldn't bring myself to care about him in any way.

Second to last on my list of companions is probably Dean Domino, but even him I can't bring myself to really hate. I kill him, sure, but he was shooting at me first and posing a risk to my life. It wasn't anything personal on my end. In fact I admire his tenacity, his will to survive, and I pity his descent from a drive to get what he wanted from life to an unhealthy obsession. He's a pitiable man, and I feel more that I put an end to his misery.
 
Because Freeside is an irrelevant hole in the ground and its junkie population will never be important to anything.

Freeside's "junkie population" are the native people of New Vegas. Given that the whole game is about determining the fate of New Vegas (and the surrounding areas), I'd say they are as important as anyone else.

In your last post, you characterized Arcade as a snob, but the irony is that dismissing a whole swath of people as useless junkies who will never amount to anything is a pretty snobbish thing to say.

In contrast, Arcade clearly feels he has a responsibility to care for the population of Freeside and anyone else in need to the best of his ability. Maybe that's too naive or idealistic or just plain stupid of him, but it's certainly not snobbish or irresponsible or refusing to take a position.

He refuses to take a position when doing so would actually be productive.

Take a position on what? Again, it's pretty clear that he has a position on what would be best for the future of New Vegas. You might disagree with his position, but it's still a position.
 
Lily. I finally get to have a Nightkin companion and it's a senile old lady nightkin. Poor choice of comedic value Obsidian.

And to a lesser extent, Raol. And it's strictly because Danny Trejo voiced him.

I have nothing against Danny Trejo. In fact just the opposite. I enjoy him. So when I heard Danny Trejo's voice and heard some of the comments from Raol, I thought ok.. this is gonna be a funny SOB. Not so much. Total and complete waste of paying Trejo to voice a character.

I absolutely loved Raul. The only reason I ever go through the Black Mountain quest on my New Vegas play-throughs is to pick Raul up.

I never liked Lily. I don't know... I just never pick her up. I would have rather had Keene as the mutant/Nightkin companion.
 
I absolutely loved Raul. The only reason I ever go through the Black Mountain quest on my New Vegas play-throughs is to pick Raul up.

.

What about reuniting Tabitha & Rhonda ?
Tabitha finally showing sympathy for a simple normie ?
Lot of emotion...
 
You seem to be a bit biased towards that (your signature), in all of my playthroughs, my char treats robots just like they are machines as they do not have an AI. So if a quest is about reuniting a SM and a robot, my character won't be very exited about it.
 
You seem to be a bit biased towards that (your signature), in all of my playthroughs, my char treats robots just like they are machines as they do not have an AI. So if a quest is about reuniting a SM and a robot, my character won't be very exited about it.

Even with good AI, i won't go far enough to consider that Fallout robots have soul (some could argue).
But the fact Rhonda is rebuilt makes Tabitha spare a normie that trespassed her land, release a ghoul, makes her less bitter.
The fact she listen to the robot could also makes here more open toward the normies.
Considering she is one of the main SM leaders of the Mojave, i feel like that, by helping her, i will improve the general relationship between normies & SM, and avoid future unecessary bloodshed, making the world a better place.
 
I may be getting into a bit of a bioethical/philosophical grey area here, but I'd have to add that anything programmed with a personality (or that acquires one, actually or in semblance, through the accumulation of years of operating quirks) should probably be given at least as much consideration as someone's beloved pet. Aside from the cuddliness we're biologically programmed for bias towards, robot companions possess most of the virtues a wastelander would prize a dog for (and to far greater levels), and it could be rather easily argued that most creatures are just as subject as robots to programming which they have no control over. The soul is something many religions would argue animals are devoid of and that many of the more intellectual philosophies would question the existence of entirely, anyway.

I'd actually like to see robots around a bit more in-game. "A boy and his robot" is just as much a staple of atomic-age sci fi as a boy and his dog, as is the post-apocalyptic toolshed engineer/junktech prodigy. Counting out Enclave/Brotherhood outliers, we haven't really seen much along those lines since Dorothy and Toto in Fallout 2.
 
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I'd actually like to see robots around a bit more in-game. "A boy and his robot" is just as much a staple of atomic-age sci fi as a boy and his dog, as is the post-apocalyptic toolshed engineer/junktech prodigy. Counting out Enclave/Brotherhood outliers, we haven't really seen much along those lines since Dorothy and Toto in Fallout 2.

Seconded. Maybe it's just because I tend to roleplay as a scavenger/prospector type with a high repair skill, but the companion I liked most is ED-E, hands down. Even without Lonesome Road, I just love that little guy. His early warning system and relentless lasering has gotten my couriers out of more jams than I can count. Other companions in NV may come and go (or even be killed or sold into slavery depending on my karma), but ED-E will always follow me from Primm to the final battle. Waiting for the Followers or BOS to upgrade ED-E is always the most lonely part of any playthrough.
 
I am not saying that a robot in a fictional setting cannot be self-aware enough to be considered like humans. Just that i am not convinced that even the best Fallout AI are trustworty enough to make the right call at the right moment, when faced events not considered in their programming. Most of them don't seem advanced enough in that specific setting. Some that could be self-aware have a blue & orange morality.

Still, that doesn't mean they should be talked to with disrespect.
 
I absolutely loved Raul. The only reason I ever go through the Black Mountain quest on my New Vegas play-throughs is to pick Raul up.

.

What about reuniting Tabitha & Rhonda ?
Tabitha finally showing sympathy for a simple normie ?
Lot of emotion...

Nah, once I free Raul she usually comes out extremely pissed running at me with a huge ass Super Sledge and I'm forced to melt her into Night-Kin mush with a Heavy Incinerator.

And Lily, I don't know maybe it was her personality. Out of all the followers in New Vegas, she seemed to have the least of it. I know, your probably thinking (A Night-Kin who thinks they are a grandmother? No personality?!?!) but she just isn't that convincing, and gets boring really fast.

But Mr Hadnies and Gutsies have AI.

Yes. They enjoy making poor bastards die for their respective countries.

I always liked the Gutsy in the Underworld in FO 3.
 
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