Creepiest part in Fallout 3?

Yeah, it was quite haunting to get to the bottom of Vault 106 and see this little half-dug tunnel with skeletons, but the effect is undercut somewhat by the fact that I've slaughtered 20 or 30 crazy people in vault suits to get there
 
In Old Olney, I was about to loot something when this deathclaw appeared and freaked me out.
In some Super Mutant infested area (forgot which), a mutie jumped me.
Actually, now that I think about it, the whole game at first was very atmospheric for me. I decided to play New Vegas, than 3, and that creepy atmosphere disappeared. Weird.

Oh, and Fawkes.
Fawkes that scary man.
 
I found Fawkes to be really friendly, and a relief to have a mutant which isn't just an orc with guns.
 
Creepiest part of FO3?

How the mechanics and RPG-elements were designed. They were so badly done it gives me the heebie-jeebies every time I think about it and what it did to the franchise.
 
Creepiest part of Fallout 3 is when you realize the main storyline was written by an 8-year-old.
Also the fact that everyone seems to have either fetal alcohol syndrome or Down syndrome, though I guess that adds to the realism of a post-apocalyptic world.
 
Also the fact that everyone seems to have either fetal alcohol syndrome or Down syndrome, though I guess that adds to the realism of a post-apocalyptic world.


I laughed at this way harder than I should have.
 
There was nothing creepy about the Dunwich building. The Steelyard was creepy a bit, but the rest of the Pitt was terrible. Point Lookout had creepy atmosphere at night if you were in the swamp, but there wasn't really anything to do there.

The Bioshock series really excelled at creepy because not only was the atmosphere perfect, but you would clear an area and you just knew when you came back through that way, more mobs were scripted to pop out at you.
 
I always found the dad character to be very creepy. Combining the uncanny valley elements of bethesda npc's with forced familial relations just kinda does that for me.

Although I must say I am a complete pissypants when it comes to dark and hostile environments in games. Especially in first person. I haven't come across anything of the sort for years but I remember running out of the chtulhu references building in fallout 3.
 
I guess ghouls were kinda creepy. I've used some realistic lighting mods, so all the obnoxious screaming was creeping me out. Oh, also the fact that MMM spawned a whole metric shit-ton of them and some of them were scary as shit, and they regenerated if you didn't dismember them.
 
My girlfriend at the time probably played F3 more than any of the other games in the series (to her credit, she DID play and enjoy all three, but she was 22 when I got her into the series and PC gaming and old-school RPGs were both entirely alien to her at that point), and, brassy country Texan though she was, she would pause, bite her lip, and hand the controller over to me without fail whenever she heard the throaty rasp of a ghoul. My father wouldn't go into the metro tunnels unless he absolutely had to, either.

I don't know if I'd call them creepy, but I know they were my least favorite enemy to be ambushed by. They probably caused me more jump-scares than any other creature in the game. I'll +1 Dunwich Building in answer to the OP for that reason and because it was really the only part of the game that seemed to put much effort into trying to be creepy. I think the game could have used a lot more of Dunwich's approach to ferals-- that their wretchedness came with (and from) pathos and a past. I'd even say the Lovecraftian bits were actually superfluous to the whole affair; what really got me was those flashbacks, the juxtaposition of what the place and people had been with what they had become. That it managed to be at all effective in Gamebryo was a testament to the greatness of it.

(I will concede that the ruined vaults could evoke eeriness here and there, but the overall dungeony feel and the over-the-top nature of the social experiments the designers cooked up for this one had a dampening effect on that for me. Andale should have qualified but it was all trope and caricature and there were far too many holes in the presentation.)
 
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