Creepiest part in Fallout 3?

when a centaur creeps up on you or a feral ghoul so horrible but still pretty funny that you nearly shit yourself playing :)
 
Meh, I don't see what all the fuss was about the Dunwich Building. But I do agree that it was slightly annoying having a Trog magically pop up behind you and make that awful growling noise at it claws at you. Especially when I'm not expecting it.
 
A funny story about Trogs in Fallout: New Vegas, actually. Now obviously, Trogs aren't in Fallout New Vegas, but because of the vault 22 spore carriers the basic models are in the GECK. I put some trogs in a building when I was messing about and then explored it in game.

They glow orange.
 
I know everyone says this, but for me it was Vault 106 and the entire "Black Heart of Darkhall" quest. So yes, the Dunwich Building freaked me out like all hell. I also found some of the subway tunnels very freaky on a low level, especially when first playing the game.
 
i was a newbie to the Fallout series when i began this game.
progressed through it, found out about GNR, decided to trek out into the city. being the idiot i was, i didnt think to follow the marked path on my map. i saw the target and just tried to rush it.

fought 3 talon mercs, stole all their stuff after a hard-won battle, and progressed through the city. turned a nearby corner, and...BAM. centaur. had no idea what the hell it was, because like i said, newbie. was quite hard to kill, but when i finally did, i walked away, content thinking i had just killed a high-level enemy or something that i wasnt suppose to encounter yet.

then came the centaur's master.
so there was me, in my talon merc armor with a peashooter of a pistol, a nearly useless laser pistol, and a low-ammo rifle...scared out of my wits, cowering from this massive, hulking yellow beast. i thought the Super Mutants were some god-like creatures that i wouldnt encounter until high levels. and here i was, being destroyed by a single one, because i was under the mentality i was waaaayyy over my head.

i ran so far away.

when i hit Friendship Heights, i dueled with a rocket-slinging raider and proceeded to set up my new base of operations at their little settlement there. it took me a long while to realize that those yellow behemoths that i ran from are quite commonplace, and i probably couldve taken down the first one with relative ease.

that pure adrenaline rush from seeing what i thought was some high-level demon (i'm used to western RPGs, you see) was definitely my creepiest moment of any game whatsoever.
 
Fallout 3 was the first Fallout game I ever played, before playing I literally had no idea the franchise even existed, today I am a diehard fan being able to name every vault and their purpose, the different factions and whatnot in all of the games.

I have to say, out of all the moments in every fallout game, my most memorable and terrifying has to be the first time I saw a Super Mutant in the tunnels under the D.C. Ruins. Scared me shitless! :clap:

Besides that, definitely the Dunwich building and the Walking With Spirits quest. The Dunwich building, as soon as I walked in I put the game brightness very low and turned the sound up, and turned all of my lights off. It was terrifying! :D Also with Walking With Spirits, I felt sick to my stomach when seeing my mom laying on the hospital bed! Also all of the fake bobble heads with sarcastic things to say really creeped me out. Pretty much everything that had to do with that quest was creepy in one way or another.

I could never tell why people hated the game so much. Probably because it was the first one I played and knew nothing of the history. But now that I have played them all I have to say the originals are the best games.
 
The only thing that really unnerves me are the vaults, i dread going into any of the vaults and when i do i have GNR blaring and usually pound on my VATS button when i turn around a corner.

Besides that there was my first deathclaw experience in my current play through where i randomly received a message stating my companion has died and i turn around to see what's up and i'm greeted by a deathclaw, mouth ready to bite my face off and arms out-stretched. Needless to say i immediately went into VATS and blasted it's head off.
 
The Deathclaws are scarier in New Vegas since they are actually dangerous. The Albino Radscorpion in Fallout 3 was pretty creepy looking. I hate scorpions... especially Albino ones.
 
DunwichBuilding_crop--article_image.jpg

:shock:
 
Apart from Dunwich Building...
Hallucination in Sacred Bog in Point Lookout was rather creepy to me, especially when you see your mother's skeleton with all those birthday baloons. What sick mind could think about it? Also when you have to retreive Krivbeknih from that ritual site or something. Hell, every meeting with Swampfolks was creepy.
Also, pretty much everything on Mothership Zeta creeped me for some reason. Especially that one holotape where a woman is killed and screams before dying. And the first time you meet an Abomination ("the fuck is this oh my god it's running at me oh shit pew pew pew pew puff what the fuck was that?!")
And of course ghoulified Moira, hands down.
 
I didn't find the Dunwich building short in my first playthrough. Not at all--but more on that in a minute. First, I want to say that overall, FO3 isn't "scary" in the same way that say, Silent Hill is scary (especially 2 and 3--but I digress). That said, there are some moments that will make you crap yourself, and even a few genuine creepy moments.

I found Dunwich to be one of the few actual "scary" parts of the entire game. When I first went there, I was armed with a laser rifle, and a hunting rifle for backup (odd combo, I know). The story of that guy looking for his father was really sad--the holotapes really helped put me in the moment.

And then I went into the building, which was said to have "bad mojo." Not only did I crap myself when I saw how infested with ghouls the place was, I was stuck in the damn building for over 2 hours. It took me that long just to get to the basement, what with all the exploring and all. THEN, I couldn't find my way back out! I'm not one to use my interior maps, so I kind of forgot I even had that option, LOL!

So, I ended up going in friggin circles, all the while thinking "God, I have got to get the f****k out of here, where in the g*d d***ed hell is the effing exit??!!

So yeah, Dunwich wasn't short for me at all...damn place was like a maze in there. The other scary place is the Deathclaw nest in the mountains. I went inside to explore for the first time, and when I saw what was in there, I litterally said "I'm out of here," turned the hell around, and walked out. I didn't go back without a full suit of Enclave power armor, a good plasma rifle, and Fawkes!
 
I think people find it creepy because of the audio logs where you listen to a man become a ghoul, supposedly because the building is still so radioactive (which doesn't make any sense, of course). Then coupled with the fact that there's 1 or 2 instances of "flashback" sequences and SUDDENLY Dunwich Building is really strange and unlike any other place! Maybe it's creepy to them, because the hallucinations in 106 can be explained by the airborne chemicals, but nothing seems to explain the brief flashes at the Dunwich Building?

I dunno, but I DO know that, for a brief time, I too felt like the place was a tad unsettling. It, like the rest of FO3, was so bereft of any content and characterization, that the exploration took on an entirely psychological affair, where the player's own fears and prejudices fill in the gaps and lingering questions about the place, and nothing is scarier than the horrors of our own imagination...

Of course there's also the simple fact that many NPCs in the game keep referring to the place and TELLING YOU that it's creepy, people are impressionable so if you tell them then it is so, so that probably contributed as well. Ya know, "tell, don't show" and all that poor-writing methodology.
 
When I saw my (so-called) dad/papa in the game,

dying in front of my eyes, in that chamber.

This reminded me, on my own death parents.
Who tooked they're own lives. By taking Suaccide.

It can't be any creepy-er, than that, for me.

But I love the game, with all my hart
 
The creepiest part was the Dunwich building. After the flashback I was like holy shit WTF was that? The underground and that... artifact... Ug_Qualwhateveritwas made me think I am playing an Elder Scrolls game!

Andale was bad. Tho I enjoyed killing them cannibals.

Another part, which was not creepy but made me say WTF was the Holy Water quest. I certainly enjoyed blasting that old bitch's head off with my dual barrel shotgun. The sad part is people are actually that stupid.
 
I give beth props for the haunting feeling of the Vault experiments, and the pre-war logs of a crapsack world full of suffering.

But, it the same time, i miss the satiric aspect of Fo2 and i find unbelievable to find some of these vault still inhabited...
 
Back
Top