Dawn of War 2 peoples!

damn i got to wait for an expantion, that add the imperial guard, no offence guys but i dont like the marines
 
Yeah, I also like the Red Army feel of imperial Guard and their defensive style of play (I always fortify myself before attacking), but Marines have more style. Of course Chaos Marines are my favorites, but I usually play the *good* guys, so it falls on the Marines.
 
Imperial Guards are my favorite faction and i hope that they will be made decently in DOW2 since i found that in Dark Crusade/Soulstorm IG were nerfed pretty badly mainly their artillery that was turned useless and with one unit limit for their elite troops.
 
Imperial Guards are pretty cool, especially kaskrin.
and i play best with Space Marines.

but i fucking LOVE the Tau most. long range, disciplined, for the greater good! :)
 
in original dow and winter assault i prefered space marines...

in dark crusade, i prefered the eldar, i couldnt stand space marines and what they did to them.

havent tried soulstorm.
 
I really hate Dark Crusade and what it did to balance, IG become pathetically weak, eldars were just too powerful since in multiplayer could not lose with them and I completely stoped playing with them, Necrons were a nightmare and Chaos were strengthened with invisibility for they chaos marines and additional hp for their vehicles.

In DOW2 i would like to see Stormtroopers in IG and ability to upgrade all vehicles.
 
Ravager69 said:
Yeah, I also like the Red Army feel of imperial Guard and their defensive style of play (I always fortify myself before attacking), but Marines have more style. Of course Chaos Marines are my favorites, but I usually play the *good* guys, so it falls on the Marines.
Wait, what? If you play the tabletop Imperial Guard is clearly inspired by Germany and NOT the red army.
 
Dragula said:
Wait, what? If you play the tabletop Imperial Guard is clearly inspired by Germany and NOT the red army.

They have influences from both armies.

Commissars and Summary Executions = Red Army

Armor and Vehicles = Germany

Sly Marbo = Rambo

etc.
 
I hate to be the one to say this...

Apparently now that DoW 2 is out many fans are going crazy for better and worse. Supposedly in a nutshell it appeals more to casual fans and less to hardcore RTS's fans (of which I'm one).

Here are the main changes:

-Base building removed (leaves more time for action good for casual crowd bad for the hardcore fans who love building stuff)

-Experience and upgrade system added (makes units more valuable in the long run and adds "sentimental value". Casual fans now feel more attached to their units and hardcore fans have another reason to micro. Good for us all)

-A lot less units available for each faction. (Bad for everyone since it leads to less variety. Hopefully however this is due to getting the game out on time and not, because of a plan to ignore more kinds of units for simplicities sake. If they do plan to add more then you can expect a new unit for each faction and more factions with each expansion.)

It will be worth playing just for single-player, but I'm very wary of how multiplayer will turn out.

Sincerely,
The Vault Dweller
 
I've been playing it for a while and the single-player plays out more like an action-rpg than an RTS.

It's pretty fun, it kind of reminds me of playing X-Men Legends without having to mash buttons.
 
I'm glad to have a report by someone I know and that you enjoy it.

Don't hurry along the game (great games need to have their time taken to be enjoyed) and especially don't do it just to appease me. However until I here more about how multiplayer works both in terms of macro and micro I'm very cautious.

Of course it will take most players quite a while I imagine to finish the campaign and even when they do it will take a long time to play enough multiplayer to judge it both being balanced (I won't hold it against them since no RTS multi is balanced one release) and being sensible for hardcore fans.

Sincerely,
The Vault Dweller
 
The Vault Dweller said:
Here are the main changes:
-Base building removed (leaves more time for action good for casual crowd bad for the hardcore fans who love building stuff)
-Experience and upgrade system added (makes units more valuable in the long run and adds "sentimental value". Casual fans now feel more attached to their units and hardcore fans have another reason to micro. Good for us all)
-A lot less units available for each faction. (Bad for everyone since it leads to less variety. Hopefully however this is due to getting the game out on time and not, because of a plan to ignore more kinds of units for simplicities sake. If they do plan to add more then you can expect a new unit for each faction and more factions with each expansion.)
if what you say is correct, it becomes very much like Ground Control 1, which was a FUCKING AWESOME GAME.
i wouldn't mind the change, if done properly.

but the removal of building is a questionable decision in my book due to the history of the game... people expect to be able to build a base, set up a perimeter, slowly grow and conquer the enemy in force if need be.

it's odd to say the least.

also: damn, i'm reinstalling Ground Control...
 
In single player it is somehow annoying that you have to visit the same map multiple times, with almost the same objective. And 'boss fights' also don't appeal to me ...
 
Xellos said:
In single player it is somehow annoying that you have to visit the same map multiple times, with almost the same objective
such is war. in WW1 the belgian army fought on the same soil for 4 years. taking a few dozen meters, loosing a few dozen meters every once in a while. :)

but yeah, i get what you're saying.

i ordered the game but haven't played it yet.
 
Installing it at the moment.
Played the multiplayer beta for a bit and it is very enjoyable, a lot more tactical than DoW1 which sorta ended up with just funneling units at the enemy.

The one base that get upgrades mechanic really reminds me of Dark Colony, which was a pretty good rts back in the day.
 
Well, I never was much of a RTS-player, so what I'm reading here doesn't really bother me. I played DoW for it's atmosphere and diversity in play, not to master all the shortcuts on the keyboard and clicking with the speed of light to beat that other guy.

I'll be ordering the game as soon as it will be available.
 
Just bought it in empik. Will let you guys know what I think about it in a few days.

EDIT:

Fer fucks sake. I try to run the game, and it goes into auto-update mode, predicting ~3 hours time before I can actually play the fucking thing. When it reaches 5%, it crashes and tells me 'the game is temporarily unavailable, try later'.

I can't run it offline, either.

I'm really, really angry.
 
Fair few peoples have been having that problem, seems to be luck of the draw wether it updates or not.

Played a mission or two (after trying to figure out why it was crashing on start up) and it is very fun.
The atmosphere is great and the lack of having to whip between base and troops means you can keep your eye on the fighting which looks really cool.

Runs smooth on my computer on med/high, surprising as I have a 8600 gts graphics.

Haven't tried multiplayer yet but I only play with friends and their all busy.
 
Wooz said:
Just bought it in empik. Will let you guys know what I think about it in a few days.

EDIT:

Fer fucks sake. I try to run the game, and it goes into auto-update mode, predicting ~3 hours time before I can actually play the fucking thing. When it reaches 5%, it crashes and tells me 'the game is temporarily unavailable, try later'.

I can't run it offline, either.

I'm really, really angry.

I say this with my eyes thrown wide open...I had no idea you played any RTS games Wooz. I'm certain this is the first comment I've seen you make about the genre or a game.

Sincerely,
The Vault Dweller
 
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