Wait, what? If you play the tabletop Imperial Guard is clearly inspired by Germany and NOT the red army.Ravager69 said:Yeah, I also like the Red Army feel of imperial Guard and their defensive style of play (I always fortify myself before attacking), but Marines have more style. Of course Chaos Marines are my favorites, but I usually play the *good* guys, so it falls on the Marines.
Dragula said:Wait, what? If you play the tabletop Imperial Guard is clearly inspired by Germany and NOT the red army.
if what you say is correct, it becomes very much like Ground Control 1, which was a FUCKING AWESOME GAME.The Vault Dweller said:Here are the main changes:
-Base building removed (leaves more time for action good for casual crowd bad for the hardcore fans who love building stuff)
-Experience and upgrade system added (makes units more valuable in the long run and adds "sentimental value". Casual fans now feel more attached to their units and hardcore fans have another reason to micro. Good for us all)
-A lot less units available for each faction. (Bad for everyone since it leads to less variety. Hopefully however this is due to getting the game out on time and not, because of a plan to ignore more kinds of units for simplicities sake. If they do plan to add more then you can expect a new unit for each faction and more factions with each expansion.)
such is war. in WW1 the belgian army fought on the same soil for 4 years. taking a few dozen meters, loosing a few dozen meters every once in a while.Xellos said:In single player it is somehow annoying that you have to visit the same map multiple times, with almost the same objective
Wooz said:Just bought it in empik. Will let you guys know what I think about it in a few days.
EDIT:
Fer fucks sake. I try to run the game, and it goes into auto-update mode, predicting ~3 hours time before I can actually play the fucking thing. When it reaches 5%, it crashes and tells me 'the game is temporarily unavailable, try later'.
I can't run it offline, either.
I'm really, really angry.