Dead Money reviews

Brother None

This ghoul has seen it all
Orderite
With Dead Money now released on PC and PS3, reviewers are revving to try out the DLC on the new platform. GameSpot is underwhelmed enough to reprint its Xbox 360 version for PC, 6.5/10.<blockquote>You spend most of your time in the streets of the casino's surrounding villa, making your way to important locations while avoiding a number of dangers. One such danger is your collar, which begins beeping--and eventually explodes--when you wander too close to radios and other devices that trigger its self-destruct mechanism. You can destroy most of these instruments, though locating them during the small window of opportunity can be a challenge, forcing you to put yourself in temporary danger to find the offending radio and shoot it down. Your collar isn't the only reason to proceed cautiously, however. The streets are dotted with bear traps and mines, and doorways might be protected with shotgun traps. And then, there's that feared red cloud, which reduces your health should you breathe in its vapors for long. The pace is slow and methodical, and at first, the resulting tension makes for a pleasant twist on the typical New Vegas exploration. Gunning down a speaker as your collar signals your impending demise provides relief to the rising stress, as does spotting and disarming a bear trap before it harms you.

The tension turns into tedium with time, however. This, in part, results from the sameness of the corridors you traverse. The villa is separated into a few different sections, but the maze of streets and balconies looks much the same everywhere you go, and the imprecise quest marker doesn't always provide a clear sense of direction. The red cloud and subdued lighting are atmospheric at first, but because there's so little to break up the view, the muddiness loses its short appeal. After hours of slow progress--punctuated with frequent saves and reloads--you long to explore without so many stringent rules holding you back. Once you make it into the casino, your eyes will thank you for the visual variety, but the invulnerable holographic sentries you encounter don't ease the frustrations. A forced stealth sequence in which being spotted means an instant fiery death is New Vegas at its worst, as are multiple timed escape sections that test your patience and have you cursing the game's clumsy movement mechanics and vague sense of direction. The casino trip rewards you not with fascinating exploration, but with excellently written backstory uncovered at terminals and in voice recordings. The Sierra Madre's riches aren't the resources locked in the casino's vault--they are the glimpses of past greed and deception, as well as the drive of one man to protect the woman he loved.</blockquote>PSU covers it as a weekly PSN highlight without too much commentary.<blockquote>Dead Money puts you in the company of several local misfits also sporting explosive neck pieces, whom you must work together with to plunder the delights of Sierra Madre in order to remove the collars. However, you’ll have to be extra vigilant – all your collars are linked, so if one of your companions ends up brown bread, you’ll quickly find yourself decorating the walls too. Like New Vegas, the game limits you to one chum at a time, with each one packing their own companion perks. Elsewhere, Dead Money elbows bottle caps to the side in favour of the more thematically suited Casino caps, with ammo and weapons remaining a decidedly rare commodity. Needless to say, there’s a fair amount of leg work involved in acquiring additional items, especially Stimpaks, which require special codes that are dotted around the sprawling city.
</blockquote>
 
This people knows what a "story" is? Because Dead Money is all about the story, not the looting.

Also, given the comments most of the reviews about the enviroment, I wonder if they played on hardcore, because the Cloud will erode your health over time and the only thing you have to heal yourself is crappy dirty water, "wonderfull" Cram, "marvellous" YumYum deviled eggs and super-duper Potato Crisps.

And forced stealth? My stealth skill was pretty low, but I was able to avoid the security holograms without much fuss, I only used one thing that nature and evolution gave me called "a brain".

Dead Money is not for everyone, I give you that, but most reviews about the DLC press the same key all the time: I'm not an ubber god, I can't carry everything I want, I can't kill everything with only a knife, the setting is too difficult and so on.

[ ]'s
 
Wow, I should stop reading this Gamespot stuff, it makes me rage. Anyway, is someone making a NMA review for it? *nods to DutchGhost* I feel a bit bad to have posted this german one so early. :oops:
 
I didn't even realized there was some big stealth part... In fact, with my 25 in stealth I was able to get around every hologram *without sneaking at all* -- so my skill didn't matter anyway. Thought the holograms are reacting on range and not on sneaking, which made me not bother much about trying to sneak. To me it was all about switching terminals in the right order.
 
I've been playing it and.. well, their criticisms are off. The collar is not frustrating, simply stop when it beeps, move left or right to feel out the boundaries. Look at the freaking graffiti on the wall which often has ARROWS pointing to the location of the speaker.

Also, explore, quite often there is more than one route and there is a boat load of equipment and ammo if you make the effort to look. (In addition to buying it from the vending machines).
 
I got a frikkin cool riot helmet. 10/10.

Ta da, my review. I am easily pleased. :V

Just like the Gamespot people are if they get handheld through a game.
 
Already working on it Surf Solar.

I am actually surprised by the Gamespot review, to be honest I expected it to be more negative for not being 'hack & slash' as it were.
Some of the problems they experienced are simply of the fact of the limitations of the gameplay itself, not certain set ups within the DLC.
 
I don't like Gamespot but I don't think anyone can disagree with "The villa's mazelike streets are visually unappealing".
 
It's not hard to not like Gamespot. (and IGN)
They rate everything not dumbed down enough to be played rambo style, or without eyesplattering graphics bad.

Gamespot is a no-go as long as they keep deleting user review's because they were written more critically and had a lower score than theirs.

Edit: typos, argh ;)
 
This is actually great for a DLC review from Gamespot . Usually they nuke DLCs with some subjective shitty "critics" .

And i just love those dumbass comments who blame Bethesda how they ruined this Fallout >D
 
Yeah I was wondering to that Gamespot didn't nuke the Dead Money DLC review. Since it turns out the DLC is rather broken and as someone in NV Nexus wondered, how did the people on console even play it. Currently you have to download lots of user made fixes to enjoy it. Most of the problems are typos it seems. Or some weapons not affected by perks. Nearly all the new items have a completely new repair list and cannot be fixed with regular vanilla parts without a mod. There are more, but these caught my eye.
 
"The quest marker no longer holds my hand like in Fallout 3 and it forces me to actualy explore the enviorment and find an alternate way to get somewhere!, thats bullshit!"
Game "Journalist" on a normal day.

and how is a new repair list a bug? it actualy makes it mroe chalenging to keep your armor and weapons in good condition, and Fallout nexus people also say how your companions dying in hardcore removes a lot from the immersion, just type "companion" or "Follower" on Nexus, count how many "Companions are now imortal", what actualy seems like a bug is weapons not being afected by perks.
 
brfritos said:
This people knows what a "story" is? Because Dead Money is all about the story, not the looting.
The looting is a HUGE part of the story though. The inability of the player to make off with the gold is supposed to be a big thematic statement and honestly the fact that it's balanced for endgame characters seriously undercuts that.

By the time you're a high enough level to do Dead Money, you probably don't give a shit about money anymore. I know I didn't. I had more caps, and more bullets, than I'd ever use even if I shot every single NPC in the game after buying out all the merchants by level 20. Dead Money takes it as a given that you're after the treasure, several of the better dialogues play with that, but by the time you can handle it treasure's probably just icing on the cake.

It would've worked better if it were aimed at lower levels or if money and loot had remained a big deal up to the endgame.
 
The gold bars are pretty funny, by the way. Kind of a very filthy psychological trick. There are so many gold bars with each ~10k caps value, but you can't even carry half of it out of the Sierra Madre, because it's just too heavy. :)
 
^ But there are some Z drag tricks and droping yuour equipment at teh door to have space, some one with a n obssesive compulsive disorder could make it out of the vault with all gold bars, I would probably get bored of all the Z drag after thje second time and just take a buffout and discard the bars I couldn't get.
 
Always hated this sort of metagaming. They are heavy, you are limited in weight, what's the problem with letting the rest there as it is intended...
 
Back
Top