I think the gaming community in general will support my opinion on the MW playerbase...
Another baseless assumption, also, Argumentum ad populum.
Considering it take two people to use a blood pack and your chances of survival increase dramatically when working with another seems to fit this - then of course i'd argue the built in voice communication system promotes team work.
It is incredibly easy to get voice communication in every multiplayer game ever made with modern 3rd party programs. And how exactly does voice communication in DayZ promote team work any more than in any other game out there with the same feature built in (like Modern Warfare)?
Considering it take two people to use a blood pack and your chances of survival increase dramatically when working with another seems to fit this
Sure, but there is always that huge risk on the back of players heads - will he backstab me at any point?
Can I actually rely on him? Will he take his sweet time to revive me?
Can I trust him to not accidentally shoot me? And if he DOES shoot me and I defend myself, I will become a BANDIT. Can I take that risk?
All of these become pretty big concerns when you can loose EVERYTHING as a result.
Of course, playing with FRIENDS that you can actually fully trust kind of negates most of these (and sometimes you can't even trust those people as well:
http://www.youtube.com/watch?feature=player_detailpage&v=ZM3SBZTzvwA#t=2874s), but they are still HUGE concerns when it comes to playing with complete strangers.
There were still bandits in the game
So what? You can become a bandit by defending yourself, or by accidentally shooting a team mate in a fire fight. Not to mention players who just spawned, who used to be hardcore player killers with their previous characters.
But what? Thats murder - its considered murder ingame and the only reason 'thats the way it is' is because people continue to do it - instead of assessing a situation and going in peacefully or shock horror resorting to words they'd sooner pull the trigger on their gun and be done with it.
If you defend yourself from a team of bandits, guess what, your team is now bandits as well.
You accidentally shoot your team mate in a fire fight, you are now a bandit.
The game simply has no way of knowing weather or not something is murder, or self defence, or an accident. So the bandit system is worthless right now.
Also, the PvE is pretty underdeveloped right now, so people don't focus on it as much as on the PvP aspect.
I disagree, the playerbase needs to change its current mentality - it boils down to restricting freedom again. Im not against bandits but it defeats the purpose of the bloody game if everyone is hostile or a murdering sociopath for no valid reason.
Even if we assume, that the playerbase is the real problem, then how the hell are you going to change that?
Are you going to use a magic stick to change their way of thinking?You will still have to address the problem by changing the game itself.