Deathclaw hunting tips

Fully modded GRA AMR with explosive rounds wrecks deathclaws.

With the bonus damage using explosives perk you will 1 shot just about anything on Very Hard difficulty and if you don't they will be thrown to the ground and crippled all over. I have seen 1 shot kill more than 1 deathclaw due to the explosive radius. I try to avoid using that combo unless I really do not want a challenge.

EDIT: It is pretty much the only way to get sneak criticals with an explosive device.
 
MelonHead said:
Do you ever have a human companion with you?
*Unlurk* must mention fact, that you can not bring with you, ANY (none) human companions into the divide.

Now OnT:
To hunt Deathclaws properly you usually need a lot of in game drugs / buffs to maximize your damage output & endurance, in case they manage to get close enough to slash you.

Just use steady quickly and take the strongest gun you have, energy weapons are even better, aim for the head in VATS, run backwards, hide, reload, injections, repeat. (add psycho or slasher & jet / rebound if needed). All depending a lot on what perks you've selected & what lv you're at before you got to the high road in the divide.
As far as I know, most enemies level with u, especially the ones in the DLC's.

Remember, always try to kill the biggest Deathclaw first, the adults are badass, but the alfa's & mother's go straight through your armor.
It's like razor sharp 12 inch claws going straigth through your remanants power armor like a hot knife through butter.
Basic deathclaw rule, The big ones must die fast.
Good luck..

*relurk*

*unlurk*edit: HF @ couriers mile, just don't forget to bring some protection against the radiation lol *relurk*
 
Be exceedingly careful if you go the sneak-shoot-sneak route, because I tried this once and...well, ended up surrounded after killing the first DC. They are not called 'death' claws for no reason. It's too bad your regular guns skill is only 60, because I've found the AMR to be the best deathclaw hunting machine I've ever used. Of course, play vanilla though...
 
Well I have watched one video on Youtube showing a guy dropping landmines and luring deathclaws over them. This cripples their legs which pretty much takes away one of their biggest advantages over the player, their speed.

Not sure how well this would work for a player with a low explosives skill though.
 
SnapSlav said:
You gotta "cheat" the Deathclaws in the Divide. Unlike the ENTIRE rest of the game, enemy encounters in the Divide (at least until you finish the DLC) are scripted. Even if you HAD decent (or stellar) Sneak, enemies would detect you, because their scripting prompts them to know where you are, and hunt you down.

There's no getting around their noticing you, but as long as you leave ED-E far enough out of their sight range, you can evade their wrath until they go passive again and then sneak attack them. It's tough, though; I only managed to do it once without a Stealth Boy, and my character was optimzed for sneaking. He was using a two-foot piece of wood, though; Someone opting for hot plasmatic annihilation might have an easier time of it.

As to BOS_Warlord's original question, you've already got everything you need for my favorite deathclaw hunting strategy in The Divide: Super Slam and a high melee. Pair those with a weapon that's got a high attack rate (My favorite is the fully-upgraded War Club from Honest Hearts.) and a dose of Turbo (or even better, the Implant GRX perk) and you almost literally cannot lose. Stealth Boys make the combo even dirtier, and there's no shortage of them in Lonesome Road. The Deathclaws won't be able to get up off the ground long enough to do anything but fall down again.

Rawr isn't all that tough, either. Satchel Charges are just mean, and they give them out like spare change. My strategy went something like "Slap on a Stealth Boy, lay out a minefield, run across the cave and stand under the warhead imbedded in the ceiling, and then stop sneaking and start yelling disparaging comments about his mother." With any luck at all, charging through the mines will cripple him up worse than Alex Murphy before they stuck him in the Robocop suit, he'll hobble after you, and you can pop a turbo and detonate the nuke from a safe distance to finish him off. He'll never even get within swinging range.
 
LR is littered with AMR's so I'd get one of those in good condition.

Really though a .308 with AP rounds has always been sufficient in my experience, as long as you get headshots.

Fighting them up close is never advisable but if you have an LMG or Assault Carbine with AP rounds you can take them out.
 
I've had a lot of success with the riot shotgun when they are up close, use slugs or magnum shells and its pretty effective, its a high rate of fire with good damage you can get 5 shots in VATS with jet
 
Besides the flare gun (which is easy to miss with) what you want is the riot shotgun and the "and stay back" perk which throws your enemy backwards when you hit them, unless it's Ulysses, that asshole will ignore your awesome shotgun skills.

Having full skills in anything that boost your shotgun skills as well as the "cowboy" and "shotgun surgeon" perks makes you the deathclaws grim fucking reaper.

Or go with all the followers and let them rape everything in your path, that works as well.

Other things that goes well with this is to be a badass sniper with anti-material rifle and extrea powerful shots and take them from afar, or at least make them come to you.

*Note: I haven't tried this on the legendary deathclaw.
 
Hyddan92 said:
Other things that goes well with this is to be a badass sniper with anti-material rifle and extrea powerful shots and take them from afar, or at least make them come to you.

*Note: I haven't tried this on the legendary deathclaw.
ludisonmandela said:
use med-x psyco and buffout have raul as companion and use this machine as weapon
Again, LONESOME ROAD specifically. These don't fit in with or work out in LR.
 
I could sneak crit one shot some Deathclaws in LR with Christine's COS Sniper Rifle. Not always, though. But if it didn't kill the Deathclaw with the first shot I usually had enough time to blast it with the LAER before it came to me.
And if it did come too close there's always the superheated Saturnite fist.
 
I know I've said this before, but I think it's been long enough that I can get away with putting it out again with a different spin on it: there really is nothing more fun or (imo) easy than just tearing at them in melee. If you specialize and take Super Slam, and ESPECIALLY if you take Implant GRX and/or walk around carrying a small pharmacy and a few Stealth Boys in your backpack, you can send them flying like tenpins and keep them down while you pulp them one by one. It's far simpler and less intimidating than it sounds, and it makes you feel like way more of a badass than you probably deserve. In LR, you may need to take your time and game the AI's sneak detection protocols once or twice, but considering how dirty the game plays in the Divide, it's really just you leveling the playing field.
 
I prefer to get around feeling badass by NEVER using Chems or any Healing agents, while I play. Now granted, should I FINALLY get up off of my lazy ass, rebuild my computer with much-needed upgrades, and mod the effing-living shit out of FONV to address the lingering difficulty issue (primarily, its total lack thereof), such habits might be much more suicidal than I presently find them. But as it is, I can quite easily get by simply from eating when my PC gets hungry, and the absurd levels of HP I regain from that has proven more than enough. No Stim-spamming or Chem-buffing to make me feel deadly and accomplished. No sir. Just effortlessly dispatching my foes without taking a scratch. =)

Lonesome Road is the only part of the game which makes that last bit challenging, but only because, as you pointed out, the game cheats. But hey, gotta get our kicks somehow. =/
 
AlphaPromethean said:
just try not to get too close.
Again, THAT'S the issue this topic was meant to address, because we're dealing with the Lonesome Road Deathclaws, which have a tendency to spawn directly on top of you, and cluster in large groups in very confined spaces (Courier's Mile, High Road, Rawr's Cave, etc.) so avoiding proximity with these brand of Deathclaws, which were scripted to sniff the player out instantly almost every time, was a miraculous feat. It was possible, but very, very, VERY tricky. The Courier's Mile was arguably the worst culprit, because half a dozen Irradiated Deathclaws would come charging at you once you opened fire, regenerating at a ridiculous rate if you didn't burst their HP down immediately, not to mention you'd be flanked by the Irradiated Marked Men simultaneously. Keeping your distances was not an option.
 
SnapSlav said:
AlphaPromethean said:
just try not to get too close.
Again, THAT'S the issue this topic was meant to address, because we're dealing with the Lonesome Road Deathclaws, which have a tendency to spawn directly on top of you, and cluster in large groups in very confined spaces (Courier's Mile, High Road, Rawr's Cave, etc.) so avoiding proximity with these brand of Deathclaws, which were scripted to sniff the player out instantly almost every time, was a miraculous feat. It was possible, but very, very, VERY tricky. The Courier's Mile was arguably the worst culprit, because half a dozen Irradiated Deathclaws would come charging at you once you opened fire, regenerating at a ridiculous rate if you didn't burst their HP down immediately, not to mention you'd be flanked by the Irradiated Marked Men simultaneously. Keeping your distances was not an option.


Then I suppose a grenade machine gun and a Fat Man won't do...


I managed to get on well with an AM rifle with AP rounds (or HP) equipped, a good ole' blast to the eyes should get those mongrels to the floor.
 
AlphaPromethean said:
Then I suppose a grenade machine gun and a Fat Man won't do...
No, it most certainly would not! The Fat Man would only serve to replenish the HP of those Irradiated Deathclaws EVEN FASTER!!!! >_<


AlphaPromethean said:
I managed to get on well with an AM rifle with AP rounds (or HP) equipped, a good ole' blast to the eyes should get those mongrels to the floor.
I somehow killed Rawr on my very first run through Lonesome Road with a single lucky non-sneaking Crit to the face from my fully modded but not-unique Sniper Rifle. Following that, I have NEVER been able to repeat that success. =(
 
SnapSlav said:
Hyddan92 said:
Other things that goes well with this is to be a badass sniper with anti-material rifle and extrea powerful shots and take them from afar, or at least make them come to you.

*Note: I haven't tried this on the legendary deathclaw.
ludisonmandela said:
use med-x psyco and buffout have raul as companion and use this machine as weapon
Again, LONESOME ROAD specifically. These don't fit in with or work out in LR.

Of course they do, not on all but in some places like where you find the second riot control ncr-ghoul there are a buch of deatchclaws down there and i just sniped them all from the rooftop. On several places you are pretty much unreachable for them on rooftops.

Of course this doesn't work on all the LR deatchclaws.but riot shotgun with stay back does wonders.
 
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