RPGCodex looks back on a decade of RPGs and asks a bunch of developers (mostly indies) what their favourite RPG of the decade was. Amongst the list is Fallout lead designer Chris Taylor, who agrees with us curmudgeonly types that it wasn't that good a decade.<blockquote>I’ll be honest. I haven’t played that many CRPGs this last decade. Started some, and finished very, very few. Call it burn-out, call it ennui, but for whatever reason, the ‘90s were a much more appealing decade to me for CRPGs. Still, one game stands out for the sole reason is that I actually enjoyed double-clicking on the game icon and playing for half an hour or four hours straight: Torchlight. It has simple mechanics, feather-weight story, limited character interaction -- but all that doesn’t matter, since it is hella-fun. Graphics fit the game perfectly. I grumbled about the interface at times, especially trying to target an enemy from a distance and instead running into battle mindlessly, but I didn’t care. I was having too much of a good time splattering my foes, looting their stuff and sending my dog back to down with a full backpack. Torchlight awoke that little 10 year old in me that fell in love with CRPGs to begin with.</blockquote>And Fallout producer Tim Cain, whose answer will shock many.<blockquote>There were so many good RPG’s released in the last decade that it is hard to choose the “RPG of the Decade”. I am embarrassed to say that I haven’t played some of them, and I only want to nominate a game that I have played. And that list is still large: Baldur’s Gate 2, Icewind Dale 2, Neverwinter Nights, Dragon Age (Bioware is on a roll in my list, you can see), Fable, Deus Ex, Fallout 3, Geneforge. So I am going with a game that captured my imagination and that I played for many many hours, and that I think about when designing my own games. And that game is…</blockquote>Read on to see what it is!