Bodybag said:
It's kind of telling that the only optimism you're comfortable showing is over-the-top sarcastic hyperbole.
Uh...what? I'm very optimistic about many things, like Spiderweb's engine change, AoD's release and sales, I'm cautiously optimistic about Obsidian's Aliens and even AP titles, I'm very optimistic about the work being done on the Witcher. I'm even optimistic about some things in Fallout 3, like the world art.
My optimism isn't the problem. The problem would be that you're not being an optimist, you're being naive. You honestly think it's "lacking optimism" if you don't swallow Bethesda's PR lines, when they've been documented to spread falsehoods, willingly or not (I don't care), about their previous title?
Bodybag said:
And Bioshock was WAY better than System SHLOCK 2
Uhuh. It's not like, say, Ken Levine himself indicated BioShock is a dumbed down SS2 to enable him to sell to the masses.
JM said:
I was thinking the exact same thing when I saw this news. Well, first thought was "I wonder how many people are going to complain about this somehow". Second thought was if anyone was going to notice that even AoD, the supposed goddamn holy grail, had 2 or 3 options for most sections of dialog.
Uh, note how most of us said it's good news, but we simply don't blindly trust Bethesda. Why should we? There's no denying that a lot of what they said about Oblivion did not end up in the game. I don't care if you wish to call it lies or just "honest mistakes" on their part, their promises did not make it in the game. Should we then blindly assume it'll be different this time.
And AoD has shit all to do with Fallout 3. It's ridiculous to state that because AoD does something wrong or right that reflects on Fallout 3. AoD is not a Fallout game.
Juggle McNerd said:
The connection is that people here and the Codex are typically glorifying AoD as being the holy grail of PC RPGs
1. This isn't the Codex.
2. We, unlike other people, actually understand that one RPG isn't the other. There is no "ultimate model" for "the perfect RPG". First person isn't inherently superior to isometric or vice versa. Real-time isn't better for every kind of RPG than turn-based or vice versa.
But Fallout is Fallout. It doesn't matter what works or doesn't work for other RPGs, be they Baldur's Gate, Gothic or Age of Decadence. We're not talking about BG, G or AoD, we're talking about Fallout.
Juggles said:
I don't doubt it'll have more dialog than FO3, and most likely more choices more often, but when retards say "Consoles sappin mah dialog!" it makes me twitch.
Because
dumbing down to sell more never happens?
Juggles said:
Fallout is sort of a happy middle ground of sandbox and focus,
No, wrong. Sandbox is antagonistic of what Fallout is.
It's exactly this misconception that made Bethesda go "we thought Fallout was well suited to our skills" even though Oblivion and Fallout are as far removed from one another as Fallout and GTA or Fallout and WoW.
Sander said:
That said, it was probably the greatest (and only?) FPS/RPG ever made, but mostly by virtue of the RPG bit, not the FPS bit.
Nah, not only: Pathologic, System Shock 1 & 2, Deus Ex.