Do you think Fallout 4 will outsell or be better than GTA 5?

Sn1p3r187

Carolinian Shaolin Monk
Does anyone think that Fallout 4 will outsell or be better than GTA 5? I know they're two different genres and games but GTA 5 is just pretty damn critically acclaimed and I feel Fallout 4 is or might try to knock GTA 5 off the throne. But does anyone here have a thought?
 
Fallout 4 will be riding a very thick hype. Will it be better? Dunno, haven't played GTA 5, but no matter how good or bad Fallout 4 turns out to be, people will praise it to no end. Because that's what customers nowadays do.
 
Fallout 4 will be riding a very thick hype. Will it be better? Dunno, haven't played GTA 5, but no matter how good or bad Fallout 4 turns out to be, people will praise it to no end. Because that's what customers nowadays do.
True. And they'll probably never go back and play Fallout 1+2 just to see if one or the other is better.
 
I say it's possible since it's wearing Fallout's name like a skin so when people see Bethesda's Fallout they will buy it since "it's open world and you can create your own stories" so hype will be a factor.
 
I say it's possible since it's wearing Fallout's name like a skin so when people see Bethesda's Fallout they will buy it since "it's open world and you can create your own stories" so hype will be a factor.
well both games were or are hyped prior to release. GTA 5 is a great fucking game but the online sucked ass. I thought maybe the hype would destroy one or the other.
 
I say it's possible since it's wearing Fallout's name like a skin so when people see Bethesda's Fallout they will buy it since "it's open world and you can create your own stories" so hype will be a factor.
well both games were or are hyped prior to release. GTA 5 is a great fucking game but the online sucked ass. I thought maybe the hype would destroy one or the other.
I doubt it, Beth could give their fanboys a disease and they'll still love them so hype fail won't stop them. They'll likely sell millions and get game of the year because mediocrity sells well instead of a game that deserves it.
 
Bethesda by now lives in for the hype. Where do you think they get most of their money from? Hype induced buying sprees. After a while some people get bored and wonder how much cash they spent on this shit? Then comes along another Beth game and their back for more. It's the circle of Gaming nowadays and Bethesda's at its head.
 
Selling more than a GTA is pretty much impossible, even for a Bethesda game. It is the series with the largest pool of audience that we are talking about, and a big part of this pool is not even interested in any other title except the aforementioned. GTA is firstly a mass phenomenon nowaday.
 
Not a chance in hell. Fallout 4 has a big hype wave behind it but GTA V was the most ambitious game of the biggest modern game franchise in the world with the best marketing job ever done for a game. GTA is hugely popular with all kinds of crowds, age groups and locations. Even then they didn't spare a cent in promoting the game and made sure everybody knew it would be the most importante release of the year - which it was, in several aspects. The situation isn't even comparable. Fallout is really popular, but next to GTA it's just a small niche.
 
The topic question is TWO DIFFERENT questions. Being better is not the same as outselling. WOW and LOL are both prime examples of games that cater to as wide of an audience as possible, and SUCCEED in drawing in customers because there are people playing. This is the "self-perpetuating black hole" sales model, and it is a VERY RARE phenomenon. The reason is... there's competition. Why play Battlefield when you already have your Call of Duty to enjoy? MOST times people don't just migrate to titles purely because of other people playing them. Even if they aren't necessarily brand loyal, they still have their own ideas of what they like, and they keep playing what they like- NOT the bastard cousin of what they like. So, will FO4 OUTSELL GTAV? Well, what are the numbers? Also, are we talking about the record-breaking original sales of previous-generation GTAV, or the total sales of GTAV, including its next-gen rerelease?

As for the second question... not a chance. As I explained in another thread, Bethesda just doesn't get it. It will be MUCH better than FO3, but that's pretty much a consequence of "there's ONLY room to improve". It also seems like Bethesda heard a lot of the arguments about their acquisition of the license, and people preferring Bioware to have won the bidding wars, and decided to remodel their game concept after very vaguely-Bioware-esque ideas. But once again, they're missing the point. Even IF they were attempting to bring in more players by copying Mass Effect or Dragon Age or Knights of the Old Republic, they don't seem to understand what makes those games "tick". It's NOT dialog wheels. It's NOT talking protagonists. It's the gameplay and the writing. For decades, their games have lacked both. I don't see them SUDDENLY discovering quality writing and gameplay design, even by osmosis.

So the answers are "probably not" and "definitely not". But these are irrelevant questions. What we need to ask is whether it will be any good at all. Will we ACTUALLY enjoy this game? That's an important question. Will it NOT be a laughable, bug-ridden mess or a game? Also important. Will they have shown that they've learned from ANY of their mistakes? The answers to these questions COULD be "yes". It's possible. But even if the answers were a resounding "yes", that still wouldn't make the answers to the topic question "yes" by any means.
 
Outsell? Not for a LONG while.

Be better? No way. You don't create a better game by hacking away at the systems that made it iconic, or so heavily changing its design that it moves mostly into another genre.
 
The topic question is TWO DIFFERENT questions. Being better is not the same as outselling. WOW and LOL are both prime examples of games that cater to as wide of an audience as possible, and SUCCEED in drawing in customers because there are people playing. This is the "self-perpetuating black hole" sales model, and it is a VERY RARE phenomenon. The reason is... there's competition. Why play Battlefield when you already have your Call of Duty to enjoy? MOST times people don't just migrate to titles purely because of other people playing them. Even if they aren't necessarily brand loyal, they still have their own ideas of what they like, and they keep playing what they like- NOT the bastard cousin of what they like. So, will FO4 OUTSELL GTAV? Well, what are the numbers? Also, are we talking about the record-breaking original sales of previous-generation GTAV, or the total sales of GTAV, including its next-gen rerelease?

As for the second question... not a chance. As I explained in another thread, Bethesda just doesn't get it. It will be MUCH better than FO3, but that's pretty much a consequence of "there's ONLY room to improve". It also seems like Bethesda heard a lot of the arguments about their acquisition of the license, and people preferring Bioware to have won the bidding wars, and decided to remodel their game concept after very vaguely-Bioware-esque ideas. But once again, they're missing the point. Even IF they were attempting to bring in more players by copying Mass Effect or Dragon Age or Knights of the Old Republic, they don't seem to understand what makes those games "tick". It's NOT dialog wheels. It's NOT talking protagonists. It's the gameplay and the writing. For decades, their games have lacked both. I don't see them SUDDENLY discovering quality writing and gameplay design, even by osmosis.

So the answers are "probably not" and "definitely not". But these are irrelevant questions. What we need to ask is whether it will be any good at all. Will we ACTUALLY enjoy this game? That's an important question. Will it NOT be a laughable, bug-ridden mess or a game? Also important. Will they have shown that they've learned from ANY of their mistakes? The answers to these questions COULD be "yes". It's possible. But even if the answers were a resounding "yes", that still wouldn't make the answers to the topic question "yes" by any means.
Wow good point there man. But if I also had to bring story into the mix I'd say Fallout would win there maybe. I've noted that Fallout tackled more mature storylines with great or horrifying themes to it on nuclear conflict. The only mature GTA I've ever noted was GTA 4 and GTA Vice City Stories.
 
Wow good point there man. But if I also had to bring story into the mix I'd say Fallout would win there maybe. I've noted that Fallout tackled more mature storylines with great or horrifying themes to it on nuclear conflict. The only mature GTA I've ever noted was GTA 4 and GTA Vice City Stories.
Fallout 3 gives you the option to nuke a city within the first 10 minutes of gameplay with no importance or consequence. That's hardly mature storytelling. Being mature is more than just a gritty world and dark jokes, it needs to tackle themes, and in serious ways. I don't expect that from Fallout 4 given how the last two games from that writing team treated all their stories as basically cartoon plots with a gritty wash.
 
While far far from being great, GTA has much much better writting than Beth, even in episodes with silent protagonist...
(although the gameplay is more limited in GTA, but i think Beth will soon catch up)
 
GTA constantly evolves and improves, and its writing is always getting better. Its only "downside" is that at times it stops making a joke out of itself, but that's only a problem to the hypocrites who at one time are asking for a deeper story only to turn around and complain that the game is taking itself too seriously once it gets some depth. GTAIV was great in all areas, even if they had to cut out a lot of gameplay (they subsequently included almost ALL of it back through DLC) and GTAV was a massive improvement in every regard. Rockstar "gets" their games, and they "get" their audience, and they "get" how to make widely popular games without alienating their fans. Bethesda can't compare to this track record. They're just chasing the dragon, oblivious to the nature of the beast that is game design, or even marketing and sales.

Despite endless retries and checkpoints making the so-called "suicidal" mission in GTAV a very doable challenge, the game presented a situation that GENUINELY made me extremely worried for my protagonists, and that can be attributed to the game's stellar writing. Likewise, no matter what my choices are, I always feel the weight of my decisions when I make them in GTAIV. I NEVER once dreaded that something bad might happen to James like I dreaded the outcome of Michael or Trevor's actions. I was NEVER worried about Project Purity like I was worried about Niko or Claude getting his revenge! Despite them all being games, there's a quality in Rockstar's work that gets you INVESTED in the world they build, and the characters living in them, and Bethesda can't touch that, much less replicate it.
 
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Wow good point there man. But if I also had to bring story into the mix I'd say Fallout would win there maybe. I've noted that Fallout tackled more mature storylines with great or horrifying themes to it on nuclear conflict. The only mature GTA I've ever noted was GTA 4 and GTA Vice City Stories.
Fallout 3 gives you the option to nuke a city within the first 10 minutes of gameplay with no importance or consequence. That's hardly mature storytelling. Being mature is more than just a gritty world and dark jokes, it needs to tackle themes, and in serious ways. I don't expect that from Fallout 4 given how the last two games from that writing team treated all their stories as basically cartoon plots with a gritty wash.
Yeah I see your point. I meant to say the first two Fallout games.
 
GTA constantly evolves and improves, and its writing is always getting better. Its only "downside" is that at times it stops making a joke out of itself, but that's only a problem to the hypocrites who at one time are asking for a deeper story only to turn around and complain that the game is taking itself too seriously once it gets some depth. GTAIV was great in all areas, even if they had to cut out a lot of gameplay (they subsequently included almost ALL of it back through DLC) and GTAV was a massive improvement in every regard. Rockstar "gets" their games, and they "get" their audience, and they "get" how to make widely popular games without alienating their fans. Bethesda can't compare to this track record. They're just chasing the dragon, oblivious to the nature of the beast that is game design, or even marketing and sales.

Despite endless retries and checkpoints making the so-called "suicidal" mission in GTAV a very doable challenge, the game presented a situation that GENUINELY made me extremely worried for my protagonists, and that can be attributed to the game's stellar writing. Likewise, no matter what my choices are, I always feel the weight of my decisions when I make them in GTAIV. I NEVER once dreaded that something bad might happen to James like I dreaded the outcome of Michael or Trevor's actions. I was NEVER worried about Project Purity like I was worried about Niko or Claude getting his revenge! Despite them all being games, there's a quality in Rockstar's work that gets you INVESTED in the world they build, and the characters living in them, and Bethesda can't touch that, much less replicate it.
You'd be surprised about what the people on GTAforums say about GTA 5. A lot of them didn't like it for shitty writing. I can tell myself that LCS and 5 really had the shittiest writing. 5 had good characters, just a bad story and the game just made a complete ass of itself. Not that GTA doesn't do that but GTA 5 just felt like the worst the series could make an ass out of itself, story, and characters. Basically the game gave you every reason to kill people without some kind of karmic consequence. In comparison to GTA 4, I think it's the calmer of the two games. But even then, I think GTA 5's writing is better or will be better than Fallout 4. Did I mention GTA Online kinda sucked ass?
 
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