Do you think Fallout 4 will outsell or be better than GTA 5?

In retrospect, I'm liking more than ever that Rockstar considered GTAV and GTAO to be 2 "separate games" despite shipping as part of the same game (and sharing the same Platinum). Cause it really is a different game. GTAO is some attempt at taking the wild fun that people had with GTAIV's multiplayer (which was an experiment) and making it bigger and more successful. Other than being a prequel to GTAV's story, it really has nothing to do with the game.

But shitty writing? Man, some people just have no idea what the fuck they're talking about.
 
In retrospect, I'm liking more than ever that Rockstar considered GTAV and GTAO to be 2 "separate games" despite shipping as part of the same game (and sharing the same Platinum). Cause it really is a different game. GTAO is some attempt at taking the wild fun that people had with GTAIV's multiplayer (which was an experiment) and making it bigger and more successful. Other than being a prequel to GTAV's story, it really has nothing to do with the game.

But shitty writing? Man, some people just have no idea what the fuck they're talking about.
GTA 5 wasn't the worst writing. But in series terms it ranks as being somewhat low. The game had 69 (lol) missions and three characters and a lot of people felt that 69 missions was not enough to wrap up the backstories of all three characters and I feel we really didn't get to know them all that good. The plot is largely aimless, but it survives due to the dynamic between the three leads. Without that, it would all fall apart. With that said, I prefer GTA4's story all things considered. While it had a dragging middle act, it most certainly had higher highs, and Niko is a more compelling protagonist than Michael, Trevor, or Franklin.However, GTA5 by far has a superior finale.
 
I wouldn't consider a big-ass gunfight to be the "more spectacular" finale. Clearing out an entire tanker (which you started the game on, incidentally) then going to a wedding then hunting down a guy at an abandoned building then clearing out everyone standing in your way then hopping on a bike then JUMPING THE BIKE OFF A RAMP AND CLIMBING INTO A HELICOPTER MID-AIR then following a boat and finally gunning your target down face-to-face on Happiness Island... WOW what an ending! As far as stakes go, GTAV has the bigger stakes... at least as far as the lore is concerned (again, gameplay makes it easy on the player, which makes it seem lower stakes), but going from one gun fight to the next to the next doesn't really wow me next to the series of different stunts you pull off at the end of GTAIV. And in the episodes, you infiltrate a prison for a finale, then you assassinate a target on his private jet and then parachute to safety for another finale. FUCK those are good! Of course, the optional finales for GTAV are pretty incredible, in that they definitely fulfilled that sense of dread that the game was leading up to about losing Trevor or Michael.

However I would firmly disagree that Niko was a much more compelling protagonist than any of the three from GTAV. Even as a fellow Serb, he was just kinda dull. There was ludonarrative dissonance a plenty in how he remorsefully regretted his actions in the Balkan Civil War and wanted to put criminal life behind him, only to mercilessly beat the shit out of everyone he sees and run over pedestrians without a care in the world. Trevor, meanwhile, was consistent in character with his actions. He was introduced as this loose cannon that EVERYONE is either terrified of or detests, but once you "get behind the wheel", you find a real softie at heart, and he has some of the most upstanding morals between the three, considering his value of honesty and loyalty... even if he is a psycho. I would really only say that Johnny is the one character between IV and V that didn't do a whole lot for me. He looks out for his junkie girlfriend/ex no matter how shitty the consequences are, he doesn't really have much solidarity, and by the time of GTAV we find out he has a penchant for hypocrisy now that he's become a junkie, too. Niko and Louis felt a lot alike, and both were likable. More likable than Franklin or Michael or Trevor? Eh... that's up to personal preference.
 
I wouldn't consider a big-ass gunfight to be the "more spectacular" finale. Clearing out an entire tanker (which you started the game on, incidentally) then going to a wedding then hunting down a guy at an abandoned building then clearing out everyone standing in your way then hopping on a bike then JUMPING THE BIKE OFF A RAMP AND CLIMBING INTO A HELICOPTER MID-AIR then following a boat and finally gunning your target down face-to-face on Happiness Island... WOW what an ending! As far as stakes go, GTAV has the bigger stakes... at least as far as the lore is concerned (again, gameplay makes it easy on the player, which makes it seem lower stakes), but going from one gun fight to the next to the next doesn't really wow me next to the series of different stunts you pull off at the end of GTAIV. And in the episodes, you infiltrate a prison for a finale, then you assassinate a target on his private jet and then parachute to safety for another finale. FUCK those are good! Of course, the optional finales for GTAV are pretty incredible, in that they definitely fulfilled that sense of dread that the game was leading up to about losing Trevor or Michael.

However I would firmly disagree that Niko was a much more compelling protagonist than any of the three from GTAV. Even as a fellow Serb, he was just kinda dull. There was ludonarrative dissonance a plenty in how he remorsefully regretted his actions in the Balkan Civil War and wanted to put criminal life behind him, only to mercilessly beat the shit out of everyone he sees and run over pedestrians without a care in the world. Trevor, meanwhile, was consistent in character with his actions. He was introduced as this loose cannon that EVERYONE is either terrified of or detests, but once you "get behind the wheel", you find a real softie at heart, and he has some of the most upstanding morals between the three, considering his value of honesty and loyalty... even if he is a psycho. I would really only say that Johnny is the one character between IV and V that didn't do a whole lot for me. He looks out for his junkie girlfriend/ex no matter how shitty the consequences are, he doesn't really have much solidarity, and by the time of GTAV we find out he has a penchant for hypocrisy now that he's become a junkie, too. Niko and Louis felt a lot alike, and both were likable. More likable than Franklin or Michael or Trevor? Eh... that's up to personal preference.
You think Fallout 2 was better than GTA 5?
 
GTAV is a nice game but honestly quite boring. However no matter how much money Beth makes, I don't believe they can beat GTAV.
 
I wouldn't consider a big-ass gunfight to be the "more spectacular" finale. Clearing out an entire tanker (which you started the game on, incidentally) then going to a wedding then hunting down a guy at an abandoned building then clearing out everyone standing in your way then hopping on a bike then JUMPING THE BIKE OFF A RAMP AND CLIMBING INTO A HELICOPTER MID-AIR then following a boat and finally gunning your target down face-to-face on Happiness Island... WOW what an ending! As far as stakes go, GTAV has the bigger stakes... at least as far as the lore is concerned (again, gameplay makes it easy on the player, which makes it seem lower stakes), but going from one gun fight to the next to the next doesn't really wow me next to the series of different stunts you pull off at the end of GTAIV. And in the episodes, you infiltrate a prison for a finale, then you assassinate a target on his private jet and then parachute to safety for another finale. FUCK those are good! Of course, the optional finales for GTAV are pretty incredible, in that they definitely fulfilled that sense of dread that the game was leading up to about losing Trevor or Michael.

However I would firmly disagree that Niko was a much more compelling protagonist than any of the three from GTAV. Even as a fellow Serb, he was just kinda dull. There was ludonarrative dissonance a plenty in how he remorsefully regretted his actions in the Balkan Civil War and wanted to put criminal life behind him, only to mercilessly beat the shit out of everyone he sees and run over pedestrians without a care in the world. Trevor, meanwhile, was consistent in character with his actions. He was introduced as this loose cannon that EVERYONE is either terrified of or detests, but once you "get behind the wheel", you find a real softie at heart, and he has some of the most upstanding morals between the three, considering his value of honesty and loyalty... even if he is a psycho. I would really only say that Johnny is the one character between IV and V that didn't do a whole lot for me. He looks out for his junkie girlfriend/ex no matter how shitty the consequences are, he doesn't really have much solidarity, and by the time of GTAV we find out he has a penchant for hypocrisy now that he's become a junkie, too. Niko and Louis felt a lot alike, and both were likable. More likable than Franklin or Michael or Trevor? Eh... that's up to personal preference.
You think Fallout 2 was better than GTA 5?


Sure is!
 
Are you serious? You asked a question. THAT question. See that question mark? That was a question.
 
Are you serious? You asked a question. THAT question. See that question mark? That was a question.
I know, I was just being sarcastic. I should've put a lol there. Like here when someone ask "Did you see that" or "you didn't see anythng" and usually if we did we'd respond "see what" or "what question". Like that. Sorry I should've clarified.
 
Of course it was better. Graphics weren't, even in the parts where they tried to reflect current limits (in the tanker-scene, for example, which is very realistic. Gta5 is better, in that respect.)
If we are to nit-pick, I mean.

Rockstar has a high standard though, to be fair, GTA5 was surprisingly good, content-wise. Characters are very well written, compared to many other games, like stupid Mass Effect
 
Of course it was better. Graphics weren't, even in the parts where they tried to reflect current limits (in the tanker-scene, for example, which is very realistic. Gta5 is better, in that respect.)
If we are to nit-pick, I mean.

Rockstar has a high standard though, to be fair, GTA5 was surprisingly good, content-wise. Characters are very well written, compared to many other games, like stupid Mass Effect
Which tanker scene you talking about? Fallout 2's or GTA 5's?
 
Gauging by his descriptors, FO2 Tanker scene. Cause there isn't any pre-rendered cinematic that takes place in a tanker in any GTA that I know of. In-game assets with motion animation played out in a tanker in the beginning of GTAIV, several levels took place on the same tanker later in the game and in multiplayer, the multiplayer mission was a throwback to a mission in GTAIII where you covered a buddy with a sniper rifle as he ran into the tanker to plant charges and sink it, and there's at least 1 other tanker mission that comes to mind in GTAV. But these are all either gameplay, or cutscenes using game assets.

The tanker heading to the Oil Rig in FO2, on the other hand, was a cinematic, and it was very well made, and LEAPS AND BOUNDS better than similar cinematics of the same year. Blizzard normally sets the standard when it comes to pre-rendered cutscenes, but compare SC1 to stuff to the tanker, and you'll see a marked difference. Of course, all the SC1 stuff is HILARIOUS, so that sorta made up for that deficiency. But the cinematic in question is very realistic looking, and really cool, so it shows that, at the time, FO2 was setting a standard in more than 1 way. It pushed the boundaries of graphics and storytelling and cultural shock that games were capable of at the time.
 
I think it will do decently, but not to GTA V's level.

On a side note, the new update for GTA V has not gone well reception wise.
 
Hasn't it? I've heard nothing but rave reviews... or are we talking about something ELSE that's new? Like a NEW new update, newer than it's current-gen re-release?
 
I think Calin's talking about the Freeroam update DLC that's coming up. Everyone's pissed since because in addition to not coming to last-gen despite it's "simpleness" (except maybe the editor, everyone pretty much agreed that it'd be CG exclusive) and seemingly rehashed game modes, R* indirectly announced that single player DLC is cancelled which dashed everyone's hopes. Also it mean't that R* wasn't addressing the things that the fandom had asked about like the casino, godmode glitchers or updates that would actually increase GTAO's replayability.

Now the CG players are arguing with the LG players about how they should upgrade or shut up while LGners simply wants R* to at least be truthful about things instead of waiting to the last minute and if future updates could at least add in the unique cars and guns. Quite some nasty stuff at GTAForums and the RSC.
 
Last edited:
I see. That's unfortunate to hear. Considering how excellent the Episodes were for GTAIV, it's a real shame they aren't making ANY effort to do much the same for GTAV. Though, it's arguable (and I wouldn't disagree) that the 3-leads GTAV *is* just like GTAIV's Episodes already, all rolled into the original game, and that GTAO's "campaign" is yet another added story, so they're not necessarily under any "obligation" to crank out new single player material. But it's all about the pedigree, and how when you do a thing, it creates a certain expectation. You don't NEED to match that expectation; like I said it's not an obligation. But that doesn't mean the expectation wasn't created. That's the danger of being outlandish or different or extra special; you just gotta surpass yourself, or doom yourself to disappointment no matter what. Happened with Naughty Dog because of how damn awesome Uncharted 2: Among Thieves was, and it's happened around plenty of other mediums and franchises.

Personally, I don't have the PS4 version of GTAV because...... well, I just never bothered getting it. I bought the game when it game out, I stood in line for midnight launch, I played the shit out of the game and beat it twice before the first month elapsed and they FINALLY released GTAO (what a clusterfuck that was.....) and loved it for many months afterwards. Even came back and beat it AGAIN a year ago, because I loved it so much, this time making a "perfect playthrough". So I never really felt like grabbing the rerelease, even when I finally bought a PS4. Just never saw the need. I liked what I saw of how they updated the game, that looked pretty cool and creative. But I still already OWNED the game... I didn't feel like I needed to own a "duplicate" of it. I've already got Soul Calibur II for my PS2, why should I get an inferior rerelease for a newer generation system that doesn't have Japanese voices, just so I can play it online? I had my fun with the game, I can still have my fun with the game, I don't need a duplicate to repeat my fun.

Of course, nothing wrong with those who WANT their newer rereleases. But the platinum rule is ALWAYS "buyer beware". They're free to get their new version of the game. The other people are free to not get it and stick with their original version. But whatever the provider feels like doing is their decision. It's up to their discretion what they do with their product, so "buyer beware", always.
 
Yeah, I too like to stick with the version I got back in 2013 as well. The graphics may be beautiful and there may be some exclusive stuff I generally like (looking at you stock car racing) but despite that, I don't really feel like buying it a second time. Probably has to do with a quirk of mine where I don't like having two copies of things, it just drives me nuts for some reason.

GTAO still interests me to this day though, probably the most I've played in an online game. To bad that all the Armored Kurumas and Insurgents had to mess up freeroam a bit, but I've learned to adapt. Sad about no SP DLC though, I was hoping for some North Yankton exploration.
 
Last edited:
Back
Top