Do you think Fallout 4 will outsell or be better than GTA 5?

It will not sell better than GTA V.

However calibrating "better" as "I like it more" then Fallout 4 will most likely be better than GTA V. But to be honest, I don't like GTA at all.
 
Of course Fallout 4 will not outsell GTA V. That game sold more copies than NV and 3, combined. No game will ever outsell the GTA series. As for it being better than GTA V, I doubt it. Then again, that game is not as fantastic as many people claim it to be is because it suffers from three dumbasses as the playable protagonists, dialogue you would find in a Call of Duty lobby ("fuck you", "fuck this", "fuck that", "fuck, shit, dammit"), forgettable storyline, and gameplay that is inconsistent with its realism.
 
However calibrating "better" as "I like it more" then Fallout 4 will most likely be better than GTA V. But to be honest, I don't like GTA at all.
Using personal bias to legitimize a guaranteed-to-not-be-stellar game being "better" than a good game, whether or not you like that good game, is just close-mindedness.

Of course Fallout 4 will not outsell GTA V. That game sold more copies than NV and 3, combined. No game will ever outsell the GTA series. As for it being better than GTA V, I doubt it. Then again, that game is not as fantastic as many people claim it to be is because it suffers from three dumbasses as the playable protagonists, dialogue you would find in a Call of Duty lobby ("fuck you", "fuck this", "fuck that", "fuck, shit, dammit"), forgettable storyline, and gameplay that is inconsistent with its realism.
The Last of Us and TONS of South Park and basically ANYTHING on HBO for that matter (not to mention countless other great sources of writing) would care to have a word with you over your reckless labeling of "fuck" equating to poor dialog. The words, "Everyone, fucking except for you." get me choked up every time I hear them, and the "fucking" was KEY to what made it so good. Why? Context. The character in question swore a lot, and it was very endearing of the character. Just because dialog is swear-heavy doesn't make it bad. In fact, used properly, it tends to elevate the quality of writing. Because these are not writers treating characters like some kind of fantasy sterilized child's idea of a person who speaks in squeaky clean waxed poetic, and let's the person they're speaking to finish their sentences before they interject, and the sentiment is reciprocated. Nicer characters are often dull and simply infantile and unrealistic. Gruff, even nasty characters, just come off as more believable, and as such, more relatable.

Likewise to the assertion that the three protagonists were little more than "dumbasses". Flawed, absolutely. Dumbasses? Uh... no.

The protagonists in GTAV were INCREDIBLY well-fleshed-out, relatable, likable characters, each in their own very distinct way. In one act you might feel more for Michael than you would Franklin or Trevor, and the reverse could be true in another act. Each had their own distinct character and likes and dislikes and their own boundaries and limits, and this was successfully conveyed over the course of the game through both their actions AND their dialog. So what if the word "fuck" was involved much of the time? It made it BETTER, because if these killers, who at some points in the game were literally pointing guns at each other and threatening to pull the trigger DID NOT say "fuck" in a great deal of their desperate circumstances... that would just be sloppy, lazy, stupid writing. Because when death is staring you in the face, you don't stop to consider how many times you just said the word "fuck" in quick succession, much less tone it down a notch.
 
Of course Fallout 4 will not outsell GTA V. That game sold more copies than NV and 3, combined. No game will ever outsell the GTA series. As for it being better than GTA V, I doubt it. Then again, that game is not as fantastic as many people claim it to be is because it suffers from three dumbasses as the playable protagonists, dialogue you would find in a Call of Duty lobby ("fuck you", "fuck this", "fuck that", "fuck, shit, dammit"), forgettable storyline, and gameplay that is inconsistent with its realism.
The Last of Us and TONS of South Park and basically ANYTHING on HBO for that matter (not to mention countless other great sources of writing) would care to have a word with you over your reckless labeling of "fuck" equating to poor dialog. The words, "Everyone, fucking except for you." get me choked up every time I hear them, and the "fucking" was KEY to what made it so good. Why? Context. The character in question swore a lot, and it was very endearing of the character. Just because dialog is swear-heavy doesn't make it bad. In fact, used properly, it tends to elevate the quality of writing. Because these are not writers treating characters like some kind of fantasy sterilized child's idea of a person who speaks in squeaky clean waxed poetic, and let's the person they're speaking to finish their sentences before they interject, and the sentiment is reciprocated. Nicer characters are often dull and simply infantile and unrealistic. Gruff, even nasty characters, just come off as more believable, and as such, more relatable.

Likewise to the assertion that the three protagonists were little more than "dumbasses". Flawed, absolutely. Dumbasses? Uh... no.

The protagonists in GTAV were INCREDIBLY well-fleshed-out, relatable, likable characters, each in their own very distinct way. In one act you might feel more for Michael than you would Franklin or Trevor, and the reverse could be true in another act. Each had their own distinct character and likes and dislikes and their own boundaries and limits, and this was successfully conveyed over the course of the game through both their actions AND their dialog. So what if the word "fuck" was involved much of the time? It made it BETTER, because if these killers, who at some points in the game were literally pointing guns at each other and threatening to pull the trigger DID NOT say "fuck" in a great deal of their desperate circumstances... that would just be sloppy, lazy, stupid writing. Because when death is staring you in the face, you don't stop to consider how many times you just said the word "fuck" in quick succession, much less tone it down a notch.
It is not "reckless labeling" when half the time, the word just gets thrown around the game, which adds absolutely nothing to it. Also, I was mostly referring to the in-game dialogue, but there are many times in the story where the excessive swearing was obnoxious and unnecessary, that is poor dialogue. No one has ever implied swear-heavy dialogue is inherently bad, it just needs to used in a way that does not render it redundant and irritating. Of course these writers are not going to treat these characters as if they belong in children's stories. Grand Theft Auto is a game where the playable character can virtually massacre an entire city, for Christ's sake. Mean characters can come off just as realistic and unbelievable as nice characters. There needs to be valid reasoning as to why a character has these certain personality traits.

The only protagonist I actually cared about was Trevor, because he had the most interesting backstory of all three. I felt Michael was clinging on to the past way too much and was rushed, and I thought Franklin was generic with nothing that makes him stand from all the other GTA protagonist in the series. I would call him a carbon-copy of Carl Johnson, because just like CJ, he wants to get out of this poor, low-class lifestyle, yet he still does these idiotic decisions with the people who do not want to move on from that lifestyle (Sweet and Lamar, Franklin's hypocritical bitch of an ex-girlfriend). It does matter how much the word use because you can only used it so much that it gets tiresome and loses the attention of the audience when 60% of the dialogue consists of that word alone.

Also, the argument that it would be stupid and lazy writing for killers sometimes pulling loaded guns at each other, to not say the word in any "great" circumstance, makes no sense. First off, you clearly gave implication that it did not matter how much "fuck" was involved. Secondly, there are many other words you can used. Third, you act as if it is a word biologically-constructed into our minds. Many people have different verbal responses to having a gun pointed at them, they might not even swear at all.
 
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However calibrating "better" as "I like it more" then Fallout 4 will most likely be better than GTA V. But to be honest, I don't like GTA at all.
Using personal bias to legitimize a guaranteed-to-not-be-stellar game being "better" than a good game, whether or not you like that good game, is just close-mindedness.

Every metric we use to gauge the quality of a piece of media is ultimately based on subjective criteria, so it's ultimately just a fancy way of saying "I like these things better than those things." It's okay to admit this. This is why it's stupid to argue about which games are better than other games, since you're just advocating for your personal preferences. It's better to talk about why you like this game better than that game, and talk about those characteristics and design philosophies that you like instead. I mean, if Bethkids think Fo3 is better than NV because they enjoyed the former a lot more, they're not exactly wrong. They just value very different things in games than I do.

I don't like GTA and I'm never going to like GTA and I don't think it's worth anybody's time to explore a valuation of games that's distinct from how much they get out of them.
 
In retrospect, I'm liking more than ever that Rockstar considered GTAV and GTAO to be 2 "separate games" despite shipping as part of the same game (and sharing the same Platinum). Cause it really is a different game. GTAO is some attempt at taking the wild fun that people had with GTAIV's multiplayer (which was an experiment) and making it bigger and more successful. Other than being a prequel to GTAV's story, it really has nothing to do with the game.

But shitty writing? Man, some people just have no idea what the fuck they're talking about.
GTA 5 wasn't the worst writing. But in series terms it ranks as being somewhat low. The game had 69 (lol) missions and three characters and a lot of people felt that 69 missions was not enough to wrap up the backstories of all three characters and I feel we really didn't get to know them all that good. The plot is largely aimless, but it survives due to the dynamic between the three leads. Without that, it would all fall apart. With that said, I prefer GTA4's story all things considered. While it had a dragging middle act, it most certainly had higher highs, and Niko is a more compelling protagonist than Michael, Trevor, or Franklin.However, GTA5 by far has a superior finale.

I agree with you on the GTA 4 part, I really liked Niko, Roman, and managed to get attached to a lot of the characters. I don't usually get that into stories, to where I felt like I just had to continue the story. Only a few stories have done that to me.
 
To be fair, the reason I think there's so much F-bombing involved was because R* brought in actual gangsters to proofread the dialogue to see if it'd be a realistic thing a criminal would say. I know they had to rewrite some of the lines since it didn't sound "realistic enough"
 
I sure hope it doesn't sell more...the more popular it gets, the more misinformation, the more Beth kiddies.
*cringefest*
 
I already think Fallout: New Vegas is better than GTA V, so yeah, Fallout 4 will role all over it. GTA V is just riding and shooting everyone with a pre established story. GTA games may be fun the first time but once you already know what will happen, it's just "meh", and the online mode is sooo repetitive. While in Fallout i already played it like 5 times and every time i play it i discover new things and have a great time with every mission. The only several pain in the ass with this game is the several bugs that it has.
 
Being that Bethesda/Zenimax is very effective at marketing, I'd not be surprised if they did outsell the Grand Theft Auto Franchise.
 
GTA V made $800 million on release day.

Then it made $1 billion in three days.

Fallout 4 is popular, but not popular enough outdo that.
 
I'm just going by what I've seen.

GTA V had advertising everywhere and I do mean everywhere. Yahtzee even said that he couldn't get away from it. It was such a huge release even news outlets were talking about it.

Fallout 4 from what I've seen just has Fallout 3 levels of hype. Not nearly enough to achieve $1 billion in 3 days.

For comparison, not even COD achieved that in it's most popular phase and it had kids and dudebros from all over buying it.
 
I could care less how much money GTA 5 earned and how much Fallout 4 will earn. What I'm more interested in is which game will win the best RPG of the year award: Fallout 4 or Witcher 3?
 
Probably Fallout 4 because nowadays most people don't know what a good RPG looks like. Didn't Fallout 3 win a "best writing" award back in 2008 or so? So yeah, not much hope.
 
Yeah, but this year critics were praising Witcher 3 a lot, so there is a glimpse of hope for some kind of competition between the two.
As for fans, if there was a huge hype over a fake Fallout 4 site a year ago, then that alone proves how much fans want Fallout 4 and as long the game gonna be in the same spirit as Fallout 3, then they gonna love it no matter what.
 
Arkham City and Portal 2 also received massive amounts of praise and that didn't stop Skyrim from winning the Game Of The Year award on Spike.

The reality is that a lot of gaming awards (and movie awards, music awards, etc) are heavily based in marketability and not just raw quality. A game like Fallout 4 has a huge wave of hype and expectations following it; sales will likely be through the roof as will attention towards it, even if the game itself isn't particularly good. So the organizations which give out awards often capitalize on that, and give awards to the most popular games as they will bring the most attention. This also benefits the developers of that game who can then release GOTY editions and stuff like that, which is why I wouldn't be surprised if some publishers paid to receive awards much like some pay to get good reviews. This is hardly just a gaming thing. The Oscars, the Nobel Peace Prize, the Grammys, all take marketability in some way or another during their decision. Fallout 4 will likely be a worse game than The Witcher 3, but it will probably win those awards regardless.
 
In retrospect, I'm liking more than ever that Rockstar considered GTAV and GTAO to be 2 "separate games" despite shipping as part of the same game (and sharing the same Platinum). Cause it really is a different game. GTAO is some attempt at taking the wild fun that people had with GTAIV's multiplayer (which was an experiment) and making it bigger and more successful. Other than being a prequel to GTAV's story, it really has nothing to do with the game.

But shitty writing? Man, some people just have no idea what the fuck they're talking about.

The story of GTA V did seem pretty lackluster to me, though this post explains better than I ever could. It even got post of the year.

http://gtaforums.com/topic/645810-the-identity-crisis-the-problems-with-vs-story/
 
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