zkylon said:
Guts? On the contrary, removing most of the RPG aspects of the game is just a move to grab people from the TPS market. I don't see how you require guts to just follow the pack and make dumb shooters like all the other kids.
Well i dont know any trilogies that consist of rpgs going through considerable alternations in game type...
So basically, ME2 is a dumb shooter (like all of them), whereas ME1 is... a smart rpg?
But nevermind, fact is rpgs arent great in the last years.
I havent bought a console since the old Nintendo, but its really annoying to see the talk like "games for console kiddies, dumbing down, etc.. ". Yes, there is always market research, which kind of product would sell the best, but if a game is good its good. If not, to hell with it.
It seems the "PC gods" tend to favour "the more=the better" way of thinking.
So if an rpg has tons of locations,side quests, items, skills, calculations, its a good rpg.
Well yeah, it can be a good thing but it should only serve as an addition.
Remember back when rpgs used to be really interesting?
The core content had depth, it felt convincing and mature.
Besides that, you didnt really need much.
Over time rpgs became like work... sometimes fun, but still, work.
It just gives you something to do, while trying to put unconvincing dialogue and shallow plot in the 2nd plan.
Focus of the game turned to "Get tons of items, invest in skills, build up levels, calculate, etc..."
And as soon as PC game devs made rpgs with slight console influences, with less of the above stated, the "PC gods" started complaining.
So the "dumbed down shooter ME2" is about a revived space hero who gathers up a dream team to go on a suicide mission".
Sounds as cheap as it gets, but its way more convincing than tons of rpgs out there, and does a brilliant job in dialogue.
Does it really matter that there are no gun upgrades and gimmicks...
DA:O was a solid game, but the last really memorable rpg for me was Bloodlines, and prior to it probably nothing till the Fallout, Planescape and BG era.
Maybe something good can come out of experimenting on mixing rpg with other styles...
It sure as hell wont with remaking the same old concepts over and over again.