Dragon Age II: now more like Mass Effect 2

The sole real positive point from this was
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."
 
I like the idea that the game happens over a long period of time, instead of becoming the grand champion in like a couple of months. Also, having a name helps a bit, since the NPCs know how to call you (instead of reffering to you as the Grey Warden, the Exile or whatever, it get's annoying pretty fast - what's the point of being able to call your character whatever you wish if only you are aware of it?).

BUT if it will be like Mass Effect, that is the whole story is set around you going to various places and being told how awesome you are and then you can be a goody two-shoes or a bit evil-but-still-good jerk then fuck it. Mass Effect had a blank, uninteresting world and a very straightfoward gameplay. Characters weren't a strong point either.
 
thing is all of the biowaregames I played recently have been feeling extremly similar. In story, gameplay and design. I mean Kotor and DAO had so many similraties in skills I am surprised that not more people mentioned that. Same with the NPCs and party system.

They could really try to do something different for a change.
 
Ravager69 said:
I like the idea that the game happens over a long period of time, instead of becoming the grand champion in like a couple of months. Also, having a name helps a bit, since the NPCs know how to call you (instead of reffering to you as the Grey Warden, the Exile or whatever, it get's annoying pretty fast - what's the point of being able to call your character whatever you wish if only you are aware of it?).

BUT if it will be like Mass Effect, that is the whole story is set around you going to various places and being told how awesome you are and then you can be a goody two-shoes or a bit evil-but-still-good jerk then fuck it. Mass Effect had a blank, uninteresting world and a very straightfoward gameplay. Characters weren't a strong point either.

I agree with the first part, it could hold some promise.
Having a fixed name could just aswell have been one of a few different nicknames you choose at creation or something. I'm pretty certain it would'nt be too hard for them to program that, and it'd feel better.

That's the advantage of fully textbased conversations though, or just partially voiced conversations.

On the story;
“Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present.” “Narrators with unique insights into the events in question tell the tale of his past adventures.” [GameInformer]
 
Crni Vuk said:
thing is all of the biowaregames I played recently have been feeling extremly similar. In story, gameplay and design. I mean Kotor and DAO had so many similraties in skills I am surprised that not more people mentioned that. Same with the NPCs and party system.

They could really try to do something different for a change.
Well, there's always that possibility that doing stuff differently turns for the horribly worse. I don't think Bioware can be trusted with that after so many fiascos. Everybody hates the Mako, so here comes scanning for minerals! Now you don't have to feel like the galaxy is too big for you!

And the conversation wheel is just ugh. I tolerated in ME1 because i hadn't seen anything like it and in Alpha Protocol because i loved everything else about the game but seriously, icons? Why do they even bother making RPGs if they're just going after the shooter market?
 
Also, I wonder if they will get the choices&consequences stuff right this time, instead of an illusion of having an impact on the world around you.
 
Well, the premise is good for it. But I can't think of a single game before where Bioware has done that.
C&C does'nt go that well with telling their story really. Wich is why I don't really consider their games as RPG's anymore, rather Adventure games with RPG pretentions.
 
zkylon said:
Why do they even bother making RPGs if they're just going after the shooter market?
its not shooter market its an ARPG as for RPG's for crying out loud what you guys dont get there is only FISH in the menu NOOO stake fro you!!!! and i dont mean come back one year i mean, no stake!!

main stream RPG market is exactly what you got with DA:O, e.g. streamlined gameplay, simplified story, less challenge or god forgive anything to agitate the player.

PST is a relic of the past 800K of lines of story back ground etc... is just a wall of text for those gamers, that will read a book before playing it (which is not gonna happen), this why it takes a genius to pack anything meaningful and original into mandated 40K of lines and use any means available to supplement those with good immersive environment cinematics and voice acting...

saying fpS fpS or blaming everyone for everything or cry for the return of the iso over the graphics whoring, wont change it, as its not their fault its your fault for coming to a fish restaurant, go read a book or play D&D with friends (book i dont know i hadnt the time but i assure that d&d is still fun)or look for medium puclishers or just keep whining none stop like an old folks (in the soul) about how stuff was better back in the time.
 
mor said:
zkylon said:
Why do they even bother making RPGs if they're just going after the shooter market?
its not shooter market its an ARPG as for RPG's for crying out loud what you guys dont get there is only FISH in the menu NOOO stake fro you!!!! and i dont mean come back one year i mean, no stake!!

main stream RPG market is exactly what you got with DA:O, e.g. streamlined gameplay, simplified story, less challenge or god forgive anything to agitate the player.

PST is a relic of the past 800K of lines of story back ground etc... is just a wall of text for those gamers, that will read a book before playing it (which is not gonna happen), this why it takes a genius to pack anything meaningful and original into mandated 40K of lines and use any means available to supplement those with good immersive environment cinematics and voice acting...

saying fpS fpS or blaming everyone for everything or cry for the return of the iso over the graphics whoring, wont change it, as its not their fault its your fault for coming to a fish restaurant, go read a book or play D&D with friends (book i dont know i hadnt the time but i assure that d&d is still fun)or look for medium puclishers or just keep whining none stop like an old folks (in the soul) about how stuff was better back in the time.

Mor, this is not about that we don't like something and we bitch about it. This is about mass simplification of products and alienating us as customers. We want to play games, but there is almost nothing in production that satisfies our taste. It's like people like us don't exist. We are pissed, because we are part of the gamers, that companies forget so easily about, because we are less then the simple minded people, who find it amusing to just kill everything they see. It's like going to a restaurant and waiting for a waiter, but they just ignore you. Because we don't want to simply stand up, leave and never return, we raise our voice and make it simple for them, that we are not happy with the job they do.
 
mor said:
zkylon said:
Why do they even bother making RPGs if they're just going after the shooter market?
its not shooter market its an ARPG as for RPG's for crying out loud what you guys dont get there is only FISH in the menu NOOO stake fro you!!!! and i dont mean come back one year i mean, no stake!!

saying fpS fpS or blaming everyone for everything or cry for the return of the iso over the graphics whoring, wont change it, as its not their fault its your fault for coming to a fish restaurant, go read a book or play D&D with friends (book i dont know i hadnt the time but i assure that d&d is still fun)or look for medium puclishers or just keep whining none stop like an old folks (in the soul) about how stuff was better back in the time.
I like how you ripped those parts from that guy's signature with the quote.
 
games are getting easier, that is the problem, many games seem to baby sit you, and play the game for you, I think any game that uuses a auto target system is a cheat, but you can't aim fast with a controller, but even so, it helps and makes things easier, give me a keyboard and mouse and let me aim on my own, but yeah, we are paying full price for cheap ripoffs, C&C4 is a good example, a short iffy story, and yet it a full price game, so many others are just going the same way, hard core gamers are increasingly been left out of the loop, its more profit doing short and simple games then long complex ones, its a shame, a real shame, its not just that games are been more consolizaed but made simple, not fun, no challenge, you play games to have fun, to get your money's worth, but time and again, you pay full price for high baked games, in some cases not even that, then they charge you extra for stuff that should have been in the game to begin with, not fair, not fair at all :( :( :( :(
 
@mor
I'd say Mass Effect by now is not that different from a shooter with RPG elements like STALKER. One's got leveling, the other has inventory, one's got squads, the other factions, both are somewhat player skill based, etc.

I don't see anyone going into a restaurant to eat his usual steak, only to be told that there's only fish and reacting in a positive manner. Specially after everybody else stops selling steak too. If you like fish, kudos, but i want steak. Man, this is sucky metaphoring.
 
Meh, I never cared to finish DA:O anyway cause it dragged on too long and didn't deliver what it promised, so I can't say I'll play through expansions and sequels of this game.
 
Ausdoerrt said:
Meh, I never cared to finish DA:O anyway cause it dragged on too long and didn't deliver what it promised, so I can't say I'll play through expansions and sequels of this game.

Origins are an introduction to the saga, so sequels might proove to be more plot heavy.
That expansion however, from what ive seen, is a good example of everything thats bad in rpg's today.
 
Ravager69 said:
I like the idea that the game happens over a long period of time, instead of becoming the grand champion in like a couple of months. Also, having a name helps a bit, since the NPCs know how to call you (instead of reffering to you as the Grey Warden, the Exile or whatever, it get's annoying pretty fast - what's the point of being able to call your character whatever you wish if only you are aware of it?).

BUT if it will be like Mass Effect, that is the whole story is set around you going to various places and being told how awesome you are and then you can be a goody two-shoes or a bit evil-but-still-good jerk then fuck it. Mass Effect had a blank, uninteresting world and a very straightfoward gameplay. Characters weren't a strong point either.

I don't know which Mass Effect you played, but you're rarely told how awesome you are, and are actually despised pretty frequently by non-humans, and you can repair that relationship or enforce it.
 
New screenshots.

DA2firstscreens01.jpg


DA2firstscreens02.jpg


--

The first image looks like Daniel Farraday killing Skeletor, and the second image... uhhh.... I don't know.
 
looks pretty bad to me. ... almost worse then the first game. From the visuals. But thats just my first impression.
 
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