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Discussion in 'General Gaming and Hardware Forum' started by cronicler, May 10, 2009.
Nah, try Baldurs Gate, because the combat system are more similar to that.
Well, from what I heard, you don't get the option for the "tactical view" in the console version - i.e. the traditional top-down view that most people used to RPGs will play in.
I like laying on the couch and playing on a giant screen. But sometimes I will have to sit there in the inventory screen and think about wtf buttons I have to hold to get from point A to point B. It must be a lot easier on PC. Point. Click. DONE
I love the cheesiness. There's some pretty funny shit in there. I'm playing through for the first time as a female city elf assassin and liking it a lot so far.
Interesting stuff: http://www.gamespot.com/features/6239466/index.html?tag=topslot;img;3
^ XBAWKS GFX sux, QED.
Shocking exclusive: older hardware produces lower quality visuals!
I never thought that the ps3 or the 360 couldn't handle such textures. But that's the consoles biggest weak point i guess: GPU Texture Memory.
And they say people buy games prevalently when being attracted by their magnificent graphical presentation.
I'm not sure wether to be happy or sad about Dragon Age looking like crap.
I mean, it's impressive that they have the guts to release a game that seems to concentrate more on actual gameplay than graphics these days... but the graphics are way below what you expect from a company like Bioware.
Graphics are important, but what's more important(for me at least) is a good and original story with memorable characters and dialogues.
for me it's always like this:
crappy graphics/good story = playable
good graphics/crappy story = unplayable
Er, the visuals is pretty fucking good at least on my computer?
I can't really comment on visual effects yet, but from all the videos and screenshots I've seen so far, I can tell that the character models look horrible and there are a lot of pretty bad textures.
I tried the free character generator and to be honest it felt like I created a character in a game about 3-4 years old.
In isometric view, it looks very good. When you close up, some shortcomings are visible. But y'know, the animations are sweet.
I can't think of a single Bioware game that had top of the line graphics. The only one I can think that even came close was Jade Empire, but even then there were more impressive titles on the xbox.
Either way, even with all of its shortcomings; DA:O looks good and runs great, which is quite alright for a ~70 hour RPG. What were you expecting? Crysis? Because graphically this is easily on par with UE 3 games. The textures are crisp and detailed up close, and the effects are awesome.
I dug up a save from my last playthrough to demonstrate how cool some of the spell effects are. Here is my mage slashing his own throat for mana. Come on, you can't tell me that doesn't look good. Pardon the shitty jpeg quality.
like I said, I can't comment on visual effects as I haven't seen much of them. in your screenshot it looks really good though.
what I'm whining about is mainly how character models look and the quality of some textures - they look dated, and the design is just bad. characters are ugly, simple as that.
and yes, I know Bioware aren't known for their beautiful games, but what I've seen is still far below what I expect from a Bioware game in 2009. Mass Effect was lightyears (no pun intended) ahead of this, at least in character models.
I'll probably have to wait until I actually play the game to pass final judgement. I'm just saying what I think of the stuff I've seen so far. it's nice to hear that animations are good though, because to me good animations are a lot more important than pretty graphics.
either way, if the game is good I won't care how it looks.
What? The only character with exceptional textures in ME was Wrex. The rest weren't anything to write home about. A bunch of high-res faces sitting on low-res bodies with horrible, blotchy shadows everywhere.
These look pretty good to me.
The combat/movement/cutscene animations are great. The sound effects are top notch as well, from the desk-rattling boom of a fireball, to the meaty explosions from chaining multiple virulant living bomb kills. The music isn't half-bad either.
^ I'd hold off on calling combat "great" There's a number of bugs and bad design decisions that make it less enjoyable, and often frustrating.
Care to mention any of those so called bad design decisions? Because I really enjoyed combat throughout the game.
If there's one thing that throws me off a bit, it's the size of some of the weapons. But that's not really a big deal.
The graphics are fine as far as I am concerned, as I only like/need great graphics in 'realistic' shooters (or at least ones that attempt to be).
In service ca. 1300 - 1700
Weight 2 - 3.2 kg
Length up to 180 cm (6ft)