Ravager69 said:Honestly people, if you can't handle this game, it means something is wrong on YOUR part. With some effort, I got past the ogre after the second time, it wasn't half as hard as people say it would (playing with the 1.01a patch on normal). If you're not careful, then yes, you can get killed by some random dudes, but hey - that's what life is, isn't it? Just because you're good it won't guarantee you success every time. Quit whining or perhaps don't play a rogue\mage if you aren't experienced with the game enough (as most people I've talked to who have problems with the game does).
Didn't 1.01 patch lower the difficulty? Although I'm playing on 1.00 and it's still not too bad i the main story.
Dialogues are mostly very enjoyable, characters feel alive and are well-crafted. It ain't Planescape Torment, but at last Bioware realised that making 10 conversation options giving you 2 or 3 responses from the NPC isn't such a grand idea. Also, lots of people will respond to your race and origin and I mean lots. For example, when I hit the Dalish camp when the proper game starts, everyone recognized me as a part of their community and treated me accordingly.
Well, the reactions based on race are more or less well done. I'm kind of sad that there's no alignment though. For all I know I could be eating babies (or wait I can't, since I can't attack friendlies), but well, I found that the different dialogue options have very little effect on the outside world other than your party. And that gets negated by the gifts.
Tycn said:If anyone else plays the mage, take the cold line instead of fire. It's far superior from what I've gathered. There are plenty of useless talents, but the descriptions aren't detailed enough to tell until you've taken them.
Well, cold is great until you decide to fight revenants. So perhaps fire is a better option. Still, Morrigan comes with two cold spells, and can be developed that way.
I sadly agree about the skills. The descriptions are usually pretty poorly written. Most of it was because they wanted the game to be "more simple", but some of it is sheer stupidity. The first would be not telling the percentage chances for stun, or how much the Threaten or Taunt actually increase hostility (I often had a character using both, and no hostiles attacking him), etc. The second would be spell descriptions like for "mind blast":
The caster projects a wave of telekinetic force that stuns enemies caught in the sphere.
It's terrible design. For one, why is there a need for spell target if the spell is AoE centered on caster? And then, why does the spell description not say so?