maximaz
Sonny, I Watched the Vault Bein' Built!

I've been hearing conflicting reports on the combat now. How different is DA's combat from Baldur's Gate?
Sounds to me like: "We didn't know how to make a good alignment system, so we got rid of it alltogether"... Rather than resorting to a setup where the choices don't have understandable consequences, imo it's better to make the usual morality setup more intelligent. I mean, Arcanum had B&W basic morality setup (choose to save the world or to wreck it), but it was in to way bland or one-dimensional, with plenty of gray areas.
Verd1234 said:Well, the game isnt completely devoid of a moral system. Each of your party members will have a bar that shows how much like like or dislike you based on your actions. After moral choices are made, your reputation among the party will change. Yeah, I know it isnt really a moral system but I like it...Kinda like a more in-depth version of something KOTOR 2 tried to do...
Or is it the latest fashion of making the easy game even easier, just to make sure it'll sell good?# Made Easy difficulty easier.
# Slightly increased attack, defense, and damage scores for all party members at Normal difficulty.
agris said:Ausdoerrt-
If you're having trouble with the NPCs not listening to you, you can disable the tactics (really just the AI button from BG). Enabling Hold is also good for when you don't want to completely turn off tactics but don't want your party members running through doors etc.
It's interesting that you don't find combat similar to BG, it feels very similar to me. Maybe you should turn it up to hard? I have to routinely make use of choke points, pulling, scouting etc which was the bread and butter of battle field management in BG.
What I'm curious about is how deep the magic system gets. I enjoyed the 'layers' involved in debuffing / countering magic users in the baldur's gate series (sword coast strategems ftw), I wonder if dragon age will capture something like it?
Ravager69 said:Honestly people, if you can't handle this game, it means something is wrong on YOUR part.
A good portion is still fake dialogue which results in the same response.It ain't Planescape Torment, but at last Bioware realised that making 10 conversation options giving you 2 or 3 responses from the NPC isn't such a grand idea.
Phil said:It's disappointing how poorly balanced the encounters are.
No. The game is catered to as large a market as possible. If the game is then too difficult for a lot of people, then that is a problem with the game.Ravager69 said:Honestly people, if you can't handle this game, it means something is wrong on YOUR part.
Sander said:Also, how can you judge the difficulty of the entire game if you've only played a small part of it?
Ravager69 said:Honestly people, if you can't handle this game, it means something is wrong on YOUR part. With some effort, I got past the ogre after the second time, it wasn't half as hard as people say it would (playing with the 1.01a patch on normal). If you're not careful, then yes, you can get killed by some random dudes, but hey - that's what life is, isn't it? Just because you're good it won't guarantee you success every time. Quit whining or perhaps don't play a rogue\mage if you aren't experienced with the game enough (as most people I've talked to who have problems with the game does).
Ravager69 said:Dialogues are mostly very enjoyable, characters feel alive and are well-crafted. It ain't Planescape Torment, but at last Bioware realised that making 10 conversation options giving you 2 or 3 responses from the NPC isn't such a grand idea. Also, lots of people will respond to your race and origin and I mean lots. For example, when I hit the Dalish camp when the proper game starts, everyone recognized me as a part of their community and treated me accordingly.
This is probably just a consequence of people complaining about what they don't like, but not praising what they do like.Ravager69 said:I refered to the part I've played and everyone seem to have incredible trouble with - the ogre, so to speak. Perhaps I should be more accurate in my respond.
It suprises me though, that people complained about lack of challenge in modern games, like Fallout 3 or Bioshock for example (not exactly RPGs, but the example is still good), but when they get a challenging game, it's suddenly all bad. Yeah, if it ain't balanced it's frustrating, but I also seem to remember folks on this forum praising the old games for it (can't remember which thread though), that it was all the fun and how rewarding it was to complete such a game. Overall, this is just an observation, so I do not claim this to be true.
This, however, is absolutely terrible. Offering seemingly equivalent choices and then punishing players for making a choice they have no way of knowing is 'wrong' is a terrible gameplay mechanic.Ravager69 said:To be honest, I got my ass kicked all the time with my first two characters, but instead of sticking to them, I made one that can actually survive in a fight. Took some effort, but it's doable and you don't need to get out of the tutorial to see if you made a good enough character. Again, this requires some effort on your part.