Dragon Age? What the hell happened to you?

Yeah, I am aware of such weapons, but the two handers in this game look more like the Ceremonial weapons of the time, that are more likely to be on display than actually used.

They look to have broader blades for one thing, and the handles are a little 'off'.

The daggers are pretty damn long, in short sword 'territory', I would have thought.
 
I agree on the dagger issue, but then again some modern daggers/knives are ridiculously long.
 
I suppose that is true. The two handed swords look pretty damn good on Sten I have to say. I might have to investigate whether the character editor is able to change your character's body for his, and then mod facial features to be more 'human'. Not on this playthrough though, I am a rogue, so being average/smaller is just fine.

Also, I have just unlocked 'Lethality'. Putting my points into Cunning and Dexterity is now paying off big time! :D
 
Dragula said:
Care to mention any of those so called bad design decisions? Because I really enjoyed combat throughout the game.

Some of them are purely technical issues, like horrible pathfinding. Characters get stuck b/w objects, in doorways, sometimes in the ground. In battle when you give an order, they always take the longest possible route. Positioning in combat is pretty bad too, sometimes characters "overlap", get stuck in each other and just stand around while the enemy is pounding even though you gave orders. Near-death characters favour auto-attack over retreat orders, but NEVER auto-attack after knockdown/stun. This bad party AI gets pretty annoying in hard battles. Also, characters take a lot longer than enemies to process orders. In battles against mages, they usually get a spell in even before your characters draw weapons. There's no way to cancel a spell or ability that's on auto-cast, you still lose mana/stamina etc etc.

In terms of design decisions, I'd say lack of reach is quite a problem, given how crowded the fights can get. Two-handers def. should have reach. A lack of spears appalls as well.

Someone mentioned this, but most (if not all) important battles start with dialogue, so you're forced to have characters in a most disadvantageous position. Traps are also pretty useless since you can't set them up beforehand.

Some battles aren't set up very well. They seem to favour quantity over quality. Boss monsters (orange) are basically high-level lots of HP versions of plain enemies a lot of the time, but not all that special or different in terms of what they do. Also, fights of 4-on-30 and up in completely open space isn't that great of an idea, especially if half of those are archers with scattershot. I appreciate challenging, don't get me wrong, but there have to be reasonable ways of resolving those conflicts. The balance is pretty bad and illogical - it takes far less effort to down an orange Revenant than it does a band of thugs.

Also, I'm in general a bit disappointed over the small number of race and class choices, as well as weapon choices. I don't like how the special classes are set up either - to get them you have to do silly quests rather than develop your characters a certain way. That also makes little sense logically.

That said, I still derive some enjoyment from battles and I like the game in general, but the aforementioned things tend to be horribly frustrating at times. Bioware presumably having put so much effort and resources in the game, and the game being combat-centered, there's really little excuse for them not paying attention to little things like this. The game just feels clunky at times.
 
Ausdoerrt said:
Also, I'm in general a bit disappointed over the small number of race and class choices, as well as weapon choices. I don't like how the special classes are set up either - to get them you have to do silly quests rather than develop your characters a certain way. That also makes little sense logically.

I don't really know what I'm talking about here as I still haven't played the game, but I just had to comment on this...

if I understand correctly, you have to do quests in order to develop your character into a special class? how is this bad or illogical in any way, from a roleplaying perspective? it's something I've sorely missed in games and given a lot of thought - too often your character develops in all sorts of directions without any particular reason whatsoever. why should your character all of a sudden learn how to wield a two-handed sword almost flawlessly only because he just killed a few monsters or ran someone's errands? shouldn't he have had to get some training from a master first? that's a pretty basic example, but I think it speaks a lot. I would love to see more story driven character developement in these games.
 
aenemic said:
if I understand correctly, you have to do quests in order to develop your character into a special class? how is this bad or illogical in any way, from a roleplaying perspective? it's something I've sorely missed in games and given a lot of thought - too often your character develops in all sorts of directions without any particular reason whatsoever. why should your character all of a sudden learn how to wield a two-handed sword almost flawlessly only because he just killed a few monsters or ran someone's errands? shouldn't he have had to get some training from a master first? that's a pretty basic example, but I think it speaks a lot. I would love to see more story driven character developement in these games.

Specializations aren't super-important or anything (Although they can open up completely different ways to play your character, like Arcane Warrior and Ranger). They give you four more skills to spend points on, and a minor stat boost.

You can learn half of the specializations from merchants in the form of 15 gold manuals. Also, once they're unlocked, they're unlocked forever on all characters This means you can save, buy a manual, and reload your save; or do a quest the 'Evil' way as a good character to unlock Reaver/Blood Mage while being able to reload afterwords and keep the spec.


Mage

Shapeshifter - Vendor
Spirit Healer - Vendor
Arcane Warrior - Minor quest, takes ~1 minute
Blood Mage - Obtained by choosing the evil option in one of the main quests.

Warrior

Berserker - Vendor
Templar - Vendor
Champion - Obtained by choosing the good option on one of the main quests.
Reaver - Obtained by choosing the evil option in the same quest that you receive Champion from.

Rogue

Ranger - Vendor
Bard - Vendor
Assassin - Taught by a party member with high influence.
Duelist - ~1 minute quest
 
um, ok... that sounds like a pretty horrible way to do it.

I hate when I can abuse the game using save/load.
 
Yeah, that's what I meant. I mean, abusing the system, learning it from a book, and it barely affects gameplay.

BTW, with Blood Mage, you can only get it if your main is a mage; the party members won't let you have the "evil option".

Personally, I guess "master training" is an OK option, but the way it worked in NWN makes more sense IMO. You fulfill certain prerequisites to become a prestige class. Of course, the perfect case would be if there's both, but in absence of one, I'd choose the prerequisites system. Talking about illogical - if you complain that the leveling system in general is illogical as you do, well, how much sense does it make for a warrior to train with a master to learn and unlock a mage specialization? :roll: Or become a special class without fitting its ideology? (You can be bee's knees the whole game, then do a single quest in an "evil way" and still be able to use an evil spec. - take Blood mage, the quest doesn't even affect the ending or party members' reaction.) Oh, not to mention, it still only takes a few minutes and an ability point, that's it; there's not actual "training" involved.



BTW, as I'm progressing in the game, I find the romance incredibly horribly done. From corny dialogues and the fact that, again, it only takes a few minutes to complete to the lack of lasting consequences (most of the time) and horrible armour-clad sex scenes.
 
It has tons of flaws but it kept me interested long enough to beat it, which isn't something that I can say for a lot of games nowadays.

Ausdoerrt said:
horrible armour-clad sex scenes.
CLANGCLANGCLANGCLANGCLANG
 
Leon said:
It has tons of flaws but it kept me interested long enough to beat it, which isn't something that I can say for a lot of games nowadays.

QFT - my feeling exactly. Although, I can say I have had that feeling for ALL Bioware games I've played.

Ausdoerrt said:
horrible armour-clad sex scenes.
CLANGCLANGCLANGCLANGCLANG

It's worse - the NPC undresses, but not the PC. Want screenshots of Leliana rubbing against my shmexy Dwarven Massive Armour, or kissing the helmet? :lol:
 
My armor was off during the romance scenes with Morrigan and Zevran, never could get the romance dialogs with Leliana started even though I had her at 100 influence before completing my first area after Lothering.
 
My armor was off during the romance scenes with Morrigan and Zevran, never could get the romance dialogs with Leliana started even though I had her at 100 influence before completing my first area after Lothering.

I haven't played the game yet but I heard that, because Leliana is religious, you need to do some extra stuff to get that scene...


Anyway, I heard that the developers of Age of Decadence REALLY liked this game saying it is the best cRPG since Arcanum....Interesting...

http://www.irontowerstudio.com/forum/index.php/topic,1134.450.html
 
Phil the Nuka-Cola Dude said:
My armor was off during the romance scenes with Morrigan and Zevran, never could get the romance dialogs with Leliana started even though I had her at 100 influence before completing my first area after Lothering.

Zevran was licking my beautiful Dwarven armour, clipping his hands through the textures. Definitely a bug.

As with other characters (except Zevran), you actually need to do some quests for Leliana. Also, I'm not sure, but it looks like you can't get both Leliana and Morrigan romance in the same playthrough. At least, I have not been able to, yet, despite doing Morrigan's quest.


Verd1234 said:
Anyway, I heard that the developers of Age of Decadence REALLY liked this game saying it is the best cRPG since Arcanum....Interesting...

Yah, it's the RPGest of all RPGs, and the most gameoftheyearest game evah. That's what most people said about FO3, too. The game's good, but a lot of people seem to easily praise things using flowery rhetoric these days, and without stopping to think what it means, too. There's tons "best games in the genre since..." every year, or so they say.
 
Ausdoerrt said:
BTW, as I'm progressing in the game, I find the romance incredibly horribly done. From corny dialogues and the fact that, again, it only takes a few minutes to complete to the lack of lasting consequences (most of the time) and horrible armour-clad sex scenes.

My thought exactly. ROMANCE IS HORRIBLE (though my character had no armor in the sex scenes, it looked ridiculously anyways with underwear on and them weird animations).
 
I wish I had taken a screenshot of my character experiencing what I can only assume to be climax. It looked hilarious.
 
Those cutscenes became too painful to watch, The Witcher's ones were slightly less cringe-inducing, heh.
 
Yeah, the game fared great with the options for character face customization (apart from the much loathed absence of beards on Dwarven females), but is horrible with facial expressions. You get the indication of that 5 minutes into the game, at the slider that customizes the character's expression on the portrait.
 
Not only that, but I'd had liked to see some bigger, more gnarly beards available. Also, some Warhammer Dwarf Slayer type hair cuts would have been cool (big Orange Mohicans/Mohawks).
 
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