Hello all,
I know this is a rather pointless thread as I doubt that anyone of the Fallout 4 team will ever check out this forum, and even the most features and designs are probably implemented by now.
But should that rare unusual thing happen and Bethesda designers do take a look, here are some of the things I hope they learn from Fallout New Vegas and do different than Fallout 3.
Please add your own suggestions to the list.
1. Not an over abundance of pointless locations. I have been playing Fallout 3 again and what I immediately notice after having played FNV so often is how the Capital Wasteland is filled with so many pointless locations that are basically loot caverns from dungeon RPGs.
Personally I don't really think these in general fit well in Fallout as most equipment comes from trading or combating enemies. A few such locations are not bad but in Fallout 3 it seems that these were the majority of the locations to fill up an otherwise empty map.
2. Do not clutter up the locations. One thing I find such an improvement of FNV over Fallout 3 is how almost all the objects and items the player comes across can be used in some way, being ingredients to various crafting recipes rather than just giving them to particular collectors for caps.
Please focus more on including such items and less loose pointless junk.
3. Quality over quantity, kind of related to no 1. Adding lots and lots of stuff does not automatically make a game good or improves an average game. As some people tell me when I go overboard with my writing; sometimes less is better.
If there are for example a smaller number of locations but each of these is much better designed than I think most of us would rather see that.
Making a map several times bigger doesn't mean much if it is just more empty space and loot dungeons.
4. Quests that give the player a reason to travel into the eight direction of the map. If someone would just solely follow the main quests in Fallout 3 there would never be much of a reason to explore much of the North or south-west of the Capital Wasteland map as there is not really any incentive to go to these parts.
IMO Fallout New Vegas handled it much better and even though some of these quests were delivery quests it bring the player into contact with settlements and NPCs he or she would otherwise never encounter if one did not explore the map for no reason.
I know this is a rather pointless thread as I doubt that anyone of the Fallout 4 team will ever check out this forum, and even the most features and designs are probably implemented by now.
But should that rare unusual thing happen and Bethesda designers do take a look, here are some of the things I hope they learn from Fallout New Vegas and do different than Fallout 3.
Please add your own suggestions to the list.
1. Not an over abundance of pointless locations. I have been playing Fallout 3 again and what I immediately notice after having played FNV so often is how the Capital Wasteland is filled with so many pointless locations that are basically loot caverns from dungeon RPGs.
Personally I don't really think these in general fit well in Fallout as most equipment comes from trading or combating enemies. A few such locations are not bad but in Fallout 3 it seems that these were the majority of the locations to fill up an otherwise empty map.
2. Do not clutter up the locations. One thing I find such an improvement of FNV over Fallout 3 is how almost all the objects and items the player comes across can be used in some way, being ingredients to various crafting recipes rather than just giving them to particular collectors for caps.
Please focus more on including such items and less loose pointless junk.
3. Quality over quantity, kind of related to no 1. Adding lots and lots of stuff does not automatically make a game good or improves an average game. As some people tell me when I go overboard with my writing; sometimes less is better.
If there are for example a smaller number of locations but each of these is much better designed than I think most of us would rather see that.
Making a map several times bigger doesn't mean much if it is just more empty space and loot dungeons.
4. Quests that give the player a reason to travel into the eight direction of the map. If someone would just solely follow the main quests in Fallout 3 there would never be much of a reason to explore much of the North or south-west of the Capital Wasteland map as there is not really any incentive to go to these parts.
IMO Fallout New Vegas handled it much better and even though some of these quests were delivery quests it bring the player into contact with settlements and NPCs he or she would otherwise never encounter if one did not explore the map for no reason.
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