As a person who holds more than a passing interest in military history, with a focus on World War II... the above is incorrect, thoroughly. Attempting to list all that is wrong with what you write would be too time consuming, so let me just give you the broad strokes:
I have more than a passing interest in World War 2. I've worked and spoken with more than a couple guys who served during.
1. The Fuhrerbunker was not built directly underneath the Chancellory (which was in a state of total ruin by the end of the War). It was also reinforced to withstand direct artillery hits.
Are you saying it wasn't under the New Reich Chancellory? The garden isn't part of the Chancellory? I think you should inform the misinformed, then.
The Fuhrerbunker article at wikipedia. Or this
website about the Third Reich's ruins. I'd think they'd like to know where the Fuhrerbunker REALLY is.
The Russians had something to do with the Reich Chancellory being demolished.
2. Adolf Hitler didn't try to rally his people to victory. He was still giving out orders, refusing to accept defeat. When he did accept it, he became depressed, decided that Germany betrayed him, married Eva Braun (which he didn't do previously, as he considered himself to be married to Germany) and promptly shot himself.
It's why he stayed, remember? He was adamant in not going anywhere, even when his own people were trying to get him to leave to take up a new HQ. He remained to command the defense of Berlin, even if he stopped believing he could do so successfully. What did he do? He accused many of his officers and senior men of treachery - some he had shot, others arrested. Until he was cut off from Germany, Hitler still believed was still commanding.
It was only after he couldn't communicate with anyone that he decided he wouldn't be taken alive. Hence, shooting himself and he and Eva Braun were carried outside and lit on fire.
You're also employing double standards. Both Kimball and Hitler exposed themselves without venturing very far out of their respective safety nets (Hitler the Bunker, Kimball his Vertibird and Ranger entourage).
What? Your point? I never said anything about Kimball and Hitler not putting themselves out there. I just said that they didn't go far out of their way for a quick ceremony before leaving again.
Barstow is closest to where the Hub would be, unless there's another change for Gameplay and Story Segregation like the Bakersfield/Necropolis example below.
Dayglow's revealed name is from the Fallout 1 Official Strategy Guide. If it's not canon, forgive me. I haven't seen anything anywhere that refutes that.
Gameplay and Story Segregation is responsible for Necropolis being Bakersfield, and being in the completely wrong area. Bakersfield is on the other side of Barstow from where it appears on the map. However, according to
in-game documents, Necropolis is indeed
Bakersfield. Necropolis had been moved during playtesting by someone who didn't read the notes.
It's a case of "we moved it, but forgot to update the names". Necropolis is actually Barstow, whereas Hub matches Edwards AFB. Check Google Maps and compare SoCal in Fallout with the real-life map. Pay close attention to terrain features.
Overlaying a map over the Fallout 1 map, and it looks much more like the Hub corresponds to an area that's between the area of Edwards and Barstow, at the junction between the 58 and the 395. Edwards would be on the west side of that square, Barstow on the East side. It's close enough to be either.
Simply put, the Fallout 1 map doesn't equate all that well to a real map of SoCal.
The problem is that the Fallout 1 map would follow a more compressed map of the California coastline. It doesn't match at several areas. The western coastline veers north where it should continue west northwest for a while longer, and the southern coastline veers more south when it shoud be mostly a steady southeast direction.
Necropolis' corresponding location would be northeast of Barstow, approaching where that I-15 marker is on this map. Edwards' AFB location would be above the 'a' in "Lancaster" and just below California State Route 58. The Hub would be a little further East.
If the map is accurate, then... It'd raise some other questions... like why Shady Sands and the Vaults are in Death Valley.
I think it would just make things easier to digest if the map were simply a new map made after the war, and wasn't particularly accurate. Because once we start factoring in the other games, it probably cause an aneurysm.
Like the Fallout 2 map, where the aforementioned Shady Sands/NCR is just east of San Francisco.
It could be either, really, if you lean one way or another. The Big Green circles are not exactly pinpoint locations, afterall, (The Boneyard should cover Culver City, Downey, and Norwalk, which are further south near the Cathedral, afterall.) The "Boneyard" mark on the map is further north, in up in the hills of Pasadena, Glendale, Burbank areas.
Necropolis could only be Barstow if the map actually followed the contour of the Coastline, and San Diego were off the map. But then it wouldn't follow the terrain outline.
Using Los Angeles as a reference, San Diego and Barstow are about the same distance from LA, which would mean San Diego or it's approximate location would still be on the map. It would be on that southern side of the map, not far from the Glow, and on the coast.
If we're using terrain features, Barstow is mostly flat desert land with a handful of rolling hills not unlike the area of Edwards. I live in the area, and I can tell you that Edwards and Barstow are in similar terrain. I was there as recently as last weekend, actually.
Once you cross the mountains out of LA county, into San Bernadino area, it's a lot of flat land, with a gentle rise up north.
On the other hand, Necropolis is way too far east to be Barstow. It's also too far north if the Hub is indeed Edwards. It looks much more like the area that Baker, San Bernadino County, CA is in, if the geography is to follow the California desert.
What it looks like to me is that whoever was drawing up the map seemed to have Bakersfield confused with
Baker, California (the one with the airport - search for "Baker Airport, CA") or another small town in that area. Barstow is not in that general area, but Baker is, right before the mountains on the I-15 headed towards the Nevada border.
Never argued the way in which NCR won the battle. I argue the claim that Graham was a moron who didn't use tactics.
I didn't say he was a moron, either. I just said that Graham wasn't good with tactics (again, he even says so himself). He was used to fighting more simplistic tribals and leaning on his training and combat prowess to win the day. He's clearly better than the warchiefs he's had to contend with, but not as good as his contemporaries like Hanlon or Lanius. I'd argue he's definitely better than Oliver.
All I'm really saying is that communication and officers can make or break a battle. An example I want to use is that of the Alabama Brigade at the "Bloody Lane" during the Battle of Antietam (during the US Civil War).
The Sunken Lane was a very bloody, combative fight during the Battle between the Confederate and Union forces. The Alabama Brigade was holding the Lane against the Union behind what amounted to a white picket fence, and doing really well - they'd stopped every Union advance that day in spite of a very bloody battle.
That is, until an order was misunderstood by one of the officers of the Sixth Alabama. Instead of moving to the right to reinforce a position, the officer misunderstood it as an order to 'move to the rear'.
He gave the order "About face, march!" which the other five units of the Brigade also though applied to them, and soon the whole Brigade was retreating from their position, giving up the ground to the Union, despite having been successful. It took several other officers, including a general, to stop them and turn them around to continue fighting. But by then, the Lane had been taken by their enemies.
What happened at Hoover Dam was an inverse of such a situation. The Legion was advancing, and winning, but without officers to stop them and hold their ground, they just kept going forward right into the trap.
Even if Graham were a capable strategist and understood that a trap was coming, he had no way of communicating that with his lines because the officers who would have been in a position to do something about it were dead.
Simple point. Power armor is less mobile than tanks because they're on foot. They're less mobile than infantry because of their size. They might be able to make the same foot speed, but finesse is not exactly equal.
The difference is somewhat small, but enough to be reflected by a drop in agility in-game. Justify it with an impairment of range of motion. Even though the suit is mostly an extension of your own movements, it's still thick compared to clothing and lesser armor, and that just limits how far you can move your arms and legs.
It's enough to slow you down just a half-second here and there. You might jump out of cover awkward to fire at someone than if you were unarmored, etc.
So? The armour's defensive parameters compensate for a comparatively small loss in mobility.
Again, mobility. Defensive parameters or not, if you're too slow to move out of the way, you get hit, and all you have is your armor.
That infantry won't use equipment if they don't need it at that very moment?
Which is relevant to power armor... how?
It's not important, but there was a comment made about how infantry can put on NBC equipment and take it off because it's unnecessary weight, as opposed to power armor, which always has it on.
I don't recall any mention of vehicles being used to deploy power armor. I'd argue that since it's equipped with a waste recycling system (primarily urine into drinking water), it's actually designed to be worn for extended periods of time, for instance, during a march. Again, servomotors don't tire.
Vertibird teams transport power armor troops here and there. The Fallout 2 opening cinematic, and then expanded in Fallout 3 (by both the Enclave and when they get a Vertibird, the Brotherhood), and examples shown in the Operation Anchorage simulation (if one is to believe at least part of the simulation). The Enclave Remnants use their Vertbird as this sort of deployment.
The comparison was made to Mobile Infantry who do have rockets and jets for rapid deployment on the battlefield. Fallout's power armor simply has to get around on foot like anyone else in the field.
Servomotors don't tire, but people do. Muscle fatigue still sets in because the motions are still working on the muscles involved in those ranges of motion.
And yet many years removed from what they had been pre-war. We also see how they've changed over the years. Brotherhood of Steel transformed from a pre-war army unit with noble intentions into a techno-religious paramilitary group who believe in their armor a little too much.
Enclave stop being the US Government, and became "Enclave".
Neither of which imply a backwards change in military tactics or abandonment of military training. The doctrine might change, but the training won't.
Which is true, however, sticking strictly to the old US pre-war policy and training also would take into account the situation, and have to adapt accordingly.
Yes, proper recon would be mandatory in order for what I propose to work. Obviously, I wouldn't advise facing
anti-armour weapons in armour. I never suggested that. My tactic hinges on one condition: the enemy is unlikely to possess anti-armour weapons or isn't likely to be trained in their proper use (eg. various militants).
2237, the Mariposa Military Base. A single squad of Enclave is left to wipe up the mutants, but get destroyed because the Super mutants have a cache of weapons stored away.
Operative word is hidden. The Enclave didn't anticipate armed resistance. When they ran into it and suffered casualties, they fell back and collapsed the entrance.
Simply put, goes in line with the need for accurate information, as above. Intel is always a good idea to have, but never quite gives you the complete picture.
Same for crossbows. If I recall correctly, the only reason firearms were fielded en masse was because of the psychological effect a cloud of smoke and a loud BOOM had on the enemy.
The loud bang and the smoke was a nice side-effect of the development of the gun, but it remained firmly a weapon intended for killing. Those early massed guns were more powerful than most crossbows, but had slow rates of fire and terrible accuracy, which led to the popular idea that they were really used to scare horses, barbarians, and so on. They probably didn't start out that way, but it became clear that loud bangs were more useful than the terrible gunshots.
Well, it's not really fair to Royez, since he's operating in a company of T-45d armoured suits with similiar silhouettes and gray colours. His is darker and has a handful of vivid details.
Which is really the whole point. It's not fair to Royez, but if he's to be commanding a squad of power armored troops in a field exercise, he's the one who gets picked up easier out of a group.
It's one thing if he gets picked out by trained eyes with a sniper scope. It's another if he gets detected by the average sentry with a pair of binoculars and gives away the position of his unit because of a handful of vivid colors.
It's again, why even large targets like planes and tanks are given camouflage paint jobs.
The difference is that Ancient militaries could maybe use two kinds of defense at best during battles. Charioteers and mounted knights/cavalry had armor and mobility. The Phalanx was reliant on the shield walls and their armor to avoid injury, but being so tightly packed tended not to work too well for their mobility or concealment (it worked well in the Greek hills or between them where you didn't need the mobility, not so well on the open field). Every so often they might be able to use an element of a third option, but they were the exception, not the rule.
The Modern military has several layers of protection, redundancy in case one form of protection fails. If Evasion fails, you still have armor and mobility. If mobility fails, you have armor and evasion. Etc. etc. If you lose two, you still have another option to minimize threat.
I don't really see how that doesn't apply to ancient militaries. Sure, it wasn't the exact form of protection modern militaries use, but with entirely different circumstances of warfare in ancient times, you can't compare protection types and their redundancies without compensating for the tech difference. The Roman legions and phalanx didn't require mobility, because their fighting relied on outmaneuvering the enemy first and engaging him with precise, devastating strikes using overwhelming force (sound familiar?). They didn't need ample mobility, because outside bows and siege machines, the enemy had to close in to fight them.
The concept remains the same. If you're able to move and put yourself in a superior position, but your enemy can't, then you have the advantage. Cavalry is the most mobile combat arm of ancient warfare - they can go in, strike, and then move to where they are needed.
Infantry, by virtue of being on foot, are slowed down and not as mobile. The Phalanx at Cynoscephalae were outmaneuvered by a Roman Legion. The Phalanx simply could not move into a better position.
Cannae was where the superior Roman infantry was surrounded and crushed because they could not maneuver when they were enveloped. They cut into the less "elite" Carthaginian forces with ease, but were caught in a trap and found themselves surrounded and packed in with their own forces like sardines.
The concept remains true in modern military.
World War 2, the 300,000 strong German 6th Army and a Division of the 4th Panzer Army was cut off and surrounded by Russian forces and died a slow death, whittled down to 90,000 men before being forced to surrender.
Of course, those are large numbers of infantry and soldiers.
With the amount of lead powered armor troops can send their way (as you said, crew operated weapons used by a single trooper with an ample supply of ammunition), I think the enemy would find returning fire excessively risky; moreso if the enemy is wearing armor that is likely to withstand return fire. Which, again, boils down to the trooper making a calculation and deciding upon the proper course of action: take a calculated risk or remain in cover and try to attrition the enemy.
Oh, I agree. But it's the same as if you weren't in power armor and you have heavy weapons. It's the idea behind a SAW and other light machine guns. Except now you have access to a heavy weapon like a heavy machine gun, minigun or something with a little more punch.
Your frame of mind should not be about what the enemy can or cannot do to you. Your armor can save your life, but you should not come to depend on it or make it a part of your calculations for risk, for all the reasons above. Your armor might be damaged, it might be fouled or flawed somehow, it may have degraded - all of these things have led to the downfall of those who have come to rely on them, again like the BOS or the Enclave.
Your frame of mind should be about what you can do to your enemy. The weapons that the Power Armor enables you to use should be what you're thinking about and completely eliminating the threat.
That's your military survival training. "Kill or be killed." If you don't kill them, incapacitate/subdue them, if you can't do that, make them run.
The psychological effect isn't so much that weapons aren't effective against power armor (that's actually somewhat minor), it's that the power armor is bringing a lot more firepower than the grunt with the AK is carrying.
Simple show of force.
One trooper in power armor with a minigun is bringing 60,000 RPM to the field. A second trooper with a minigun brings another 60,000 RPM. Two more? 120,000 Rounds per minute.
The psychological effect is that a wall of a quarter-million 5mm rounds is coming at
you.
And compare that to the 600 or so rounds a minute those Chinese assault rifles are doing?
I hate using this example, but it's a lot like the
North Hollywood Shootout. Two guys with heavy armor against LAPD Swat and AR15s. The Armor certainly helped those two, but it didn't keep them safe forever, nor did they have the sufficient firepower to push back enough to make their getaway. (The robbers had armor, and some cover, but not camouflage or mobility, having been blocked off).
This is something similar to what the NCR had to deal with with the BOS, and what they learned about, or at least, tried to learned, about power armor.
NCR Heavy Troopers have great armor, but they're also armed with big guns like machine guns and flamers. I don't know if that's a great idea, what with they have to be strong by themselves to carry the armor and those big weapons, and the loss of agility and movement might make them a little less accurate.
Instead, an illustration of using power armor as a show of force is shown beautifully in the Anchorage Liberation Simulation in "Operation Anchorage", one might miss it or disregard it, however (it is a Fallout 3 DLC and simulation, afterall) - there's a moment before your final meeting with General Jing-Wei. Four or five power armor troops with gatling lasers firing on turrets at the gate.
As you approach, however, they switch to the Fatman system and let loose a coordinated volley of mini nukes, obliterating the gate, and all the turrets.
I don't know about you, but that would do a lot more to my psyche than having to deal with a guy with armor where my shots won't penetrate.