Am I the only person who gets the impression that, if this project fails, Todd-o and "Fireside" Pete are going to hang this on Emil, and then, consequently, hang his fat ass out to dry? Emil presents VATS as a great concept that
all people will inevitably end up using. In fact, if there's one thing they "learned" throughout development it's that people use V.A.T.S.
Really? That so, Emil? I suppose the alternative- spraying blindly(except you can't because ammunition is severely limited in the early going) with fuck-all for weapon skill- is going to get the job done? No, didn't think so. You see, they use it because they
have to use it. It isn't as though they want to spend their days endlessly reloading save games until the SPECIAL-based RNG allows them to get "lucky", is it?
What was previously touted as an interesting, though totally optional, alternative to the "real time" combat(A sop put in to make those snotty, turn-based-loving, sons of bitches SHUT UP!) has now become a "do or die" proposition.
VATS is supposed to feel "natural", and considering that the game is structured as such that you will be forced to use it at every juncture, it damned well better. And in more doublespeak- in the same breath we're told VATS is supposed to be a "tactical" option, i.e. simply another implement to draw upon from your character's toolbox.
My question is- at what point does it stop being tactical, and instead become a
must?
Having already been overexposed to Todd-o's relentless "Bloody mess" marketing blitz, the "visceral entertainment value" of VATS is striking me, at best, as highly dubious. And given what is shaping up to be a mandatory sufferance of this gimmick, I fear what it will really boil down to is one's own personal tolerance for tedium. But Emil is so confident(Read: Please don't roll me under the bus.), that he states-
Emil Pagliarulo said:
Chances are at least one of those elements will appeal to you, and you'll end up using V.A.T.S.
Call me silly, but I'm going to lay odds it's the "I don't want to die in some horrible fashion every time I turn around" element. Sorry Emil. Just tossing these things out as they come to me! You know, screw it!(Goddamn it, but I think I could get used to this "being hip and edgy" thing!)
But don't go panicking just yet. Use of VATS can apparently be curtailed by using the difficulty slider. In fact, according to Emil, difficulty becomes a "non-issue". Non-issue or fait accompli?
Let's see. You can A) "choose" to play at normal, and above, difficulty- and be forced to rely on VATS. Or... B) You can play at... well... let's just hope that the "Survival Edition" comes with a drool cup, a complimentary colouring book, and crayons.
But wait, there's more!
Emil Pagliarulo said:
3.) If you're not careful, you'd be surprised how completely torn apart you can get in those moments when your AP bar is recharging. When you're almost dead, and you're out of AP, you've got to play really smart or you WILL die. So believe me, V.A.T.S. is not some kind of endless "get out of jail free" card.
And in an about face, after letting you know
just how indispensable VATS is, Emil takes special pains to let you know
just how useless VATS can also be.
See, the folks at Bethesda, knowing that you wanted an authentic "roleplaying experience" made sure to put in VATS so that you wouldn't find yourself at the mercy of twitch-style gameplay. However, during the times in which you have no AP, and thus, cannot use VATS, you will tend to find yourself completely reliant upon your own potentially-nonexistent... twitch...reflexes?(And yes, even you talky, non combatant types!)
Pardon me when I ask, "What the fuck are you people trying to say here?"
This is fucking surreal! To come out and make a case for a flawed combat system- then unintentionally deconstruct that system, then close up by stating that -we could have thought it out a bit better but in the end said "screw it" and went with what we had. And that we, the players, are all basically idiots who, when it comes to the "creative process", just don't
get it.
Well he's right. I
don't get it.
You can't make this kind of stupidity, this kind of arrogance, up. Or maybe you can... if you work at Bethesda.
/Takes a deep breath...
/Sighs...
To be fair, I ought to give Emil and crew the benefit of the doubt, wait until the 28th of October, pick up a copy, and try it out for myself. In all conscience, it's the
right thing to do. It's what I
should be doing.
But, guess what, Emil?
That's right...
Screw it.