LOL wow and wow, I guess its time to destroy whatever good will I had yesterday

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Lets see where to begin, guess I will start with the todd qoute:
"2) we have a setting that dramatically reduces the damage the player takes during such an occurrence."
Ok, way too much is apparently being read into this, or way too little....
He doesn't say that they have it set where it functions that way the entire game. He says they have a setting- That could indicate several possibilities. 1 being that he is referring to a difficulty setting affecting this? Personally it makes a lot of sense if you put it on the easiest setting and VATS damage taken is reduced. I don't know if this is the case, but my FO3 positiveness jumped on the idea the second I read it.
It is just a wierd way to say it if it is a permanent thing. sounds more like an optional setting or some such.
The Emil quote about numbers:
Guys, this is Emil. He is a jolly fat man who could earn a nice living as Santa Clause during the Christmas season. His statement is purely relating to the idea that the numbers involved aren't what determines if it is fun, the actual way that it plays determines if it is fun. Seriously, I don't think it meant they disregarded the numbers.
VATS as a necessity: I haven't seen hardly any of the leaked stuff, but from what I did see, even the horribly inept guys who were playing only used VATS occassionally. Except for the meth addicts with the projection screen who were just going around blowing junk up. I think VATS is still an optional thing rather then required. It just provides a much more tactical feel to the game.
Yes, I just said that VATS looks tactical to me.
EDIT:
Ok a few more things:
I could care less about groin shots. Seriously, I never ever used groin shots in the originals. I mean really......pointless to me.
Critical failure on weapons..........It rarely happened in FO to me. It really sucked when it did. Lead to a few interesting situations.
Let me tell you, I was never so PO'd in my life as I was when I lost my weapon was unarmed, and the baddies kept attacking me rather then my 3 heavily armed companions.
I can defintely see how they could see this as a buzz kill. I have played in many games-- both mod based and actual production games, where the ability to disarm another PC was nerfed because it really negatively affected the gameplay. I see crit failures a lot of the same way.
Could they have gone either way.... sure. Do I feel it would have added to the gameplay-not really.