Emil Pagiarulo doesn't say anything on VATS and PA issue

Haven't you people figured it out yet ? Beth is making a Fallout fantasy game. Therefor everything has to have some sort of positive or negative 'enchantment'. Remember the bobbleheads ? I'm expecting them to come up with more of these things.
 
He did answer the question. He said that they're messing with it right now, so they're not sure what it's going to be yet. They were just trying out lowering perception at the time, and it could be that or could be something else in the final game.
 
The positive side is that it seems that they are at least trying to make the stats matter more than in their previous game.
 
Black said:
It seems that the 1st Vault Dweller was more next-gen cause he could use aimed shots while in PA!

:lol:
While going all the way to the edge of "next-gen", Bethesda finally loops back around to the edge of "old-gen".
 
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.
 
Per said:
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.

Haven't some of the images we've seen of the Power Armor had oven doors as chest plates? I might be wrong but this stuff they are showing *could* be a kind of cobbled junk power armor since their supplies are cut off.
 
DocConrad said:
Per said:
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.

Haven't some of the images we've seen of the Power Armor had oven doors as chest plates? I might be wrong but this stuff they are showing *could* be a kind of cobbled junk power armor since their supplies are cut off.

Hmmm, that still doesn't explain why PA reduces stats. PA can be 'repaired' as such but only in those places where there is no technology. Iow, if they have to repair one of the hydraulic systems for example, they probably couldn't unless they have spare parts lying about. Look at it this way, you can fix a hole in your car by welding something else over it, even if that is scrap from something completely different then a car but when you need to fix the engine or the brakes, you need to have the parts to do it.
 
Could be it's a junky old prototype model that was stuffed in the pentagon somewhere. Or maybe they were just toying with the idea of making it reduce perception, since that would be a good explanation why so many paladins like leaving their helmets off.
 
I would hate to think that this was a stupid design decision made to support an even dumber artistic decision.

Although, Bethesda is really proud of their work on modelling player faces (even if the rest of the sane world thinks they look hideous), so we might be on to something.

I can see it now:

They want to show the faces they spent countless hours modelling, so they make sure we make "tactical decisions" that will force us to look at them.


btw, If PA were to affect any stat negatively, I'd expect it to be your charisma, since people can't exactly see how good looking you are inside the suit. (you might be a bit more imposing tho..)

the whores in new reno always had some good comments if you strolled by in a suit of PA.
 
The Power Armor disadvantages in Fallout Tactics were more reasonable:

+3 Strength, -75% Sneak, -10% Doctor, -10% First Aid, -10% Lockpick, -10% Steal, -10% Science, -10% Repair, +15% Poison Resistance, +30% Radiation Resistance.

It makes sense that you get penalties to manual skills and sneak.
 
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.

I have to agree here, it is more interesting when the choice of armour isn't clear cut, but I'm not sure that works within Fallout's established world, where Power Armour is inherently superior to everything.
 
Hey. I invite you to look at modern POWERED ARMOR/ exoskeleton designs. All the different designs have one thing in common:
they do not impair the users mobility and perception.
It makes no sense to me why COMBAT ARMOR that is POWERED would ever be designed so to impair mobility or perception, as these are the main reaseons why personal heavy armour was abbandoned centuries ago in the first place.

hope you enjoy these


Berkeley Bionics Human Exoskeleton:
http://www.youtube.com/watch?v=EdK2y3lphmE

Exoskeletons transform U.S. military:
http://www.youtube.com/watch?v=qNEOI7bYl3c

Techno Tokyo: Robot Worn On Your Body...
http://www.youtube.com/watch?v=VSP46lWvxJ4

Troy Hurtubise II:
http://www.youtube.com/watch?v=JPS2l5fQ55A&feature=related
 
Curiosly Emil's answer has nothing to do with the original question of whether the changes that affect VATS also affect real time.

So by wearing the most powerful armour in the entire game (which hopefully will be rare and not turning up on every bandit in the game once you reach level 20 rolleyes.gif) you are basically shut out of VATS. This of course forces you into using the first person shooter mode where you (presumeably) suffer no such penalty. Is there any particular reason why you you would make the most powerful armour in the game also prevent the player from using VATS at all? Did someone just bring a couple of bottles to work one day and you all got mighty drunk and then decided to see who could come up with the design choice that made the least amount of sense? Some insight (particularly from the person who came up with this idea) would be greatly appreciated.

I know there are a lot of questions on this issue, and there's only so much I can say, but I will say this:

Giving any kind of specifics right now is a bit of an exercise in futility. I could tell you what the stats on the Power Armor are at this very moment, but then you'd get the game in a few months, see that they're different, and consider me a filthy liar. smile.gif

The truth is, we're in the stage of development now where systems are getting constantly balanced and rebalanced. So Power Armor will certainly affect your abilities in some capacity, but exactly what it modifies has changed, and will likely change again.

Though I will clarify one thing -- nothing flat out prevents you from going into V.A.T.S. Some armors grant different bonuses and penalties, and that can affect your Action Points (and certain weapons certainly require more Action Points than others). But, as it's the player's job the manage this stuff, using V.A.T.S. (and using it effectively) is possible regardless of what you're wearing.

Notice how there is nothing asking about or complaining about the fact that it reduces the percerption of the player - only that the perception makes VATS useless. Also note that the comment he makes about VATS is so broad as to be applicable to anything.

"Nothing flat out prevents you from going into VATS" well duh. Obviously we are going to be able to press the button that brings it up - the question is whether it will be worth our while to bring it up or just run around in circles trying to shoot at something in real time.

I've pmed Gstaff asking for an actual answer but I suspect he will just answer "we haven't decided this yet, when that changes I'll let you know".
 
maybe he's saying that If I have a +10 perception bobblehead in my pocket while wearing the power armor, I can still use VATS effectively. (although it hasn't been confirmed that VATS can even be used effectively by a character with real stats that weren't just some bullshit they cooked up for the demo that few fans ever saw..)
 
From Gstaff:

I passed along the question to Emil, but if he didn't clarify at the time, it's probably because we're still balancing aspects of the game.

If I get a clarification from him that I can share, I'll let you know.

Thanks

Hey I'm psychic.
 
Section8 said:
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.

I have to agree here, it is more interesting when the choice of armour isn't clear cut, but I'm not sure that works within Fallout's established world, where Power Armour is inherently superior to everything.

Van Buren had the fairly sensible attitude of "Power Armor is made for combat"-philosophy. If you're in combat, you want to be a tank, you wear power armor. It's what it's made for, it makes sense that's the best of the line.

Sucks as when trying to sneak or do anything manual, which Tactics had too. Didn't VB also have a camo suit that'd make more sense for Stealth Boys?
 
Lingwei made the point that surprised me most and I'm surprised no one else ahs mentioned.

From the sounds of it, power armor effects you in VATS mode but not standard FPS. Doesn't this seem like a bit of an inconsistency if stats only effect you if you use certain gameplay options?

So power armor affects your perception... UNLESS your going fps style!
 
From the sound of what?

The preview said perception is decreased, making VATS harder to use. Emil neither denied nor affirmed, but notes that armor can have penalty

So it looks like a perception penalty. A perception penalty would down your % to hit in VATS and also make your shot-field or whatever it's called wider in FPS.
 
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