Black said:It seems that the 1st Vault Dweller was more next-gen cause he could use aimed shots while in PA!
Per said:I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.
DocConrad said:Per said:I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.
Haven't some of the images we've seen of the Power Armor had oven doors as chest plates? I might be wrong but this stuff they are showing *could* be a kind of cobbled junk power armor since their supplies are cut off.
I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.
So by wearing the most powerful armour in the entire game (which hopefully will be rare and not turning up on every bandit in the game once you reach level 20 rolleyes.gif) you are basically shut out of VATS. This of course forces you into using the first person shooter mode where you (presumeably) suffer no such penalty. Is there any particular reason why you you would make the most powerful armour in the game also prevent the player from using VATS at all? Did someone just bring a couple of bottles to work one day and you all got mighty drunk and then decided to see who could come up with the design choice that made the least amount of sense? Some insight (particularly from the person who came up with this idea) would be greatly appreciated.
I know there are a lot of questions on this issue, and there's only so much I can say, but I will say this:
Giving any kind of specifics right now is a bit of an exercise in futility. I could tell you what the stats on the Power Armor are at this very moment, but then you'd get the game in a few months, see that they're different, and consider me a filthy liar. smile.gif
The truth is, we're in the stage of development now where systems are getting constantly balanced and rebalanced. So Power Armor will certainly affect your abilities in some capacity, but exactly what it modifies has changed, and will likely change again.
Though I will clarify one thing -- nothing flat out prevents you from going into V.A.T.S. Some armors grant different bonuses and penalties, and that can affect your Action Points (and certain weapons certainly require more Action Points than others). But, as it's the player's job the manage this stuff, using V.A.T.S. (and using it effectively) is possible regardless of what you're wearing.
I passed along the question to Emil, but if he didn't clarify at the time, it's probably because we're still balancing aspects of the game.
If I get a clarification from him that I can share, I'll let you know.
Thanks
Section8 said:I think that the whole "using PA isn't a no-brainer" thing is promising. I'd much prefer the explanation to be "this particular PA is falling apart" instead of "PA by nature is obstructive and cumbersome" since the latter is clearly false in the Fallout world.
I have to agree here, it is more interesting when the choice of armour isn't clear cut, but I'm not sure that works within Fallout's established world, where Power Armour is inherently superior to everything.