Witchlock said:
Well, I'm glad he finally had some time to talk on the forum a bit. It is quite nice to see developers do that.
Mord_Sith said:
I've already made my decision after the evidence has been brought forward against Bethsoft, I'm sure that they love to make games for themselves, but they've forgotten something, the game was made by people who's motto was 'By gamers FOR GAMERS' not 'By gamers FOR OURSELVES' say what you want about interplay, they still gave us some of the best times of our childhoods (or even now for some people!)
Beth's design problem does not stem from their lack of understanding, more their lack of understanding that the game was originally made for the fans to enjoy first, the designers second.
I believe there is a saying 'you can lead a horse to water, but you can't make him drink' that seems to fit Bethsoft pretty damn good right about now.
You know Mord_Sith, that entire rant would make a lot more sense if you replaced 'FOR GAMERS' and 'fans' with 'Fallout Fans'. Seriously, if Bethesda made the type of game 'Gamers' want, we'd get dumbed down shit fit for a two year old. That's the way to sell game, just look at EA's business (or you could go with mindless violence like GTA). I want games made for Adult RPG Gamers, not Gamers in general.
The problem is though, is that based on their track record with oblivious, we aren't going to see your preferred game either, effectively it was a comment about the whole 'we program the game for ourselves' comment, not all 'Gamers' are simps, but the ones that are most often noticed are the simps because that's the 12 yr old group just starting out that has no gaming etiquette yet.
Sure simping a game is great for the bottom line, it makes the game production cheaper and it appeals to a larger base group, however those games won't have any kind of longevity attached to them, their fangroups will disband after a few years at most and odds are that they won't get many sales on sequels.
The general market's been simping things for a while now to access the lowest common denominator and like you it annoys me to no end, button mashing mowronz on teh intarwebz are in my opinion, one of the lowest forms of life on this planet, second only to Scientologists and lawyers (I couldn't resist!

)
But that doesn't change what I said, as I mentioned their focus is inherently flawed, Blizzard for example listens to feedback and look what they've got, a game that's internationally played to this day, with official tournaments and everything!
Why? because they programmed for the gamers, listened to the gamers, and didn't treat them like morons or like their opinion didn't matter.
Bethsoft's approach is completely opposite with their stance of 'we program what we like and if you don't like it we'll take our ball and leave!' as many people here have found when expressing a dissenting opinion on the Bethsoft forums or a critique that was given without malice but as a point of view.
What you're describing is making games for the bottom line, not for gamers, because gamers, real gamers, the ones that keep playing games past the age of 16, don't want stupid, redundant plots, with about as much depth as a kiddie pool and twice as tainted with effluents.