Emil Pagliarulo impromptu fan Q&A

Dramatic Posture

Dramatic Posture



The hijacking of words (a.k.a.) concepts that could be constructively used to convey the total experience of all the varieties of gameplay has long been an angry bee buzzing, from left to right lobe and back.

I am basing my 'belief' in pan aesthetic 'immersion' on my own antidotal minutia,
a state of mind that is not of marketing necessity a romantic euphoria, a drug.
Nor is the word a willfulness of claiming to live - or - larp in a 3-D wire model land, partially skinned with soft focus lighting tricks and BLOOM to hide the short cuts in rendering. Such shallow expectations fail to do justice to the ability of the mind to live in the moment by living in a book, a picture, a film,
living in an illusion, knowing it is an illusion.

Look, nothing up my sleeve ... this is not hypnosis ... do not attempt to adjust the vertical ...

I associate writing with a level of immersion.

I project this association. The dramatic posture in which the discussion at RPGW was conveyed is a form of immersion.

BN, great work at RPGW. From my POV a *very* immersive performance.

Nothing up your sleeve ?





4too
 
I still would like the "Why call it a sequel?" question answered. If they want to do a Fallout game "bethesda style", indicate that on the box.

"Bethesda's Fallout: Incineration" Or something lame like that. You get the point.
 
My Bethsoft username is "Leinadi".

Sorry about the confusion, don't really know why I have two different usernames on various forums.
 
Man, since I read this article yesterday I have been thinking of what I could respond on it, thinking along the line of "Wow, the Stupidotron just exploded!"

All I can say is, Emil really is a pompous ass.
 
The Dutch Ghost said:
Man, since I read this article yesterday I have been thinking of what I could respond on it, thinking along the line of "Wow, the Stupidotron just exploded!"

All I can say is, Emil really is a pompous ass.

I disagree strongly with his "immersion" logic and the deterministic aproach towards the fallout community, but I honestly can't see how he was a pompous ass. Actually it's the opposite that comes to my mind, I'm glad he finally, let me say it again, finally answered so many things we were asking for ages now.

That makes it the opposite of being an ass, now that I think of it.
 
Re: Tale of Two ... Altered States

Brother None said:
4too said:
The nex gen use of 'immersion' is jargon,
pure propaganda,
to groom aesthetics, restrict world view, and limit choice of action,
'Immersion' is now double speak dictating the consumer to specific BUYing frenzies.
Essentially I'd argue that the usage of the word "immersion" has become corrupt in the linguistic sense, as far as gaming is concerned. Its definition hasn't changed and it surely is a valid concept, but the way it is used had made it largely invalid.

I think.
Because of the conventional nature of natural languages there cannot be invalid usages of terms, only unorthodox usages. But I agree that the word immersion has suffered from a widening patology lately.
 
Re: Tale of Two ... Altered States

Soulforged said:
Because of the conventional nature of natural languages there cannot be invalid usages of terms, only unorthodox usages. But I agree that the word immersion has suffered from a widening patology lately.
My stance on the subject is that it is utterly devoid of all meaning...
 
Re: Tale of Two ... Altered States

Soulforged said:
Because of the conventional nature of natural languages there cannot be invalid usages of terms, only unorthodox usages. But I agree that the word immersion has suffered from a widening patology lately.

Well, focus on the other part of what I'm saying. Whether it is valid or not is a moot point since there is no one who can determine that for a fact, but the concept of a "tainted" word (or name) is very popular in linguistics.

I did a short course on Slavic linguistics and it should be obvious what tainted word would come up there; товарищ, initially meaning "colleague who I like somewhat" and it still means that, but the word has become tainted with connotations that have nothing to do with its actual definition.

"First-person" has nothing to do with the actual world immersive - a term that can be used for any kind of immersion visceral or otherwise, as 4too explains a few posts above - but that's the taint connected to the word.
 
Immersion actually means something. It is Bethesda's newspeak for "graphix and FPP ftw".
That's what bugs me the most about all this Sellout 3 bullshit. Look at Emil's answers, that's not honesty at all, it is carefully worded damage control. All they do is spin and PR doubletalk while continuing to destroy Fallout out of sheer incompetence and stubborness. They could at least give us the brutal, honest-to-God truth.

First, Zenimax thought it a good idea to pick up the franchise from the bargain bin so that they would have a product for the recent trend of post-apocalyptic games, and thus we had the "reassuring stage", with Todd telling us how much he loved us and Emil stopping by NMA to cheerfully discuss the game. Cries of "Morrowind with Guns" somewhat muffled, they procceded to unveiling tiny scraps of info in the "we're all huge fans stage", trying to build trust. Now at this point, I think they truly believed they could sell the hardcore fans their Frankenstein monster, being the self-centered egomaniacs we all know too well. However, after the teaser, which had a mostly positive reaction and probably left them even more confident, they started to release actual information and screenshots, and upon seeing the backlash came the "you can't please everybody stage" in which we find ourselves. Seeing the disgust that their abortion of a game had caused it, everything suddenly became the fans' fault, or rather what they would have everyone think is a vocal minority amongst them (since true fans, like the whole Fallout 3 team, should gobble down anything with Vault Boy).
Now the only hope that's left for me is that without the fans, Fallout 3 will tank miserably and ruin Bethesda out of their wrpg-disguised first-person roguelikes business for good.

...sorry about the rant btw, it's a lot of pent-up frustration for a first post
 
According to Webster dictionary, Immersion is:
Main Entry:
im·mer·sion Listen to the pronunciation of immersion
Pronunciation:
\i-ˈmər-zhən, -shən\
Function:
noun
Date:
15th century

: the act of immersing or the state of being immersed: as a: baptism by complete submersion of the person in water b: absorbing involvement <immersion> c: instruction based on extensive exposure to surroundings or conditions that are native or pertinent to the object of study; especially : foreign language instruction in which only the language being taught is used <learned>

According to that definition, I found Exile, Avernum and Wasteland very immersive. At least until my party died :look: ...
 
Seymour the spore plant said:
Look at Emil's answers, that's not honesty at all, it is carefully worded damage control. All they do is spin and PR doubletalk while continuing to destroy Fallout out of sheer incompetence and stubborness. They could at least give us the brutal, honest-to-God truth.
Agreed, this was my impression of why he was posting. The backlash for the horrible responses he gave in the article prompted maximum damage control and has made many folks on the boards talking in the topic forget or not even notice that the topic is actually about a really crappy interview.

I particularly found his answer to my question about third person, isometric games interesting, he "loves them" and that they still should be made but thinks that first person, real time games are better and more fitting for Fallout. Ohh the irony.
 
Forhekset said:
I read the whole thing, and what sticks in my mind are all the comments equating first-person perspective with immersion. More immersive this, first-person that. Bullshit, I say. The first two Fallout games did a great job of immersing the player into the game world. If you're playing a good game, it's going to suck you in, period, regardless of perspective.

I can eventually get over the fact that the series has made a shift to first-person in the hands of Bethesda, but what I can't accept are all the bullshit reasons as to why the change was made. At least Emil simply said "first-person is what we do" at some point in between all the nonsense about immersion, though.
I agree totally.
I played Fallout 2 first and I loved it so much that I literally DREAMT about playing it when I went to sleep at night.
The immersion came from the setting, mostly, it was so full, not some cut-down crap. Deus Ex came close, but not as close as Fallout.

Playing STALKER I didn't feel immersed at all, I was constantly confronted with graphics that looked alright but seeing them so up close just emphasised how unreal the whole place was. It wasn't immersive, it was just annoying. I don't want to have to press keyboard keys to move my RPG avatar, I want to click and for the walking to happen!

Also, when my avatar was levelled up in Fallout I found myself quite capable of taking on vast hordes of enemies. How the arse-buggery-fucksticks am I supposed to make tactical decisions in realtime and from a first person perspective?

It's all just so much PR and marketing spin to try and hide that this is just going to be Oblivion with guns. Ooh, yay, delicious blandness.
Shall I add it to the Fallout:BoS pile?
 
Flamekebab said:
Playing STALKER I didn't feel immersed at all, I was constantly confronted with graphics that looked alright but seeing them so up close just emphasised how unreal the whole place was.
Exactly. It's pretty sad to see a "great" and "believable" world and then move closer and see is so artificial that everything is covered in vomit-like blurred textures...

Flamekebab said:
It wasn't immersive, it was just annoying. I don't want to have to press keyboard keys to move my RPG avatar, I want to click and for the walking to happen!
Exactly. Unless the environment is more "static" like in roguelike games. On the other hand, I recently saw something even worse - roguelike-style movement which is controlled by mouse-only :D .
 
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