I tried to watch the video. I stopped at about 8 minutes. Sorry.
Understandable. I had to take breaks to calm myself down and check if my brain cells were at the right places a few times.
The only reason I pushed through it was because I desperately wanted to learn just how they managed to screw up the writing so badly.
TLDR is:
- Emil Pagliarulo is a delusional man who should not be allowed to write anything more than a side quest for TES, let alone make conferences about writing in games.
- Important design decisions like the dialogue system, voiced protagonist were accepted by the writers as something "they had to do". No one asked whether it's a good idea, what implications it might have.
- A lot of inspiration was taken from other games, without asking whether it's appropriate for the Fallout franchise or even understanding how it worked in those instances.
- Bethesda probably had a few writers for the quests in Fallout 4. They had the Creation Kit since very early on in the development process (yet, they decided to hold onto it until 7 months after release, because consoles) and they asked their concept artists, environmental artists, people with no writing background to make quests that could be "fun". This lead to disjointed, ridiculous, unprofessionally written quests.
- It's OK to ignore player feedback and reviews. They are Bethesda, they can do what they want and people will still buy their games.