I don't know, I am not talking about Oblivion, I am saying that Morrowind's combat is not uninspired compared to any previous cRPG.Why it wasn't improved since then? And why it wasn't improved in Oblivion?
I don't know, I am not talking about Oblivion, I am saying that Morrowind's combat is not uninspired compared to any previous cRPG.Why it wasn't improved since then? And why it wasn't improved in Oblivion?
It doesn't matter in cRPGs because your character fights while you only observe from isometric POV, not YOU in the middle of the fight. In dungeon crawlers you're not personally dancing aroung in the middle of the fight.I am saying that Morrowind's combat is not uninspired compared to any previous cRPG.
It doesn't matter if you see through the character's eyes either, the first cRPGs were ALL first person...It doesn't matter in cRPGs because your character fights why you only observe from isometric POV, not YOU in the middle of the fight.
It doesn't matter if you see through the character's eyes either, the first cRPGs were ALL first person...
In arena and daggerfall it wasn't pretty exciting, but it wasn't 21st century yet either and bethesda didn't contest with Gothic and Deus Ex. The difference between layout in Df and Mw makes it more noticeable in combat as all fight in DF were mostly on flat ground on the same level while in Mw it varied alot.In dungeon crawlers you're not personally dancing aroung in the middle of the fight.
It's full of shit yet some shit gets free pass while other shit derived from that shit is suddenly shit and no one ever saw it coming. C'mon.
I have pretty much the same problem as you Kohno.I have no idea what you're talking about anymore. Throughout this exchange you've been hell bent on proving me wrong about something I can't really pinpoint (that Morrowind was the last honest RPG Beth has made? That I am wrong for appreciating its gameplay?) and for a reason I have no idea what it is (Being able to appreciate Morrowind for what it is, to the extent it is possible, whereas you can not?).
No, seriously. I haven't denied the games problems, nor given "free passes" on any fucking thing. All I've done is I've said I can appreciate the games mechanics for how they resemble an RPG over what came after it, and that I disagree with your disagreement of me doing so for the reasons I have.
I have pretty much the same problem as you Kohno.
And I still have no idea why Morrowind is tolerable outside of having dicerolls in combat and why it's in one league as other less problematicI have no idea what you're talking about anymore.
And I still have no idea why Morrowind is tolerable outside of having dicerolls in combat and why it's in one league as other less problematiccAction-RPGs of the same pre-Oblivion era.
I will explain: Morrowind is tolerable and in the same league as other Action RPGs from it's era because it is a damn good game and has a solid RPG system, has good expansions, has good writing, has the best Books in any videogame (IIRC it even got literary awards or something), has interesting characters, interesting quests, interesting world, interesting magic and spell making system, has plenty of player freedom and choice and consequence (which seems quite important these days), great dungeons, interesting enemies, awesome soundtrack, etc.And I still have no idea why Morrowind is tolerable outside of having dicerolls in combat and why it's in one league as other less problematiccAction-RPGs of the same pre-Oblivion era.
Twitcher 3 got a fuckton awards for it's story despite having godawful 3rd act, so?(IIRC it even got literary awards or something)
It's shit only for not being Unreal Tournament 99. Which is actually good.If Morrowind had no dicerolls (any; combat or outside of it), it would be a lesser game for it. Why would one want to think of it not as a whole but rather chop it to parts like that, "outside of combat dicerolls", what's the use of doing that? If you look at Deus Ex purely as a combat game, it is shit beyond any proportion, and the same if you look at as not having any combat possibilities/opportunities anywhere. It's just as much a sum of its parts as Morrowind is; they both just do their shit differently.
Now you're just saying bullshit for the sake or arguing. First, in Eternal Darkness you do not craft spells in it, you use runes and mix them to form specific spells. It is much simple than the Morrowind one and can't do as much either, also that game was released in the same year but after Morrowind, so it didn't even exist before Morrowind.But is there a good reason to play a game instead of reading a teswiki? Aside from text, it's all subjective. Spellmaking is not a unique feature. Eternal Darkness, Two Worlds 2, The Legend of Dragoon. And actual spellcasting a bit boring, Arx Fatalis did it better.
All I am saying is that you have to make a difference between bad mechanics and your own preference in other words personal taste.No. I would enjoy it more if it was isometric and turn-based, for this specific case. The mechanics are not deep enough to coexist with RT and compete freedom of movement. Neither Skyrim with Oblivion, but for different reasons. You're repurposing words here. I tried shiny Morrowind (MGE XE and other fancy stuff), and it still was crap.
I can only speak for my self here, so I will say this.And I still have no idea why Morrowind is tolerable outside of having dicerolls in combat and why it's in one league as other less problematiccAction-RPGs of the same pre-Oblivion era.
One thing that I would change is the damage mechanics, instead of doing less damage, weapons in bad condition and with low skills should simply fail more often
To be honest, if the barrel gets damaged or bent the bullets will not achieve the maximum speed and rotation and so they will deal less damage to the target, if the sights are not calibrated properly you will not hit the vital spots you're aiming at and deal less damage to an enemy, if the chamber is cracked the explosion to make the bullet go will lose some energy and propulsion it slower (probably will explode too, but since that doesn't happen in the game...) etc.While bullets themselves will deal the same damage because it's the gun itself that is getting worse and not the bullets.